#include "StdAfx.h" #include "MASingleBody.h" MASingleBody::MASingleBody() { } MASingleBody::~MASingleBody() { SAFE_RELEASE_SPTR( m_hObject ); } void MASingleBody::LoadSkin( const char *szSkinName, const char *szAniName ) { m_szSkinFileName = szSkinName; m_szAniFileName = szAniName; if( m_hObject ) return; m_hObject = EternityEngine::CreateAniObject( STATICFUNC() szSkinName, szAniName ); }