DragonNest/Third/XTToolkitPro/Samples/Controls/ExcelTabDlg/ExcelTab.cpp

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2024-12-19 09:48:26 +08:00
// ExcelTab.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "ExcelTab.h"
#include "ExcelTabDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CExcelTabApp
BEGIN_MESSAGE_MAP(CExcelTabApp, CWinApp)
//{{AFX_MSG_MAP(CExcelTabApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CExcelTabApp construction
CExcelTabApp::CExcelTabApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CExcelTabApp object
CExcelTabApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CExcelTabApp initialization
BOOL CExcelTabApp::InitInstance()
{
AfxEnableControlContainer();
CXTPWinDwmWrapper().SetProcessDPIAware();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#if _MSC_VER <= 1200 // MFC 6.0 or earlier
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
#endif // MFC 6.0 or earlier
// Change the registry key under which our settings are stored.
// TODO: You should modify this string to be something appropriate
// such as the name of your company or organization.
SetRegistryKey(_T("Codejock Software Sample Applications"));
CExcelTabDlg dlg;
m_pMainWnd = &dlg;
int nResponse = (int)dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}