#include "stdafx.h" #include "ItemData.h" ItemData::ItemData(const wstring& name, int id, ItemData::Type type, ItemData::State state) : item(NULL), name(name), id(id), type(type), state(state), final(false), bFail(false) { } ItemData::~ItemData() { } wstring ItemData::TypeToString(ItemData::Type type) { switch (type) { case ItemData::Partition: return L"Partition"; case ItemData::World: return L"World"; case ItemData::Launcher: return L"Launcher"; case ItemData::Server: return L"Server"; default: return L""; } } wstring ItemData::StateToString(ItemData::State state) { switch (state) { case ItemData::Off: return L"Off"; case ItemData::Activity: return L"Activity"; case ItemData::Deactivity: return L"Deactivity"; default: return L""; } } wstring ItemData::FinalToString(bool bFinal) { if (bFinal) return L"Yes"; return L"No"; }