42 lines
670 B
C++
42 lines
670 B
C++
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#include "StdAfx.h"
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#include "GameClient.h"
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#include "GameProtocol.h"
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#include "Game_Structure.h"
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#include "Game_ReadPacket.h"
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#include "Game_WritePacket.h"
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CGameClient::CGameClient(void)
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{
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}
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CGameClient::~CGameClient(void)
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{
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}
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void CGameClient::OnIoRead(void)
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{
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CClientSession::OnIoRead();
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/* DWORD dwProtocol, dwPacketLength;
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BYTE Packet[ MAX_BUFFER_LENGTH ];
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char szIP[ 1024 ];
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USHORT nPort;
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if( !ReadFromPacket( dwProtocol, szIP, nPort, Packet, dwPacketLength ) )
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{
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return;
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}*/
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}
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void CGameClient::OnIoConnected(void)
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{
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}
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void CGameClient::OnIoDisconnected(void)
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{
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}
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BOOL CGameClient::Begin( USHORT nRemotePort )
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{
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return BeginUdp( nRemotePort );
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}
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