#pragma once #if defined(PRE_ADD_REVENGE) class CPvPGameMode; class CDNUserSession; class CRevengeSystem : public TBoostMemoryPool //¸Þ¸ð¸® Ç® ÇÊ¿äÇѰ¡?? { public: CRevengeSystem(CPvPGameMode* pGameMode); virtual ~CRevengeSystem(); bool CheckRevenge( CDNUserSession *pGameSession, CDNUserSession *pHitterSession ); void LeaveUser(UINT nSessionID); private: UINT GetRevengeTargetSessionID(UINT nSessionID) { return m_MapRevengeTarget[nSessionID]; } void SetRevengeTargetSessionID(UINT nSessionID, UINT nTargetSessionID) { m_MapRevengeTarget[nSessionID] = nTargetSessionID; } int IncreaseRevengeConditionCount(UINT nSessionID, UINT nTargetSessionID); void ResetRevengeConditionCount(UINT nSessionID); void ResetRevengeConditionTarget(UINT nSessionID); void ResetAllRevengeConditionCount(); protected: CPvPGameMode * m_pGameMode; std::map> m_MapRevengeConditions; std::map m_MapRevengeTarget; }; #endif