DragonNest/GameCommon/DnAddStateOnTimer.cpp

155 lines
7.5 KiB
C++
Raw Normal View History

2024-12-20 16:56:44 +08:00
<EFBFBD><EFBFBD>#include "StdAfx.h"
#include "DnAddStateOnTimer.h"
#if defined( _GAMESERVER )
#include "DnPlayerActor.h"
#endif // #if defined( _GAMESERVER )
#if !defined( USE_BOOST_MEMPOOL )
#ifdef _DEBUG
#define new new(_NORMAL_BLOCK,__FILE__,__LINE__)
#endif
#endif // #if !defined( USE_BOOST_MEMPOOL )
CDnAddStateOnTimerBlow::CDnAddStateOnTimerBlow( DnActorHandle hActor, const char* szValue ) : CDnBlow( hActor )
#if defined(_GAMESERVER)
,m_IntervalChecker( hActor, GetMySmartPtr() )
#endif // _GAMESERVER
{
m_StateBlow.emBlowIndex = STATE_BLOW::BLOW_212;
SetValue( szValue );
SetInfo(szValue);
}
CDnAddStateOnTimerBlow::~CDnAddStateOnTimerBlow(void)
{
}
void CDnAddStateOnTimerBlow::OnBegin(LOCAL_TIME LocalTime, float fDelta )
{
__super::OnBegin(LocalTime, fDelta);
#if defined(_GAMESERVER)
m_IntervalChecker.OnBegin( LocalTime, m_TimerTime);
#endif // _GAMESERVER
}
void CDnAddStateOnTimerBlow::Process( LOCAL_TIME LocalTime, float fDelta )
{
__super::Process( LocalTime, fDelta );
#if defined(_GAMESERVER)
m_IntervalChecker.Process( LocalTime, fDelta );
#endif // _GAMESERVER
}
void CDnAddStateOnTimerBlow::OnEnd( LOCAL_TIME LocalTime, float fDelta )
{
__super::OnEnd(LocalTime, fDelta);
#if defined(_GAMESERVER)
m_IntervalChecker.OnEnd(LocalTime, fDelta);
#endif // _GAMESERVER
}
void CDnAddStateOnTimerBlow::SetInfo(const char* szValue)
{
std::string str = szValue;//"[U<>`<60>(1.0);<00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><04>(cm);<00><><04><04><><EFBFBD>(ms);<00><><EFBFBD>Ш<EFBFBD><D0A8><EFBFBD>Index;<00><><EFBFBD>Ш<EFBFBD><D0A8><EFBFBD><EFBFBD>ɍ<EFBFBD><C98D><EFBFBD><04>][<00><><EFBFBD>Ш<EFBFBD><D0A8><EFBFBD>$<24><15><12>]";
std::vector<std::string> tokens;
std::string delimiters = "[]";
//1. l<EFBFBD><EFBFBD><EFBFBD>
TokenizeA(str, tokens, delimiters);
if (tokens.size() != 2)
{
OutputDebug("%s :: %s --> <00><><EFBFBD>Ш<EFBFBD><D0A8><EFBFBD> <15><><EFBFBD> Ȁ<> <44>!!!\n", __FUNCTION__, szValue);
}
else
{
//2. 0<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>
std::string defaultInfo = tokens[0];
std::vector<std::string> infoTokens;
delimiters = ";";
TokenizeA(defaultInfo, infoTokens, delimiters);
if (5 == infoTokens.size())
{
m_fRate = m_fValue = (float)atof(infoTokens[0].c_str());
m_fRange = (float)atof(infoTokens[1].c_str());
m_TimerTime = atoi(infoTokens[2].c_str());
m_nDestStateBlowIndex = atoi(infoTokens[3].c_str());
m_nDestStateBlowIndex = 42;
m_nStateDurationTime = atoi(infoTokens[4].c_str());
m_nStateDurationTime = 5000;
}
else
OutputDebug("%s :: %s --> <00><><EFBFBD>Ш<EFBFBD><D0A8><EFBFBD> <15><><EFBFBD> Ȁ<> <44>!!!\n", __FUNCTION__, szValue);
//3. <EFBFBD><EFBFBD><EFBFBD>Ш<EFBFBD><EFBFBD><EFBFBD> $<EFBFBD><EFBFBD><EFBFBD>
m_strStateAttribute = tokens[1];
}
}
#ifdef _GAMESERVER
bool CDnAddStateOnTimerBlow::OnCustomIntervalProcess( void )
{
//U<EFBFBD>`<EFBFBD> Ĭ<EFBFBD><EFBFBD>..
bool bExecuteable = rand() % 10000 <= (m_fRate * 10000.0f);
if (!bExecuteable)
{
OutputDebug("%s U<>`<60> x<><78><EFBFBD><EFBFBD><EFBFBD>\n", __FUNCTION__);
return true;
}
DNVector(DnActorHandle) VecList;
int nCount = m_hActor->ScanActor(m_hActor->GetRoom(), *m_hActor->GetPosition(), m_fRange, VecList);
for (int i = 0; i < nCount; ++i)
{
DnActorHandle hActor = VecList[i];
if (!hActor || hActor->IsDie())
continue;
//<EFBFBD>@<EFBFBD> <EFBFBD><EFBFBD>t<EFBFBD>p<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>|ǽ<EFBFBD><EFBFBD><EFBFBD>
if (hActor->GetTeam() == m_hActor->GetTeam() || hActor == m_hActor)
continue;
//<EFBFBD>@<EFBFBD> <EFBFBD><EFBFBD><EFBFBD>Ш<EFBFBD><EFBFBD><EFBFBD> ȩ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><<EFBFBD>t<EFBFBD> t<EFBFBD><EFBFBD><EFBFBD>.
if (hActor->IsAppliedThisStateBlow((STATE_BLOW::emBLOW_INDEX)m_nDestStateBlowIndex))
continue;
hActor->CmdAddStateEffect(&m_ParentSkillInfo, (STATE_BLOW::emBLOW_INDEX)m_nDestStateBlowIndex, m_nStateDurationTime, m_strStateAttribute.c_str());
}
return true;
}
#endif
#if defined(PRE_ADD_PREFIX_SYSTE_RENEW)
void CDnAddStateOnTimerBlow::AddStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
{
char szBuff[128] = {0, };
szNewValue = szOrigValue;
}
void CDnAddStateOnTimerBlow::RemoveStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
{
char szBuff[128] = {0, };
szNewValue = szOrigValue;
}
#endif // PRE_ADD_PREFIX_SYSTE_RENEW