固定资源路径
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3bdbe8234a
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5 changed files with 88 additions and 72 deletions
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@ -40,11 +40,15 @@ void CDnMainFrame::InitializeLocalize()
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bool CDnMainFrame::PreInitialize()
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{
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// Path 설정
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// TODO(Cussrro): 固定资源路径
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std::string path = ".\\GameRes";
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g_Config.szResourcePath = path;
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// Path 설정
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std::string szResource = g_Config.szResourcePath + "\\Resource";
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std::string szMapData = g_Config.szResourcePath + "\\MapData";
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// 국가별 셋팅
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// 국가별 셋팅
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std::string szNationStr;
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if( szNationStr.empty() && !g_Config.szResourceNation.empty() ) szNationStr = g_Config.szResourceNation;
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if( !szNationStr.empty() ) {
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@ -80,7 +84,7 @@ bool CDnMainFrame::PreInitialize()
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strNationFileName.clear();
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strNationFileName = "uistring";
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if (i != 0) //0번은 디폴트
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if (i != 0) //0번은 디폴트
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strNationFileName.append(MultiLanguage::NationString[i]);
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strNationFileName.append(".xml");
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@ -92,7 +96,7 @@ bool CDnMainFrame::PreInitialize()
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#ifdef PRE_ADD_UISTRING_DIVIDE
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strNationItemFileName = "uistring_item";
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if (i != 0) //0번은 디폴트
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if (i != 0) //0번은 디폴트
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strNationItemFileName.append(MultiLanguage::NationString[i]);
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strNationItemFileName.append(".xml");
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