DragonNest/Server/DNGameServer/MAAiCommand.h

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2024-12-19 09:48:26 +08:00
#pragma once
namespace AICommand
{
enum Command
{
CMD_USESKILL = 0, // <20><>ų <20><><EFBFBD><EFBFBD>
CMD_REMOVEBLOW_BYSKILLINDEX, // <20>ش<EFBFBD> <20><>ų<EFBFBD><C5B3> <20>߻<EFBFBD><DFBB><EFBFBD> BLOW <20><><EFBFBD><EFBFBD>
CMD_MAX,
};
typedef struct tagUseSkill
{
int iSkillIndex;
}SUseSkill;
typedef SUseSkill SRemoveBlowBySkillIndex;
};
class MAAiScript;
class MAAiCommand:public TBoostMemoryPool<MAAiCommand>
{
public:
void MsgProc( MAAiScript* pAIScript, const UINT uiMsg, void* pParam );
};