#include "StdAfx.h" #include "DnLinearAccellOrbit.h" #include "VelocityFunc.h" #include "DnProjectile.h" CDnLinearAccellOrbit::CDnLinearAccellOrbit( const S_PROJECTILE_PROPERTY* pProjectileInfo ) : m_fSpeed( 0.0f ), m_fResistance( 0.0f ) { m_fSpeed = pProjectileInfo->fSpeed; m_fResistance = pProjectileInfo->fResistance; } CDnLinearAccellOrbit::~CDnLinearAccellOrbit( void ) { } void CDnLinearAccellOrbit::ProcessOrbit( /*IN OUT*/ MatrixEx& Cross, EtVector3& vPrevPos, LOCAL_TIME LocalTime, float fDelta ) { float fResult = CalcMovement( m_fSpeed, fDelta, FLT_MAX, -FLT_MAX, m_fResistance ); Cross.m_vPosition += Cross.m_vZAxis * fResult; }