初步修复
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#ifndef CPPUNIT_PLUGIN_DYNAMICLIBRARYMANAGER_H
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#define CPPUNIT_PLUGIN_DYNAMICLIBRARYMANAGER_H
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#include <cppunit/Portability.h>
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#include <string>
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#if !defined(CPPUNIT_NO_TESTPLUGIN)
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CPPUNIT_NS_BEGIN
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/*! \brief Manages dynamic libraries.
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*
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* The Dynamic Library Manager provides a platform independent way to work with
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* dynamic library. It load a specific dynamic library, and can returns specific
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* symbol exported by the dynamic library.
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*
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* If an error occurs, a DynamicLibraryManagerException is thrown.
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*
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* \internal Implementation of the OS independent methods is in
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* DynamicLibraryManager.cpp.
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*
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* \internal Porting to a new platform:
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* - Adds platform detection in config/SelectDllLoader.h. Should define a specific
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* macro for that platform of the form: CPPUNIT_HAVE_XYZ_DLL_LOADER, where
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* XYZ is the platform.
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* - Makes a copy of UnixDynamicLibraryManager.cpp and named it after the platform.
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* - Updated the 'guard' in your file (CPPUNIT_HAVE_XYZ_DLL_LOADER) so that it is
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* only processed if the matching platform has been detected.
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* - Change the implementation of methods doLoadLibrary(), doReleaseLibrary(),
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* doFindSymbol() in your copy. Those methods usually maps directly to OS calls.
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* - Adds the file to the project.
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*/
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class DynamicLibraryManager
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{
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public:
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typedef void *Symbol;
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typedef void *LibraryHandle;
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/*! \brief Loads the specified library.
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* \param libraryFileName Name of the library to load.
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* \exception DynamicLibraryManagerException if a failure occurs while loading
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* the library (fail to found or load the library).
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*/
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DynamicLibraryManager( const std::string &libraryFileName );
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/// Releases the loaded library..
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~DynamicLibraryManager();
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/*! \brief Returns a pointer on the specified symbol exported by the library.
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* \param symbol Name of the symbol exported by the library.
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* \return Pointer on the symbol. Should be casted to the actual type. Never \c NULL.
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* \exception DynamicLibraryManagerException if the symbol is not found.
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*/
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Symbol findSymbol( const std::string &symbol );
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private:
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/*! Loads the specified library.
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* \param libraryName Name of the library to load.
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* \exception DynamicLibraryManagerException if a failure occurs while loading
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* the library (fail to found or load the library).
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*/
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void loadLibrary( const std::string &libraryName );
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/*! Releases the loaded library.
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*
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* \warning Must NOT throw any exceptions (called from destructor).
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*/
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void releaseLibrary();
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/*! Loads the specified library.
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*
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* May throw any exceptions (indicates failure).
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* \param libraryName Name of the library to load.
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* \return Handle of the loaded library. \c NULL indicates failure.
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*/
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LibraryHandle doLoadLibrary( const std::string &libraryName );
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/*! Releases the loaded library.
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*
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* The handle of the library to free is in \c m_libraryHandle. It is never
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* \c NULL.
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* \warning Must NOT throw any exceptions (called from destructor).
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*/
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void doReleaseLibrary();
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/*! Returns a pointer on the specified symbol exported by the library.
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*
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* May throw any exceptions (indicates failure).
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* \param symbol Name of the symbol exported by the library.
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* \return Pointer on the symbol. \c NULL indicates failure.
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*/
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Symbol doFindSymbol( const std::string &symbol );
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/*! Returns detailed information about doLoadLibrary() failure.
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*
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* Called just after a failed call to doLoadLibrary() to get extra
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* error information.
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*
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* \return Detailed information about the failure of the call to
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* doLoadLibrary() that just failed.
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*/
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std::string getLastErrorDetail() const;
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/// Prevents the use of the copy constructor.
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DynamicLibraryManager( const DynamicLibraryManager © );
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/// Prevents the use of the copy operator.
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void operator =( const DynamicLibraryManager © );
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private:
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LibraryHandle m_libraryHandle;
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std::string m_libraryName;
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};
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CPPUNIT_NS_END
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#endif // !defined(CPPUNIT_NO_TESTPLUGIN)
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#endif // CPPUNIT_PLUGIN_DYNAMICLIBRARYMANAGER_H
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