#include "StdAfx.h" #include "DnTransformBlow.h" #include "DnPlayerActor.h" CDnTransformBlow::CDnTransformBlow( DnActorHandle hActor, const char* szValue ) : CDnBlow( hActor ) { m_StateBlow.emBlowIndex = STATE_BLOW::BLOW_232; SetValue( szValue ); std::string str = szValue; std::vector tokens; TokenizeA(str, tokens, ";"); m_nTransformIndex = 0; m_bSkillDefendency = false; if( tokens.size() == 3 ) { m_nTransformIndex = atoi(tokens[0].c_str()); m_strEndActionName = tokens[1]; m_bSkillDefendency = atoi(tokens[2].c_str()) == 1 ? true : false; } } CDnTransformBlow::~CDnTransformBlow(void) { } void CDnTransformBlow::OnBegin( LOCAL_TIME LocalTime, float fDelta ) { if(m_hActor && m_hActor->IsPlayerActor() ) { CDnPlayerActor *pPlayer = static_cast(m_hActor.GetPointer()); pPlayer->ToggleTransformMode( true, m_nTransformIndex , true ); // ÀÌÀü¿¡ º¯½ÅÁßÀÌ¶óµµ »ó°ü¾øÀÌ º¯½Å ½ÃÅ´. } } void CDnTransformBlow::OnEnd( LOCAL_TIME LocalTime, float fDelta ) { if(m_hActor && m_hActor->IsPlayerActor() ) { CDnPlayerActor *pPlayer = static_cast(m_hActor.GetPointer()); pPlayer->ToggleTransformMode( false, -1, false, m_strEndActionName.c_str() ); } }