931 lines
18 KiB
C
931 lines
18 KiB
C
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#pragma once
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#pragma pack(push, 1)
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//--------------------------------------------------------------
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// Village Packet
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//--------------------------------------------------------------
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// Village -> Master
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struct VIMARegist // VIMA_REGIST
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{
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BYTE cVillageID;
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int nManagedID;
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char szIP[IPLENMAX];
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short nPort;
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};
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struct VIMACheckUser // VIMA_CHECKUSER
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{
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UINT nSessionID;
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};
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struct VIMAAddUserList // VIMA_ADDUSERLIST
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{
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UINT nAccountDBID;
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UINT nSessionID;
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INT64 biCharacterDBID;
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WCHAR wszAccountName[IDLENMAX];
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WCHAR wszCharacterName[NAMELENMAX];
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char cPCBangGrade; // <20>Ǿ<EFBFBD><C7BE><EFBFBD> <20><><EFBFBD><EFBFBD> (0: <20>Ǿ<EFBFBD><C7BE><EFBFBD> <20>ƴ<EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: ePCBangGrade)
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char szIP[IPLENMAX]; // <20>Ƿε<C7B7><CEB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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char szVirtualIp[IPLENMAX];
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USHORT wChannelID;
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bool bAdult; // <20><EFBFBD><EEB8A5><EFBFBD><EFBFBD> <20>ƴ<EFBFBD><C6B4><EFBFBD> (<28>Ƿε<C7B7>)
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#ifdef _KR
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BYTE szMID[MACHINEIDMAX];
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DWORD dwGRC;
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#endif // #ifdef _KR
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#ifdef PRE_ADD_MULTILANGUAGE
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char cSelectedLanguage;
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#endif //#ifdef PRE_ADD_MULTILANGUAGE
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BYTE cPvPVillageID;
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USHORT unPvPVillageChannelID;
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#if defined(_ID)
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char szMacAddress[MACADDRLENMAX];
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char szKey[KREONKEYMAX];
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DWORD dwKreonCN;
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#endif // #if defined(_ID)
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#if defined(_KRAZ)
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TShutdownData ShutdownData;
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#endif // #if defined(_KRAZ)
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#if defined(PRE_ADD_DWC)
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BYTE cAccountLevel;
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#endif
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};
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struct VIMADelUser // VIMA_DELUSER
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{
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UINT nAccountDBID;
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UINT nSessionID;
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};
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struct TMemberVoiceInfo
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{
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BYTE cVoiceAvailable;
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UINT nMutedList[PARTYCOUNTMAX];
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};
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struct TMemberInfo
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{
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UINT nAccountDBID;
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BYTE cMemberIndex;
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#if defined( PRE_PARTY_DB )
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INT64 biCharacterDBID;
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#endif
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#if defined( PRE_ADD_NEWCOMEBACK )
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bool bCheckComebackAppellation;
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#endif
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TMemberVoiceInfo VoiceInfo;
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};
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struct TLadderMemberInfo
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{
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UINT uiAccountDBID;
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UINT uiTeam;
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};
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struct TPartyData
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{
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UINT nLeaderAccountDBID;
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UINT nLeaderSessionID;
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USHORT nChannelID;
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#if defined( PRE_PARTY_DB )
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Party::Data PartyData;
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#else
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TPARTYITEMLOOTRULE ItemLootRule;
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TITEMRANK ItemLootRank;
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BYTE cUserLvLimitMin;
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WCHAR wszPartyName[PARTYNAMELENMAX];
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BYTE cUserLvLimitMax;
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BYTE cJobDice;
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int nTargetMapIdx;
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TDUNGEONDIFFICULTY Difficulty;
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WCHAR wszPartyPass[PARTYPASSWORDMAX];
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BYTE cUpkeepCount;
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BYTE cMemberMax;
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BYTE cMemberCount;
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#endif // #if defined( PRE_PARTY_DB )
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UINT nVoiceChannelID;
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UINT nKickedMemberDBID[PARTYKICKMAX];
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TMemberInfo MemberInfo[PARTYMAX];
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};
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struct TLadderData
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{
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BYTE cMemberCount;
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TLadderMemberInfo MemberInfoArr[PvPCommon::Common::MaxPlayer];
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};
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struct VIMAVillageToVillage //VIMA_VILLAGETOVILLAGE
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{
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BYTE cReqType;
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#if defined( PRE_PARTY_DB )
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INT64 biID;
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#else
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UINT nID;
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#endif // #if defined( PRE_PARTY_DB )
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int nMapIndex;
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int nEnteredGateIndex;
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int nMoveChannel;
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INT64 nItemSerial;
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TPartyData PartyData;
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};
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struct VIMAEnterVillage //VIMA_ENTERVILLAGE
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{
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UINT nAccountDBID;
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USHORT nChannelID;
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};
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struct VIMAReconnectLogin //VIMA_RECONNECTLOGIN
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{
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UINT nAccountDBID;
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};
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struct VIMAProcessDelayed //VIMA_PROCESSDELAYED
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{
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UINT nDelayedTick;
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};
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struct TVillageUserReport
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{
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short nChannelID;
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USHORT nChannelUserCount;
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};
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struct VIMAUserReport //VIMA_VILLAGEUSERREPORT
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{
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UINT nUserCount;
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USHORT nCount;
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TVillageUserReport Info[VILLAGECHANNELMAX];
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};
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struct VIMALoginState // VIMA_LOGINSTATE
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{
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UINT nSessionID;
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};
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struct VIMAReqGameID // VIMA_REQGAMEID
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{
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GameTaskType::eType GameTaskType;
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BYTE cReqGameIDType;
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TINSTANCEID InstanceID;
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USHORT unVillageChannelID;
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int nRandomSeed;
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int nMapIndex;
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char cGateNo;
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char cGateSelect;
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TDUNGEONDIFFICULTY StageDifficulty;
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bool bDirectConnect;
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UINT nFarmDBID;
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//<2F><>Ƽ<EFBFBD>ϰ<EFBFBD><CFB0><EFBFBD>
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TPartyData PartyData;
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};
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struct VIMALadderEnterChannel
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{
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UINT uiAccountDBID;
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LadderSystem::MatchType::eCode MatchType;
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};
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struct VIMALadderReqGameID
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{
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LadderSystem::MatchType::eCode MatchType;
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INT64 biRoomIndexArr[2];
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USHORT unVillageChannelID;
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int iRandomSeed;
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int iMapIndex;
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TLadderData LadderData;
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};
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struct VIMALadderObserver
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{
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INT64 biCharacterDBID;
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int iGameServerID;
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int iGameServerThreadID;
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int iGameRoomID;
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};
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struct VIMALadderInviteUser
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{
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UINT uiAccountDBID;
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WCHAR wszCharName[NAMELENMAX];
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int nRetCode;
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};
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struct VIMALadderInviteConfirm
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{
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UINT uiAccountDBID;
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WCHAR wszConfirmCharName[NAMELENMAX];
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LadderSystem::CS_INVITE_CONFIRM sInviteComfirm;
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};
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#if defined( PRE_PARTY_DB )
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struct VIMAReqPartyInvite
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{
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TPARTYID PartyID;
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int iPartyMinLevel;
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WCHAR wszPartyName[PARTYNAMELENMAX];
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int iPartyPassword;
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int iPartyMemberMax;
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int iPartyMemberCount;
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int iPartyAvrLV;
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UINT uiReqAccountDBID;
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INT64 biReqCharacterDBID;
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WCHAR wszReqCharName[NAMELENMAX];
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int iReqMapIndex;
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WCHAR wszInviteCharName[NAMELENMAX];
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};
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typedef VIMAReqPartyInvite MAVIReqPartyInvite;
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struct VIMAResPartyInvite
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{
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int iRet;
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UINT uiReqAccountDBID;
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};
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struct VIMAPartyInviteDenied
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{
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WCHAR wszReqCharName[NAMELENMAX];
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TPARTYID PartyID;
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WCHAR wszInviteCharName[NAMELENMAX];
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BYTE cIsOpenBlind;
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};
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typedef VIMAPartyInviteDenied MAVIPartyInviteDenided;
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#if defined(PRE_MOD_REQ_JOIN_PARTY_ANSWER_MSG_APP)
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struct VIMAReqPartyAskJoin
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{
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UINT uiReqAccountDBID;
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INT64 biReqCharacterDBID;
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char cReqUserJob;
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BYTE cReqUserLevel;
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WCHAR wszReqChracterName[NAMELENMAX];
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WCHAR wszTargetChracterName[NAMELENMAX];
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};
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typedef VIMAReqPartyAskJoin MAVIReqPartyAskJoin;
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struct VIMAResPartyAskJoin
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{
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int iRet;
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UINT uiReqAccountDBID;
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WCHAR wszReqChracterName[NAMELENMAX];
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};
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struct MAVIResPartyAskJoin
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{
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int iRet;
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UINT uiReqAccountDBID;
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};
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struct VIMAAskJoinAgreeInfo
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{
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TPARTYID PartyID;
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int iPassword;
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WCHAR wszAskerCharName[NAMELENMAX];
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};
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struct MAVIAskJoinAgreeInfo
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{
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UINT uiAskerAccountDBID;
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TPARTYID PartyID;
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int iPassword;
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};
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#endif
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#else
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struct VIMAReqPartyID // VIMA_REQPARTYID
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{
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UINT nAccountDBID;
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BYTE cMemberMax;
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USHORT nChannelID;
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TPARTYITEMLOOTRULE ItemLootRule;
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TITEMRANK ItemLootRank;
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BYTE cUserLvLimitMin;
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BYTE cUserLvLimitMax;
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UINT nCreateAfterInvite; //<2F>ʴ뿡 <20><><EFBFBD>ؼ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ұ<EFBFBD><D2B0><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ٷ<EFBFBD> <20>ʴ<EFBFBD> <20>Ѵ<EFBFBD>
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int nTargetMapIdx;
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TDUNGEONDIFFICULTY Difficulty;
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BYTE cUseVoice;
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BYTE cPartyJobDice;
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BYTE cNameLen;
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BYTE cPassWordLen;
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WCHAR wszBuf[PARTYNAMELENMAX + PARTYPASSWORDMAX];
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};
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#endif // #if defined( PRE_PARTY_DB )
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struct VIMAInvitePartyMemberResult //VIMA_RETINVITEPARTYMEMBER
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{
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int nGameServerID;
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WCHAR wszInviterName[NAMELENMAX]; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ƾ<DEBE><C6BE><EFBFBD> <20>༮
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WCHAR wszInvitedName[NAMELENMAX];
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int nRetCode;
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};
|
|||
|
|
|
|||
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#if defined(PRE_MOD_REQ_JOIN_PARTY_ANSWER_MSG_APP)
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struct VIMAGetPartyID
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{
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UINT nSenderAccountDBID; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>û<EFBFBD><C3BB> <20>༮
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WCHAR wszCharName[NAMELENMAX];
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};
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|||
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|||
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struct VIMAGetPartyIDResult
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{
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|||
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UINT nSenderAccountDBID; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>û<EFBFBD><C3BB> <20>༮
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TPARTYID PartyID;
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};
|
|||
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|
|||
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struct MAVIGetPartyID
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{
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UINT nAccountDBID;
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|
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UINT nSenderAccountDBID; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>û<EFBFBD><C3BB> <20>༮
|
|||
|
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};
|
|||
|
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|
|||
|
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struct MAVIGetPartyIDResult
|
|||
|
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{
|
|||
|
|
UINT nSenderAccountDBID; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>û<EFBFBD><C3BB> <20>༮
|
|||
|
|
TPARTYID PartyID;
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|||
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};
|
|||
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#endif
|
|||
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|
|||
|
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struct VIMAFriendAddNotice
|
|||
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{
|
|||
|
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UINT nAddedAccountDBID;
|
|||
|
|
WCHAR wszAddName[NAMELENMAX];
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
struct VIMAPrivateChat // VIMA_PRIVATECHAT
|
|||
|
|
{
|
|||
|
|
UINT nAccountDBID;
|
|||
|
|
WCHAR wszToCharacterName[NAMELENMAX];
|
|||
|
|
char cType; // GM<47>̳<EFBFBD> <20>ƴϳ<C6B4>.. (<28>̷<EFBFBD><CCB7>Ա<EFBFBD><D4B1><EFBFBD><EFBFBD>ؾ<EFBFBD><D8BE><EFBFBD>? -_-;)
|
|||
|
|
#ifdef PRE_ADD_DOORS
|
|||
|
|
INT64 biDestCharacterDBID;
|
|||
|
|
#endif //#ifdef PRE_ADD_DOORS
|
|||
|
|
short wChatLen;
|
|||
|
|
WCHAR wszChatMsg[CHATLENMAX];
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
struct VIMAChat // VIMA_CHAT
|
|||
|
|
{
|
|||
|
|
UINT nAccountDBID;
|
|||
|
|
char cType;
|
|||
|
|
short wChatLen;
|
|||
|
|
int nMapIdx;
|
|||
|
|
WCHAR wszChatMsg[CHATLENMAX];
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
struct VIMAWorldSystemMsg // VIMA_WORLDSYSTEMMSG
|
|||
|
|
{
|
|||
|
|
UINT nAccountDBID;
|
|||
|
|
char cType;
|
|||
|
|
int nID;
|
|||
|
|
int nValue;
|
|||
|
|
WCHAR wszToCharacterName[NAMELENMAX];
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
#if defined( PRE_PRIVATECHAT_CHANNEL )
|
|||
|
|
struct VIMAPrivateChannelChatMsg // VIMA_PRIVATECHANNELCHAT
|
|||
|
|
{
|
|||
|
|
UINT nAccountDBID;
|
|||
|
|
char cType;
|
|||
|
|
short wChatLen;
|
|||
|
|
INT64 nChannelID;
|
|||
|
|
WCHAR wszChatMsg[CHATLENMAX];
|
|||
|
|
};
|
|||
|
|
#endif
|
|||
|
|
|
|||
|
|
// VoiceChat
|
|||
|
|
struct VIMAReqVoiceChannelID //VIMA_REQVOICECHANNELID
|
|||
|
|
{
|
|||
|
|
TINSTANCEID InstanceID;
|
|||
|
|
int nPvPLobbyChannelID;
|
|||
|
|
BYTE cVoiceChannelType; //eVoiceChannelReqType
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
// PvP
|
|||
|
|
struct VIMAPVP_MOVELOBBYTOVILLAGE
|
|||
|
|
{
|
|||
|
|
UINT uiAccountDBID;
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
struct VIMAPVP_CREATEROOM
|
|||
|
|
{
|
|||
|
|
UINT uiCreateAccountDBID;
|
|||
|
|
USHORT unVillageChannelID;
|
|||
|
|
UINT uiVillageMapIndex;
|
|||
|
|
BYTE cGameMode;
|
|||
|
|
int nEventID;
|
|||
|
|
TEvent EventData;
|
|||
|
|
UINT nGuildDBID[PvPCommon::Common::DefaultGuildCount];
|
|||
|
|
int nGuildQualifyingScore[PvPCommon::Common::DefaultGuildCount];
|
|||
|
|
#if defined(PRE_ADD_PVP_TOURNAMENT)
|
|||
|
|
BYTE cCreateUserJob;
|
|||
|
|
#endif
|
|||
|
|
#if defined( PRE_PVP_GAMBLEROOM )
|
|||
|
|
BYTE cGambleType;
|
|||
|
|
int nPrice;
|
|||
|
|
#endif
|
|||
|
|
CSPVP_CREATEROOM sCSPVP_CREATEROOM;
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
|
|||
|
|
struct VIMAPVP_CREATEEVENTROOM
|
|||
|
|
{
|
|||
|
|
BYTE cGameMode;
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
|
|||
|
|
struct VIMAPVP_MODIFYROOM
|
|||
|
|
{
|
|||
|
|
UINT uiAccountDBID;
|
|||
|
|
BYTE cGameMode;
|
|||
|
|
CSPVP_MODIFYROOM sCSPVP_MODIFYROOM;
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
struct VIMAPVP_LEAVEROOM
|
|||
|
|
{
|
|||
|
|
UINT uiLeaveAccountDBID;
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
struct VIMAPVP_CHANGECAPTAIN
|
|||
|
|
{
|
|||
|
|
UINT uiAccountDBID;
|
|||
|
|
CSPVP_CHANGECAPTAIN sCSPVP_CHANGECAPTAIN;
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
struct VIMAPVP_ROOMLIST
|
|||
|
|
{
|
|||
|
|
UINT uiAccountDBID;
|
|||
|
|
USHORT unVillageChannelID;
|
|||
|
|
CSPVP_ROOMLIST sCSPVP_ROOMLIST;
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
struct VIMAPVP_WAITUSERLIST
|
|||
|
|
{
|
|||
|
|
UINT uiAccountDBID;
|
|||
|
|
USHORT unVillageChannelID;
|
|||
|
|
CSPVP_WAITUSERLIST sCSPVP_WAITUSERLIST;
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
struct VIMAPVP_JOINROOM
|
|||
|
|
{
|
|||
|
|
UINT uiAccountDBID;
|
|||
|
|
BYTE cUserLevel;
|
|||
|
|
#if defined(PRE_ADD_PVP_TOURNAMENT)
|
|||
|
|
BYTE cUserJob;
|
|||
|
|
#endif
|
|||
|
|
CSPVP_JOINROOM sCSPVP_JOINROOM;
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
struct VIMAPVP_READY
|
|||
|
|
{
|
|||
|
|
UINT uiAccountDBID;
|
|||
|
|
CSPVP_READY sCSPVP_READY;
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
struct VIMAPVP_START
|
|||
|
|
{
|
|||
|
|
UINT uiAccountDBID;
|
|||
|
|
CSPVP_START sCSPVP_START;
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
struct VIMAPVP_RANDOMJOINROOM
|
|||
|
|
{
|
|||
|
|
UINT uiAccountDBID;
|
|||
|
|
BYTE cUserLevel;
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
struct VIMAPVP_CHANGETEAM
|
|||
|
|
{
|
|||
|
|
UINT uiAccountDBID;
|
|||
|
|
BYTE cUserLevel;
|
|||
|
|
CSPVP_CHANGETEAM sCSPVP_CHANGETEAM;
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
struct VIMAPVP_BAN
|
|||
|
|
{
|
|||
|
|
UINT uiAccountDBID;
|
|||
|
|
CSPVP_BAN sCSPvPBan;
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
struct VIMAPVP_ENTERLOBBY
|
|||
|
|
{
|
|||
|
|
UINT uiAccountDBID;
|
|||
|
|
USHORT unVillageChannelID;
|
|||
|
|
};
|
|||
|
|
#if defined(PRE_ADD_PVP_VILLAGE_ACCESS)
|
|||
|
|
struct PVP_ROOMLIST_RELAY
|
|||
|
|
{
|
|||
|
|
BYTE cVillageID;
|
|||
|
|
UINT uiAccountDBID;
|
|||
|
|
int nSize;
|
|||
|
|
SCPVP_ROOMLIST sSCPVP_ROOMLIST;
|
|||
|
|
};
|
|||
|
|
#endif
|
|||
|
|
|
|||
|
|
struct PVP_CHANGECHANNEL
|
|||
|
|
{
|
|||
|
|
UINT nAccountDBID;
|
|||
|
|
BYTE cType;
|
|||
|
|
BYTE cPvPLevel;
|
|||
|
|
BYTE cSeperateLevel;
|
|||
|
|
bool bSend;
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
struct VIMAPVP_FATIGUE_OPTION
|
|||
|
|
{
|
|||
|
|
UINT uiAccountDBID;
|
|||
|
|
bool bFatigueOption;
|
|||
|
|
};
|
|||
|
|
struct VIMAPVPSwapMemberIndex //VIMA_PVP_SWAPTMEMBER_INDEX
|
|||
|
|
{
|
|||
|
|
UINT nAccountDBID;
|
|||
|
|
BYTE cCount;
|
|||
|
|
TSwapMemberIndex Index[PARTYMAX];
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
struct VIMAPVPChangeMemberGrade //VIMA_PVP_CHANGEMEMBER_GRADE
|
|||
|
|
{
|
|||
|
|
UINT nAccountDBID;
|
|||
|
|
USHORT nType;
|
|||
|
|
bool bAsign; //true<75><65> <20>Ӹ<EFBFBD> false<73><65> <20><><EFBFBD><EFBFBD>
|
|||
|
|
UINT nTargetSessionID;
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
#if defined(PRE_ADD_PVP_TOURNAMENT)
|
|||
|
|
struct VIMAPVPSwapTournamentIndex //VIMA_PVP_SWAP_TOURNAMENT_INDEX
|
|||
|
|
{
|
|||
|
|
UINT nAccountDBID;
|
|||
|
|
char cSourceIndex;
|
|||
|
|
char cDestIndex;
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
struct MAVIPVPSwapTournamentIndex // MAVI_PVP_SWAP_TOURNAMENT_INDEX
|
|||
|
|
{
|
|||
|
|
short nRetCode;
|
|||
|
|
UINT nAccountDBID;
|
|||
|
|
char cSourceIndex;
|
|||
|
|
char cDestIndex;
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
struct MAVIPVPShuffleTournamentIndex // MAVI_PVP_SHUFFLE_TOURNAMENT_INDEX
|
|||
|
|
{
|
|||
|
|
UINT uiPvPIndex;
|
|||
|
|
USHORT unVillageChannelID;
|
|||
|
|
int nCount;
|
|||
|
|
UINT uiAccountDBID[PvPCommon::Common::PvPTournamentUserMax];
|
|||
|
|
};
|
|||
|
|
#endif
|
|||
|
|
|
|||
|
|
struct VIMANotifyMail // VIMA_NOTIFYMAIL
|
|||
|
|
{
|
|||
|
|
UINT nToAccountDBID; // <20><EFBFBD><DEB4><EFBFBD> AccountDBID
|
|||
|
|
INT64 biToCharacterDBID;
|
|||
|
|
short wTotalMailCount; // <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
|
short wNotReadMailCount; // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
|||
|
|
short w7DaysLeftMailCount; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
|||
|
|
bool bNewMail;
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
struct VIMANotifyMarket // VIMA_NOTIFYMARKET
|
|||
|
|
{
|
|||
|
|
UINT nSellerAccountDBID; // AccountDBID
|
|||
|
|
INT64 biSellerCharacterDBID;
|
|||
|
|
int nItemID; // <20>ȸ<EFBFBD><C8B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
|
short wCalculationCount; // <20><><EFBFBD><EFBFBD>ī<EFBFBD><C4AB>Ʈ
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
struct VIMANotifyGift // VIMA_NOTIFYGIFT
|
|||
|
|
{
|
|||
|
|
UINT nToAccountDBID; // <20><EFBFBD><DEB4><EFBFBD> AccountDBID
|
|||
|
|
INT64 biToCharacterDBID;
|
|||
|
|
bool bNew;
|
|||
|
|
int nGiftCount;
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
struct VIMANotice // VIMA_NOTICE
|
|||
|
|
{
|
|||
|
|
int nLen;
|
|||
|
|
WCHAR szMsg[CHATLENMAX];
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
struct VIMAZoneNotice // VIMA_ZONENOTICE
|
|||
|
|
{
|
|||
|
|
int nMapIndex;
|
|||
|
|
int nLen;
|
|||
|
|
WCHAR szMsg[CHATLENMAX];
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
struct VIMATraceBreakInto // VIMA_TRACEBREAKINTO
|
|||
|
|
{
|
|||
|
|
int nType; //eTrace
|
|||
|
|
UINT uiAccountDBID; //Tracer
|
|||
|
|
WCHAR wszParam[SCHAR_MAX];
|
|||
|
|
#if defined(PRE_ADD_MULTILANGUAGE)
|
|||
|
|
char cCallerSelectedLang;
|
|||
|
|
#endif //#if defined(PRE_ADD_MULTILANGUAGE)
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
struct VIMAReqRecall // VIMA_REQRECALL
|
|||
|
|
{
|
|||
|
|
UINT uiAccountDBID;
|
|||
|
|
UINT uiRecallChannelID;
|
|||
|
|
WCHAR wszCharacterName[NAMELENMAX];
|
|||
|
|
#if defined(PRE_ADD_MULTILANGUAGE)
|
|||
|
|
char cCallerSelectedLang;
|
|||
|
|
#endif //#if defined(PRE_ADD_MULTILANGUAGE)
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
struct VIMABanUser //VIMA_BANUSER
|
|||
|
|
{
|
|||
|
|
UINT nAccountDBID;
|
|||
|
|
WCHAR wszCharacterName[NAMELENMAX];
|
|||
|
|
#if defined(PRE_ADD_MULTILANGUAGE)
|
|||
|
|
char cSelectedLang;
|
|||
|
|
#endif //#if defined(PRE_ADD_MULTILANGUAGE)
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
struct VIMADestroyPvP //VIMA_DESTROYPVP
|
|||
|
|
{
|
|||
|
|
UINT nAccountDBID;
|
|||
|
|
int nPvPIndex;
|
|||
|
|
WCHAR wszGuildName[GUILDNAME_MAX];
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
struct VIMAUpdateChannelShowInfo
|
|||
|
|
{
|
|||
|
|
USHORT unChannelID;
|
|||
|
|
bool bShow;
|
|||
|
|
int nServerID;
|
|||
|
|
CHAR cThreadID;
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
struct VIMAPCBangResult // VIMA_PCBANGRESULT, // <20>Ǿ<EFBFBD><C7BE><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ƿ<DEBE><C6BF><EFBFBD>
|
|||
|
|
{
|
|||
|
|
UINT nAccountDBID;
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
#if defined( PRE_ADD_NPC_REPUTATION_SYSTEM )
|
|||
|
|
|
|||
|
|
struct VIMASyncSystemMail
|
|||
|
|
{
|
|||
|
|
INT64 biReceiverCharacterDBID;
|
|||
|
|
int nMailDBID;
|
|||
|
|
int iTotalMailCount;
|
|||
|
|
int iNotReadMailCount;
|
|||
|
|
int i7DaysLeftMailCount;
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
struct MAVISyncSystemMail
|
|||
|
|
{
|
|||
|
|
UINT uiAccountDBID;
|
|||
|
|
int nMailDBID;
|
|||
|
|
int iTotalMailCount;
|
|||
|
|
int iNotReadMailCount;
|
|||
|
|
int i7DaysLeftMailCount;
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
#endif // #if defined( PRE_ADD_NPC_REPUTATION_SYSTEM )
|
|||
|
|
|
|||
|
|
namespace MasterSystem
|
|||
|
|
{
|
|||
|
|
struct VIMACheckMasterApplication
|
|||
|
|
{
|
|||
|
|
INT64 biMasterCharacterDBID;
|
|||
|
|
INT64 biPupilCharacterDBID;
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
struct VIMASyncSimpleInfo
|
|||
|
|
{
|
|||
|
|
INT64 biCharacterDBID;
|
|||
|
|
MasterSystem::EventType::eCode EventCode;
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
struct VIMASyncJoin
|
|||
|
|
{
|
|||
|
|
INT64 biCharacterDBID;
|
|||
|
|
bool bIsAddPupil;
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
struct VIMASyncLeave
|
|||
|
|
{
|
|||
|
|
INT64 biCharacterDBID;
|
|||
|
|
bool bIsDelPupil;
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
struct VIMASyncGraduate
|
|||
|
|
{
|
|||
|
|
INT64 biCharacterDBID;
|
|||
|
|
WCHAR wszCharName[NAMELENMAX];
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
struct VIMASyncConnect
|
|||
|
|
{
|
|||
|
|
bool bIsConnect;
|
|||
|
|
WCHAR wszCharName[NAMELENMAX];
|
|||
|
|
BYTE cCharacterDBIDCount;
|
|||
|
|
INT64 CharacterDBIDList[MasterSystem::Max::MasterCount+MasterSystem::Max::PupilCount];
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
struct VIMACheckLeave
|
|||
|
|
{
|
|||
|
|
UINT uiAccountDBID;
|
|||
|
|
INT64 biDestCharacterDBID;
|
|||
|
|
bool bIsMaster;
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
struct VIMARecallMaster
|
|||
|
|
{
|
|||
|
|
UINT uiPupilAccountDBID;
|
|||
|
|
WCHAR wszPupilCharName[NAMELENMAX];
|
|||
|
|
WCHAR wszMasterCharName[NAMELENMAX];
|
|||
|
|
BYTE cCharacterDBIDCount;
|
|||
|
|
INT64 CharacterDBIDList[MasterSystem::Max::MasterCount+MasterSystem::Max::PupilCount];
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
struct VIMABreakInto
|
|||
|
|
{
|
|||
|
|
int iRet;
|
|||
|
|
UINT uiMasterAccountDBID;
|
|||
|
|
WCHAR wszPupilCharName[NAMELENMAX];
|
|||
|
|
BYTE cCharacterDBIDCount;
|
|||
|
|
INT64 CharacterDBIDList[MasterSystem::Max::MasterCount+MasterSystem::Max::PupilCount];
|
|||
|
|
};
|
|||
|
|
struct VIMAJoinConfirm
|
|||
|
|
{
|
|||
|
|
INT64 biMasterCharacterDBID;
|
|||
|
|
BYTE cLevel;
|
|||
|
|
BYTE cJob;
|
|||
|
|
WCHAR wszPupilCharName[NAMELENMAX];
|
|||
|
|
};
|
|||
|
|
struct VIMAJoinConfirmResult
|
|||
|
|
{
|
|||
|
|
int iRet;
|
|||
|
|
bool bIsAccept;
|
|||
|
|
INT64 biMasterCharacterDBID;
|
|||
|
|
WCHAR wszPupilCharName[NAMELENMAX];
|
|||
|
|
};
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
//farm
|
|||
|
|
|
|||
|
|
struct VIMAFarmList //VIMA_FARMLIST
|
|||
|
|
{
|
|||
|
|
BYTE cCount;
|
|||
|
|
TFarmItemFromDB Farms[Farm::Max::FARMCOUNT];
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
|
|||
|
|
struct VIMASaveUserTempData // VIMA_SAVE_USERTEMPDATA
|
|||
|
|
{
|
|||
|
|
UINT uiAccountDBID;
|
|||
|
|
int nDungeonClearCount;
|
|||
|
|
#if defined(PRE_ADD_GAMEQUIT_REWARD)
|
|||
|
|
GameQuitReward::RewardType::eType eUserGameQuitRewardType;
|
|||
|
|
#endif // #if defined(PRE_ADD_GAMEQUIT_REWARD)
|
|||
|
|
#if defined(PRE_ADD_REMOTE_QUEST)
|
|||
|
|
int nAcceptWaitRemoteQuestCount;
|
|||
|
|
int AcceptWaitRemoteQuestList[MAX_PLAY_QUEST];
|
|||
|
|
#endif
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
struct VIMALoadUserTempData // VIMA_LOAD_USERTEMPDATA
|
|||
|
|
{
|
|||
|
|
UINT uiAccountDBID;
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
//VIMA_SETGUILDWAR_SCHEDULE
|
|||
|
|
struct VIMASetGuildWarSchedule
|
|||
|
|
{
|
|||
|
|
int nResultCode; // <20><><EFBFBD><EFBFBD>
|
|||
|
|
short wScheduleID; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
|||
|
|
short wWinersWeightRate; // <20>¸<EFBFBD><C2B8><EFBFBD> <20><><EFBFBD><EFBFBD>ġ
|
|||
|
|
bool bForce;
|
|||
|
|
bool bFinalProgress; // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
|||
|
|
TGuildWarEventInfo EventInfo[GUILDWAR_STEP_END]; // <20>Ⱓ<EFBFBD><E2B0A3><EFBFBD><EFBFBD>
|
|||
|
|
__time64_t tRewardExpireDate; // <20><><EFBFBD><EFBFBD>(<28><><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>) <20><><EFBFBD><EFBFBD> <20>Ⱓ
|
|||
|
|
};
|
|||
|
|
//VIMA_SETGUILDWAR_FINALSCHEDULE
|
|||
|
|
struct MASetGuildWarFinalSchedule
|
|||
|
|
{
|
|||
|
|
TGuildWarEventInfo GuildWarFinalSchedule[GUILDWAR_FINALPART_MAX];
|
|||
|
|
};
|
|||
|
|
//VIMA_SETGUILDWAR_POINT, MAVI_SETGUILDWAR_POINT
|
|||
|
|
struct MASetGuildWarPoint
|
|||
|
|
{
|
|||
|
|
int nResultCode; // <20><><EFBFBD><EFBFBD>
|
|||
|
|
int nBlueTeamPoint; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
|
int nRedTeamPoint; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
|
};
|
|||
|
|
//VIMA_ADDGUILDWAR_POINT, MAVI_ADDGUILDWAR_POINT
|
|||
|
|
struct MAAddGuildWarPoint
|
|||
|
|
{
|
|||
|
|
char cTeamType; // 1-<2D><><EFBFBD><EFBFBD>, 2-<2D><><EFBFBD><EFBFBD>
|
|||
|
|
TGuildUID GuildUID; // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> ID
|
|||
|
|
int nAddPoint; // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
// MAVI_CHANGE_GUILDWAR_STEP, MAGA_CHANGE_GUILDWAR_STEP
|
|||
|
|
struct MAChangeGuildWarStep
|
|||
|
|
{
|
|||
|
|
short wScheduleID; // <20><><EFBFBD><EFBFBD>
|
|||
|
|
char cEventStep; // <20>̺<EFBFBD>Ʈ <20><><EFBFBD><EFBFBD>: GUILDWAR_STEP_NONE ~ GUILDWAR_STEP_END
|
|||
|
|
char cEventType; // GUILDWAR_EVENT_START(<28><><EFBFBD><EFBFBD>) / GUILDWAR_EVENT_END(<28><>)
|
|||
|
|
short wWinersWeightRate; // <20>¸<EFBFBD><C2B8><EFBFBD> <20><><EFBFBD><EFBFBD>ġ(<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>)
|
|||
|
|
bool bCheatFlag; // ġƮŰ <20>÷<EFBFBD><C3B7><EFBFBD>
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
// VIMA_SETGUILDWAR_FINAL
|
|||
|
|
struct VIMASetGuildWarFinalTeam
|
|||
|
|
{
|
|||
|
|
int nCount;
|
|||
|
|
TGuildUID GuidUID[GUILDWAR_FINALS_TEAM_MAX];
|
|||
|
|
WCHAR wszGuildName[GUILDWAR_FINALS_TEAM_MAX][GUILDNAME_MAX]; // <20><><EFBFBD><EFBFBD> <20≯<EFBFBD>
|
|||
|
|
int nTotalPoint[GUILDWAR_FINALS_TEAM_MAX];
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
// VIMA_SETGUILDWAR_POINT_RUNNING_TOTAL, MAVI_SETGUILDWAR_POINT_RUNNING
|
|||
|
|
struct MASetGuildWarPointRunningTotal
|
|||
|
|
{
|
|||
|
|
SGuildWarRankingInfo sGuildWarPointRunningTotal[GUILDWAR_TRIAL_POINT_TEAM_MAX];
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
// MAVI_GETGUILDWAR_PREWIN_REWARD
|
|||
|
|
struct MAVIGetGuildWarPrewinReward
|
|||
|
|
{
|
|||
|
|
short wScheduleID; // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
|||
|
|
UINT nGuildDBID; // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> DBID
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
// VIMA_GUILDWAR_REFRESH_GUILD_POINT, MAVI_GUILDWAR_REFRESH_GUILD_POINT
|
|||
|
|
struct MAGuildWarRefreshGuildPoint
|
|||
|
|
{
|
|||
|
|
TGuildUID GuildUID[GUILDWAR_FINALS_TEAM_MAX]; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> GuildUID
|
|||
|
|
int nGuildPoint[GUILDWAR_FINALS_TEAM_MAX]; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> GuildPoint
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
//MAVI_SETGUILDWAR_SECRETMISSION / MAGA_SETGUILDWAR_SECRETMISSION, // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ũ<EFBFBD><C5A9> <20>̼<EFBFBD>
|
|||
|
|
struct MASetGuildWarSecretMission
|
|||
|
|
{
|
|||
|
|
BYTE cTeamCode;
|
|||
|
|
int nRandomSeed;
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
struct MAUpdateGuildWare //MAVI_UPDATEGUILDWARE / MAGI_UPDATEGUILDWARE
|
|||
|
|
{
|
|||
|
|
TGuildUID GUildID;
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
//VIMA_ADD_DBJOBSYSTEM_RESERVE
|
|||
|
|
struct VIMAAddDBJobSystemReserve
|
|||
|
|
{
|
|||
|
|
int nResultCode;
|
|||
|
|
char cJobType;
|
|||
|
|
int nJobSeq;
|
|||
|
|
};
|
|||
|
|
struct VIMAGetDBJobSystemReserve
|
|||
|
|
{
|
|||
|
|
int nResultCode;
|
|||
|
|
int nJobSeq;
|
|||
|
|
char cJobStatus;
|
|||
|
|
};
|
|||
|
|
//VIMA_MATCHLIST_SAVE_RESULT
|
|||
|
|
struct VIMAMatchListSaveResult
|
|||
|
|
{
|
|||
|
|
int nResultCode;
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
struct VIMADuplicateLogin
|
|||
|
|
{
|
|||
|
|
UINT nAccountDBID;
|
|||
|
|
UINT nSessionID;
|
|||
|
|
bool bIsDetach;
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
#if defined( PRE_WORLDCOMBINE_PVP )
|
|||
|
|
|
|||
|
|
struct VIMACreateWorldPvPRoom
|
|||
|
|
{
|
|||
|
|
int nRoomIndex; // PvPCommon::Common::MaxRoomCount <20><><EFBFBD><EFBFBD> PvP<76><50> <20>ε<EFBFBD><CEB5><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̹Ƿ<CCB9> +1<>ؼ<EFBFBD> <20><><EFBFBD><EFBFBD>
|
|||
|
|
TWorldPvPMissionRoom Data;
|
|||
|
|
UINT nGMAccountDBID; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD><EEBFB5> <20><><EFBFBD>̵<EFBFBD>
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
#endif
|
|||
|
|
|
|||
|
|
#pragma pack(pop)
|
|||
|
|
|