#include "StdAfx.h" #include "DnActor.h" #ifdef _DEBUG #define new new(_NORMAL_BLOCK,__FILE__,__LINE__) #endif DnActorHandle MAMovementBase::GetLookTarget() { return CDnActor::Identity(); } DnActorHandle MAMovementBase::GetMoveTarget() { return CDnActor::Identity(); } DnActorHandle MAMovementBase::GetNaviTarget() { return CDnActor::Identity(); } void MAMovementBase::OnDrop( float fCurVelocity ) { m_pActor->OnDrop(fCurVelocity); } void MAMovementBase::OnStop( EtVector3 &vPosition ) { m_pActor->OnStop( vPosition ); } void MAMovementBase::OnBeginNaviMode() { m_pActor->OnBeginNaviMode(); } void MAMovementBase::OnClash( EtVector3 &vPosition, OnClashFloorCheckType bFloorClash ) { m_pActor->OnClash( vPosition, bFloorClash ); } void MAMovementBase::OnBumpWall() { m_pActor->OnBumpWall(); } void MAMovementBase::OnFall( float fCurVelocity ) { m_pActor->OnFall( fCurVelocity ); } void MAMovementBase::OnBeginLook() { m_pActor->OnBeginLook(); } void MAMovementBase::OnEndLook() { m_pActor->OnEndLook(); } void MAMovementBase::OnMoveNavi( EtVector3 &vPosition ) { m_pActor->OnMoveNavi( vPosition ); } #ifdef PRE_MOD_NAVIGATION_PATH void MAMovementBase::OnAutoMoving( EtVector3& vPosition, EtVector3& vCurrentPosition ) { m_pActor->OnAutoMoving( vPosition, vCurrentPosition ); } #endif // PRE_MOD_NAVIGATION_PATH