初步修复
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60
GameCommon/DnPropStateNormal.cpp
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60
GameCommon/DnPropStateNormal.cpp
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#include "StdAfx.h"
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#include "DnPropStateNormal.h"
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#include "DnWorldActProp.h"
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#ifdef _DEBUG
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#define new new(_NORMAL_BLOCK,__FILE__,__LINE__)
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#endif
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CDnPropStateNormal::CDnPropStateNormal( DnPropHandle hEntity ) : CDnPropState(hEntity)
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{
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m_iType = NORMAL;
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}
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CDnPropStateNormal::~CDnPropStateNormal(void)
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{
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}
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bool CDnPropStateNormal::OnEntry( LOCAL_TIME LocalTime, float fDelta )
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{
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CDnPropState::OnEntry( LocalTime, fDelta );
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#ifdef _DEBUG
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OutputDebug( "[Prop(%d) FSM Log] CDnPropStateNormal::OnEntry\n", m_hEntity->GetUniqueID() );
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#endif
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bool bResult = true;
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// TODO: 초기화 코드...
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return bResult;
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}
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bool CDnPropStateNormal::OnProcess( LOCAL_TIME LocalTime, float fDelta )
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{
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CDnPropState::OnProcess( LocalTime, fDelta );
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bool bResult = true;
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// 일단 아무것도 하지 않음..
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return bResult;
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}
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bool CDnPropStateNormal::OnLeave( LOCAL_TIME LocalTime, float fDelta )
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{
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CDnPropState::OnLeave( LocalTime, fDelta );
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#ifdef ENABLE_PROP_STATE_LOG
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OutputDebug( "[Prop(%d) FSM Log] CDnPropStateNormal::OnLeave\n", m_hEntity->GetUniqueID() );
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#endif
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bool bResult = true;
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return bResult;
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}
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