初步修复
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85
GameCommon/DnCheckKeyProcessor.cpp
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85
GameCommon/DnCheckKeyProcessor.cpp
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#include "StdAfx.h"
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#include "DnCheckKeyProcessor.h"
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#include "DnPlayerActor.h"
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#include "IDnSkillUsableChecker.h"
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#include "DnSkill.h"
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#if !defined(_GAMESERVER)
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#include "DnPetActor.h"
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#endif // #if !defined(_GAMESERVER)
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#ifdef _DEBUG
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#define new new(_NORMAL_BLOCK,__FILE__,__LINE__)
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#endif
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CDnCheckKeyProcess::CDnCheckKeyProcess(DnActorHandle hActor, const char* pActionName) : IDnSkillProcessor(hActor),
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m_strActionName(pActionName)
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{
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m_iType = CHECK_KEY;
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TokenizeA(pActionName, strTokens, ";");
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OutputDebug("%s -> %s", __FUNCTION__, pActionName);
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}
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CDnCheckKeyProcess::~CDnCheckKeyProcess(void)
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{
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}
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void CDnCheckKeyProcess::CopyFrom(IDnSkillProcessor* pProcessor)
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{
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if (NULL == pProcessor)
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return;
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if (GetType() != pProcessor->GetType())
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return;
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CDnCheckKeyProcess* pSource = static_cast<CDnCheckKeyProcess*>(pProcessor);
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m_strActionName = pSource->m_strActionName;
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}
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void CDnCheckKeyProcess::OnBegin(LOCAL_TIME LocalTime, float fDelta, DnSkillHandle hParentSkill)
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{
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if (m_hHasActor)
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{
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#if !defined(_GAMESERVER)
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CDnPlayerActor * pActor = (CDnPlayerActor *)(m_hHasActor.GetPointer());
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if (!pActor )
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{
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OutputDebug("CDnCheckKeyProcess::OnBegin() -> No Actor Found.");
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return;
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}
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//Skill_SwiftShot_EX_Back
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//if (strTokens.size()>0)
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//{
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std::string sNewSkill = FormatA("%s_Back", pActor->GetCurrentAction());// , strTokens[0]);
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if(pActor->IsExistAction(sNewSkill.c_str()))
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pActor->SetActionQueue(sNewSkill.c_str());
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// OutputDebug("%s -> %s -> %s\n", __FUNCTION__, pActor->GetCurrentAction(), sNewSkill);
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//}
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#endif // #if !defined(_GAMESERVER)
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}
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}
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void CDnCheckKeyProcess::Process(LOCAL_TIME LocalTime, float fDelta)
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{
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m_fTimeLength -= fDelta;
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if (m_fTimeLength <= 0.0f)
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m_fTimeLength = 0.0f;
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}
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bool CDnCheckKeyProcess::IsFinished(void)
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{
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return true;
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}
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void CDnCheckKeyProcess::OnEnd(LOCAL_TIME LocalTime, float fDelta)
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{
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}
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