初步修复
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111
Client/NetTest/VillageClient.cpp
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111
Client/NetTest/VillageClient.cpp
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#include "StdAfx.h"
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#include "VillageClient.h"
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#include "VillageProtocol.h"
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#include "Village_Structure.h"
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#include "Village_ReadPacket.h"
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#include "Village_WritePacket.h"
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CVillageClient::CVillageClient(void)
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{
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}
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CVillageClient::~CVillageClient(void)
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{
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}
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BOOL CVillageClient::Begin( char *pRemoteAddress, USHORT nRemotePort, LPTSTR pID, LPTSTR pPassword )
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{
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strcpy( m_szRemoteAddress, pRemoteAddress );
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m_nRemotePort = nRemotePort;
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_tcscpy( m_szID, pID );
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_tcscpy( m_szPassword, pPassword );
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return BeginTcp( m_szRemoteAddress, m_nRemotePort );
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}
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void CVillageClient::OnIoConnected(void)
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{
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BYTE WriteBuffer[MAX_BUFFER_LENGTH] = {0,};
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WCHAR szLocalIP[ 32 ];
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GetLocalIP( szLocalIP );
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WritePacket( PT_VILLAGE_ENTER, WriteBuffer, WriteVillageEnter( WriteBuffer, m_szID, m_szPassword, szLocalIP, GetLocalPort() ) );
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}
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void CVillageClient::OnIoDisconnected(void)
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{
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}
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void CVillageClient::OnIoRead()
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{
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CClientSession::OnIoRead();
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DWORD dwProtocol, dwPacketLength;
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BYTE Packet[ MAX_BUFFER_LENGTH ];
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if( !ReadPacket( dwProtocol, Packet, dwPacketLength ) )
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{
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return;
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}
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switch( dwProtocol )
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{
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case PT_VILLAGE_USER_ENTERED:
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OnVillageUserEntered( Packet );
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break;
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case PT_VILLAGE_CREATED_PARTY:
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OnVillageCreatedParty( Packet );
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break;
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case PT_VILLAGE_JOIN_PARTY_SUCC:
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OnVillageJoinPartySucc( Packet );
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break;
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case PT_VILLAGE_JOIN_PARTY_FAIL:
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OnVillageJoinPartyFail( Packet );
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break;
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case PT_VILLAGE_START_STAGE_SUCC:
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OnVillageStartStageSucc( Packet );
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break;
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case PT_VILLAGE_START_STAGE_FAIL:
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OnVillageStartStageFail( Packet );
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break;
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}
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}
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void CVillageClient::OnVillageUserEntered( BYTE *pPacket )
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{
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SVillageUserEntered Data;
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ReadVillageUserEntered( pPacket, Data );
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}
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void CVillageClient::OnVillageCreatedParty( BYTE *pPacket )
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{
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SVillageCreatedParty Data;
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ReadVillageCreatedParty( pPacket, Data );
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}
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void CVillageClient::OnVillageJoinPartySucc( BYTE *pPacket )
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{
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SVillageJoinPartySucc Data;
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ReadVillageJoinPartySucc( pPacket, Data );
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}
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void CVillageClient::OnVillageJoinPartyFail( BYTE *pPacket )
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{
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}
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void CVillageClient::OnVillageStartStageSucc( BYTE *pPacket )
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{
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// Start Game...
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}
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void CVillageClient::OnVillageStartStageFail( BYTE *pPacket )
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{
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}
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void CVillageClient::JoinParty( LPTSTR pLeaderName )
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{
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BYTE WriteBuffer[MAX_BUFFER_LENGTH] = {0,};
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WritePacket( PT_VILLAGE_JOIN_PARTY, WriteBuffer, WriteVillageJoinParty( WriteBuffer, pLeaderName ) );
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}
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void CVillageClient::ReqStartStage()
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{
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WritePacket( PT_VILLAGE_JOIN_PARTY );
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}
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