#include "StdAfx.h" #include "DnAttackerHPRatio.h" #ifdef _DEBUG #define new new(_NORMAL_BLOCK,__FILE__,__LINE__) #endif CDnAttackerHPRatio::CDnAttackerHPRatio( DnActorHandle hActor, const char* szValue ) : CDnBlow( hActor ) { m_StateBlow.emBlowIndex = STATE_BLOW::BLOW_092; SetValue( szValue ); m_fValue = (float)atof( szValue ); #ifdef _GAMESERVER AddCallBackType( SB_ONDEFENSEATTACK ); AddCallBackType( SB_ONCALCDAMAGE ); #endif } CDnAttackerHPRatio::~CDnAttackerHPRatio(void) { } void CDnAttackerHPRatio::OnSetParentSkillInfo() { #if defined( _GAMESERVER ) CalcHealValueLimit( m_StateBlow.emBlowIndex, m_fValue ); #endif } void CDnAttackerHPRatio::OnBegin( LOCAL_TIME LocalTime, float fDelta ) { OutputDebug( "CDnAttackerHPRatio::OnBegin \n"); } void CDnAttackerHPRatio::Process( LOCAL_TIME LocalTime, float fDelta ) { CDnBlow::Process( LocalTime, fDelta ); } void CDnAttackerHPRatio::OnEnd( LOCAL_TIME LocalTime, float fDelta ) { OutputDebug( "CDnAttackerHPRatio::OnEnd \n"); } #ifdef _GAMESERVER // hp ¸¦ Attacker ¿¡°Ô ä¿öÁָ鼭 ÀÚ½ÅÀº ½´ÆÛ¾Æ¸Ó ó¸®µî µ¥¹ÌÁö 󸮸¦ ÇØ¾ßÇϹǷΠfalse ¸¦ ¸®ÅÏÇØ¼­ // µ¥¹ÌÁö ó¸® ·çƾ µ¹µµ·Ï ÇØÁÖ°í, OnCalcDamage ÇÔ¼ö¸¦ ¿À¹ö·ÎµùÇØ¼­ ¹Þ¾Ò´ø µ¥¹ÌÁö¸¦ ¾ø¾Ø´Ù. bool CDnAttackerHPRatio::OnDefenseAttack( DnActorHandle hHitter, CDnState* pAttackerState, CDnDamageBase::SHitParam &HitParam, bool bHitSuccess ) { // ¶§¸± ¶§ ¸¶´Ù hp ¸¦ ºñÀ²·Î Àû¿ë½ÃÄÑ ÁÜ // HP ȸº¹ ÆÐŶ º¸³¿. (À½¼öÀϼöµµ ÀÖÀ½) INT64 iMaxHP = hHitter->GetMaxHP(); INT64 iNowHP = hHitter->GetHP(); INT64 iDelta = INT64((float)iMaxHP*m_fValue); INT64 iResultHP = iNowHP+iDelta; if( iResultHP > iMaxHP ) { iDelta = iMaxHP - iNowHP; iResultHP = iMaxHP; } else if( iResultHP < 0 ) { iDelta = iDelta - iResultHP; iResultHP = 0; } if( 0 != iDelta ) { hHitter->SetHP( iResultHP ); hHitter->RequestHPMPDelta( CDnState::ElementEnum_Amount, iDelta, hHitter->GetUniqueID() ); } // OnCalcDamage ¿¡¼­ µ¥¹ÌÁö¸¦ 0À¸·Î ¸¸µé±â ¶§¹®¿¡ ½´ÆÛ¾Æ¸Ó󸮰¡ µÇ¸é ÀÚ¿¬½º·¹ ÇÇ°Ý ¾×¼ÇÀÌ ³ª¿ÀÁö ¾ÊÀ¸¹Ç·Î // ¿©±â¼± ±×³É Èê·Áº¸³»¸é µÈ´Ù. //HitParam.szActionName.clear(); HitParam.vResistance = EtVector3( 0.0f, 0.0f, 0.0f ); HitParam.vVelocity = EtVector3( 0.0f, 0.0f, 0.0f ); HitParam.vViewVec = *(m_hActor->GetLookDir()); return false; } float CDnAttackerHPRatio::OnCalcDamage( float fOriginalDamage, CDnDamageBase::SHitParam& HitParam ) { return -fOriginalDamage; } #endif #if defined(PRE_ADD_PREFIX_SYSTE_RENEW) void CDnAttackerHPRatio::AddStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue) { char szBuff[128] = {0, }; //ÇÊ¿äÇÑ °ª º¯¼ö float fValue[2]; ////////////////////////////////////////////////////////////////////////// //ù¹øÂ° °ª fValue[0] = (float)atof( szOrigValue ); ////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////// //µÎ¹øÂ° fValue[1] = (float)atof( szAddValue ); ////////////////////////////////////////////////////////////////////////// //µÎ °ªÀ» ´õÇÑ´Ù. float fResultValue = fValue[0] + fValue[1]; sprintf_s(szBuff, "%f", fResultValue); szNewValue = szBuff; } void CDnAttackerHPRatio::RemoveStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue) { char szBuff[128] = {0, }; //ÇÊ¿äÇÑ °ª º¯¼ö float fValue[2]; ////////////////////////////////////////////////////////////////////////// //ù¹øÂ° °ª fValue[0] = (float)atof( szOrigValue ); ////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////// //µÎ¹øÂ° fValue[1] = (float)atof( szAddValue ); ////////////////////////////////////////////////////////////////////////// //°ª °è»ê float fResultValue = fValue[0] - fValue[1]; sprintf_s(szBuff, "%f", fResultValue); szNewValue = szBuff; } #endif // PRE_ADD_PREFIX_SYSTE_RENEW