DragonNest/GameCommon/IStateMessage.h

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2024-12-19 09:48:26 +08:00
#pragma once
// Note: <20>ѱ<EFBFBD> - Ư<><C6AF> state <20><><EFBFBD><EFBFBD> Entity <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ִ<EFBFBD> <20>޽<EFBFBD><DEBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̽<EFBFBD> <20><><EFBFBD><EFBFBD>
class IStateMessage
{
public:
enum
{
SCAN_ACTOR,
MESSAGE_COUNT,
};
protected:
int m_iType;
public:
IStateMessage(void);
virtual ~IStateMessage(void);
};