#include "StdAfx.h" #include "DnRemoveStateBlow.h" #if defined( _GAMESERVER ) #include "DnPlayerActor.h" #endif // #if defined( _GAMESERVER ) #if !defined( USE_BOOST_MEMPOOL ) #ifdef _DEBUG #define new new(_NORMAL_BLOCK,__FILE__,__LINE__) #endif #endif // #if !defined( USE_BOOST_MEMPOOL ) CDnRemoveStateBlow::CDnRemoveStateBlow( DnActorHandle hActor, const char* szValue ) : CDnBlow( hActor ) { m_StateBlow.emBlowIndex = STATE_BLOW::BLOW_211; SetValue( szValue ); m_fValue = 0.0f; SetInfo(szValue); } CDnRemoveStateBlow::~CDnRemoveStateBlow(void) { } void CDnRemoveStateBlow::SetInfo(const char* szValue) { std::string str = szValue;//"ID1;ID2;.....;";//Á¦°ÅÇÒ ½ºÅ³ ID¸®½ºÆ® ³ª¿­.. std::vector tokens; std::string delimiters = ";"; // TokenizeA(str, tokens, delimiters); int nCount = (int)tokens.size(); for (int i = 0; i < nCount; ++i) { int nSkillID = atoi(tokens[i].c_str()); if (nSkillID != 0) m_SkillIDList.insert(std::make_pair(nSkillID, nSkillID)); else OutputDebug("%s SkillID[%d]=%s is invalid!!!\n", __FUNCTION__, i, tokens[i].c_str()); } } void CDnRemoveStateBlow::OnBegin(LOCAL_TIME LocalTime, float fDelta ) { __super::OnBegin(LocalTime, fDelta); #if defined(_GAMESERVER) RemoveStateBlowBySkillID(); #endif // _GAMESERVER } void CDnRemoveStateBlow::Process( LOCAL_TIME LocalTime, float fDelta ) { __super::Process( LocalTime, fDelta ); } void CDnRemoveStateBlow::OnEnd( LOCAL_TIME LocalTime, float fDelta ) { __super::OnEnd(LocalTime, fDelta); } #if defined(_GAMESERVER) void CDnRemoveStateBlow::RemoveStateBlowBySkillID() { DNVector(DnBlowHandle) vlBlowList; FindSkillBlowList(m_hActor, vlBlowList); int nBlowCount = (int)vlBlowList.size(); for (int n = 0; n < nBlowCount; ++n) { DnBlowHandle hBlow = vlBlowList[n]; if (!hBlow) continue; // ½ºÅ³ À¯Àú ¾×ÅÍ È®ÀÎÀº ¾È Çϴ°ɷÎ..(ÇÁ¶ø?¿¡ ÀÇÇØ¼­ Ãß°¡µÈ »óÅÂÈ¿°ú´Â ½ºÅ³ À¯Àú ¾×ÅͰ¡ ¾øÀ½.) CDnSkill::SkillInfo* pSkillInfo = const_cast(hBlow->GetParentSkillInfo()); if (!pSkillInfo /*|| !pSkillInfo->hSkillUser*/) continue; //Àڽſ¡°Ô Àû¿ëÇÒ »óÅÂÈ¿°ú¸¦ ¿¹¾àÇÑ´Ù.. m_hActor->CmdRemoveStateEffectFromID(hBlow->GetBlowID()); } } bool CDnRemoveStateBlow::FindSkillID(int nSkillID) { std::map::iterator iter = m_SkillIDList.find(nSkillID); return (iter != m_SkillIDList.end()); } void CDnRemoveStateBlow::FindSkillBlowList(DnActorHandle hActor, DNVector(DnBlowHandle)& vlBlowList) { if (!hActor) return; int nStateBlowCount = hActor->GetNumAppliedStateBlow(); for (int i = 0; i < nStateBlowCount; ++i) { DnBlowHandle hBlow = hActor->GetAppliedStateBlow(i); if (!hBlow) continue; CDnSkill::SkillInfo* pSkillInfo = const_cast(hBlow->GetParentSkillInfo()); //½ºÅ³ Á¤º¸°¡ ¾øÀ¸¸é °Ç³Ê¶Ü. (½ºÅ³ À¯Àú°¡ ¾øÀ» ¼ö ÀÖÀ½..(ÇÁ¶ø?¿¡ ÀÇÇØ Àû¿ëµÈ »óÅÂÈ¿°ú) if (!pSkillInfo /*|| !pSkillInfo->hSkillUser*/) continue; if (FindSkillID(pSkillInfo->iSkillID)) vlBlowList.push_back(hBlow); } } #endif // _GAMESERVER #if defined(PRE_ADD_PREFIX_SYSTE_RENEW) void CDnRemoveStateBlow::AddStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue) { char szBuff[128] = {0, }; szNewValue = szOrigValue; //szOrigValue ¸¶Áö¸·¿¡ ";"°¡ ¾øÀ¸¸é Ãß°¡ ÇØ¼­ szAddValue¸¦ Ãß°¡ ÇÑ´Ù. int nLength = (int)strlen(szOrigValue); if (nLength == 0 || szOrigValue[nLength - 1] == ';') szNewValue += szAddValue; else { szNewValue += ";"; szNewValue += szAddValue; } } void CDnRemoveStateBlow::RemoveStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue) { char szBuff[128] = {0, }; //"###;###;###;###;....;##;##;##" //|<--ÀÌÀü ¹®ÀÚ¿­----->|<-AddValue->| //szOrigValue¿¡¼­ szAddValue ¹®ÀÚ¿­±æÀÌ ¸¸Å­ µÚ¿¡¼­ ÀÚ¸¥´Ù. int nOrigLength = (int)strlen(szOrigValue); int nAddLength = (int)strlen(szAddValue); int nCount = nOrigLength - nAddLength; sprintf_s(szBuff, "%s", szOrigValue); szBuff[nCount] = 0; szNewValue = szBuff; } #endif // PRE_ADD_PREFIX_SYSTE_RENEW