#include "StdAfx.h" #include "GameSession.h" #include "Task.h" #include "DNGameRoom.h" //#include "DNSession.h" CGameSession::CGameSession() { } CGameSession::~CGameSession() { } DWORD CGameSession::GetProcessID() { CTask *pTask = dynamic_cast(this); return pTask->GetRoom()->GetProcessID(); //return pTask->GetSession()->GetProcessID(); } int CGameSession::GetSessionID() { CTask *pTask = dynamic_cast(this); return pTask->GetRoom()->GetSessionID(); //return pTask->GetSession()->GetSessionID(); }