// EtPackingTest.cpp : Defines the entry point for the console application. // #include "stdafx.h" #include "EtFileSystem.h" #include "EtPackingStream.h" int _tmain(int argc, _TCHAR* argv[]) { //CEtFileSystem::AddPackingFile(_T("./Resource/Npc.Nfs")); //CEtFileSystem::AddPackingFile(_T("./Resource/Quest.Nfs")); //CEtFileSystem::AddPackingFile(_T("./Resource/Script.Nfs")); CEtFileSystem::GetInstance().AddPackingFolder(_T(".\\Resource")); CPackingStream stream("\\Script\\AiBat.lua"); int nSize = stream.Size(); char* pBuffer = new char[nSize]; stream.Read(pBuffer, nSize); delete[] pBuffer; CEtFileSystem::GetInstance().RemoveAll(); return 0; }