#include "StdAfx.h" #include "DnHideMonsterActor.h" CDnHideMonsterActor::CDnHideMonsterActor( CMultiRoom *pRoom, int nClassID ) : CDnSimpleRushMonsterActor( pRoom, nClassID ) { } CDnHideMonsterActor::~CDnHideMonsterActor() { } bool CDnHideMonsterActor::IsHittable( DnActorHandle hHitter, LOCAL_TIME LocalTime, HitStruct *pHitSignal, int iHitUniqueID ) { return false; }