#include "stdafx.h" #include "DnNormalNestBossMonsterActor.h" CDnNormalNestBossMonsterActor::CDnNormalNestBossMonsterActor( CMultiRoom *pRoom, int nClassID ) : CDnGiantMonsterActor( pRoom, nClassID ) { m_HitCheckType = HitCheckTypeEnum::Collision; } CDnNormalNestBossMonsterActor::~CDnNormalNestBossMonsterActor() { }