#pragma once #include "OccupationScoreSystem.h" class CPvPGuildWarScoreSystem : public COccupationScoreSystem, public TBoostMemoryPool { public: CPvPGuildWarScoreSystem(); virtual ~CPvPGuildWarScoreSystem(); //Get virtual bool GetOccupationTeamScore(int nTeam, int &nTeamScore); virtual bool GetOccupationTeamScore(int nTeam, TPvPOccupationTeamScoreInfo &TeamScore); //On virtual void OnDamage(DnActorHandle hActor, DnActorHandle hHitter, const INT64 iDamage); virtual void OnDie(DnActorHandle hActor, DnActorHandle hHitter); virtual bool OnAcquirePoint(int nTeam, const WCHAR * pName, bool bSnatched = false, bool bBreakInto = false); #ifdef _CLIENT virtual bool IsRedBossKill() { return m_bRedBossKill; } virtual bool IsBlueBossKill() { return m_bBlueBossKill; } int GetDoorID( int nTeam, int nCount ); #endif //#ifdef _CLIENT protected: #ifdef _CLIENT int m_BossID[PvPCommon::TeamIndex::Max]; int m_DoorID[PvPCommon::TeamIndex::Max][PvPCommon::Common::DoorCount]; int m_BossString[PvPCommon::TeamIndex::Max]; int m_DoorDamageString[PvPCommon::TeamIndex::Max][PvPCommon::Common::DoorCount]; int m_DoorDieString[PvPCommon::TeamIndex::Max][PvPCommon::Common::DoorCount]; LOCAL_TIME m_BossDamageTime[PvPCommon::TeamIndex::Max]; LOCAL_TIME m_DoorDamageTime[PvPCommon::TeamIndex::Max][PvPCommon::Common::DoorCount]; int m_nDamageSound; bool m_bRedBossKill; bool m_bBlueBossKill; #endif virtual void AddOccupationTeamScore(int nTeam, int nType); };