#include "stdafx.h" #include "MAAiCommand.h" #include "MAAiScript.h" #include "DnBlow.h" using namespace AICommand; void MAAiCommand::MsgProc( MAAiScript* pAIScript, const UINT uiMsg, void* pParam ) { switch( uiMsg ) { case CMD_USESKILL: { SUseSkill* pUseSkill = static_cast(pParam); DnActorHandle hActor = pAIScript->GetActor(); if( hActor ) { // ½Ãų »ç¿ëÁßÀ̶ó¸é °­Á¦·Î Á¾·á½ÃŲ´Ù. hActor->ResetProcessSkill(); if( CDnSkill::UsingResult::Success == hActor->UseSkill( pUseSkill->iSkillIndex ) ) { pAIScript->SetAIState( MAAiScript::AT_UseSkill ); } } break; } case CMD_REMOVEBLOW_BYSKILLINDEX: { SRemoveBlowBySkillIndex* pData = static_cast(pParam); DnActorHandle hActor = pAIScript->GetActor(); if( hActor ) { DNVector(DnBlowHandle) BlowList; hActor->GetAllAppliedStateBlowBySkillID( pData->iSkillIndex, BlowList ); for( size_t i=0 ; iCmdRemoveStateEffect( hBlow->GetBlowIndex() ); } } break; } } }