DragonNest/Server/DNGameServer/DnGiantMonsterActor.cpp

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2024-12-19 09:48:26 +08:00
#include "StdAfx.h"
#include "DnGiantMonsterActor.h"
CDnGiantMonsterActor::CDnGiantMonsterActor( CMultiRoom *pRoom, int nClassID )
: CDnNormalMonsterActor( pRoom, nClassID )
{
m_fShakeDelta = 0.f;
}
CDnGiantMonsterActor::~CDnGiantMonsterActor()
{
}
void CDnGiantMonsterActor::Process( LOCAL_TIME LocalTime, float fDelta )
{
float fValue = 1.f;
if( m_fShakeDelta > 0.f ) {
m_fShakeDelta -= fDelta;
if( m_fShakeDelta <= 0.f ) {
m_fShakeDelta = 0.f;
}
fValue = 1.f - ( ( _rand(GetRoom())%100 ) * 0.0005f );
}
MAActorRenderBase::SetScale( EtVector3( GetScale() * fValue, GetScale(), GetScale() * fValue ) );
CDnNormalMonsterActor::Process( LocalTime, fDelta );
}
void CDnGiantMonsterActor::OnDamage( CDnDamageBase *pHitter, SHitParam &HitParam, HitStruct *pHitStruct )
{
m_fShakeDelta = 0.3f;
CDnNormalMonsterActor::OnDamage( pHitter, HitParam, pHitStruct );
}