#include "StdAfx.h" #include "DnPartyAddDamageBlow.h" #if !defined( USE_BOOST_MEMPOOL ) #ifdef _DEBUG #define new new(_NORMAL_BLOCK,__FILE__,__LINE__) #endif #endif // #if !defined( USE_BOOST_MEMPOOL ) CDnPartyAddDamageBlow::CDnPartyAddDamageBlow( DnActorHandle hActor, const char* szValue ) : CDnBlow( hActor ) { m_StateBlow.emBlowIndex = STATE_BLOW::BLOW_279; SetValue( szValue ); #ifdef _GAMESERVER m_nAddDamage = atoi( szValue ); AddCallBackType( SB_ONCALCDAMAGE ); #endif } CDnPartyAddDamageBlow::~CDnPartyAddDamageBlow(void) { } void CDnPartyAddDamageBlow::OnBegin( LOCAL_TIME LocalTime, float fDelta ) { __super::OnBegin(LocalTime, fDelta); } void CDnPartyAddDamageBlow::Process( LOCAL_TIME LocalTime, float fDelta ) { __super::Process(LocalTime, fDelta); } void CDnPartyAddDamageBlow::OnEnd( LOCAL_TIME LocalTime, float fDelta ) { __super::OnEnd(LocalTime, fDelta); } #if defined(_GAMESERVER) float CDnPartyAddDamageBlow::OnCalcDamage( float fOriginalDamage, CDnDamageBase::SHitParam& HitParam ) { if( m_hActor && m_hActor->IsDie() == false ) { if( m_nAddDamage > 0 && fOriginalDamage > 0 ) { char buffer[65]; _itoa_s(m_nAddDamage, buffer, 65, 10 ); m_sDamageActorSkillInfo.hSkillUser = HitParam.hHitter; m_hActor->CmdAddStateEffect( &m_sDamageActorSkillInfo, STATE_BLOW::BLOW_177, 0, buffer ); } } return 0.0f; } #endif // _GAMESERVER