// Microsoft Visual C++ generated resource script. // #include "resource.h" #define APSTUDIO_READONLY_SYMBOLS ///////////////////////////////////////////////////////////////////////////// // // Generated from the TEXTINCLUDE 2 resource. // #include "afxres.h" ///////////////////////////////////////////////////////////////////////////// #undef APSTUDIO_READONLY_SYMBOLS ///////////////////////////////////////////////////////////////////////////// // Korean resources #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_KOR) #ifdef _WIN32 LANGUAGE LANG_KOREAN, SUBLANG_DEFAULT #pragma code_page(949) #endif //_WIN32 #ifdef APSTUDIO_INVOKED ///////////////////////////////////////////////////////////////////////////// // // TEXTINCLUDE // 3 TEXTINCLUDE BEGIN "\r\n" "\0" END #endif // APSTUDIO_INVOKED #endif // Korean resources ///////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////// // English (U.S.) resources #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU) #ifdef _WIN32 LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US #pragma code_page(1252) #endif //_WIN32 #ifdef APSTUDIO_INVOKED ///////////////////////////////////////////////////////////////////////////// // // TEXTINCLUDE // 1 TEXTINCLUDE BEGIN "resource.h\0" END 2 TEXTINCLUDE BEGIN "#include ""afxres.h""\r\n" "\0" END #endif // APSTUDIO_INVOKED ///////////////////////////////////////////////////////////////////////////// // // Dialog // IDD_PANEL DIALOGEX 0, 0, 108, 143 STYLE DS_SETFONT | WS_CHILD | WS_VISIBLE FONT 8, "MS Sans Serif", 0, 0, 0x0 BEGIN PUSHBUTTON "Save Mesh",IDC_SAVEMESH,15,32,81,14 CTEXT "Version 0.11 \n 2007 Eyedentity Games",IDC_STATIC,7,7, 96,19 PUSHBUTTON "Save Animation",IDC_SAVEANI,15,50,81,14 PUSHBUTTON "Save Navigation",IDC_SAVE_NAVIGATION,15,86,81,14 EDITTEXT IDC_EDIT_ANI_NAME,15,116,81,13,ES_AUTOHSCROLL | ES_WANTRETURN | NOT WS_VISIBLE LTEXT "Animation Name",IDC_STATIC,19,103,74,9 PUSHBUTTON "Save Camera",IDC_SAVECAMERA,15,68,81,14 END IDD_OPTION DIALOGEX 0, 0, 108, 118 STYLE DS_SETFONT | WS_CHILD | WS_VISIBLE FONT 8, "MS Sans Serif", 0, 0, 0x0 BEGIN CONTROL "Export Selected",IDC_EXPORT_SELECTED,"Button", BS_AUTOCHECKBOX | WS_TABSTOP,9,13,72,10 CONTROL "Use Strip",IDC_USE_STRIP,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,9,29,72,10 CONTROL "Generate LOD",IDC_GENERATE_LOD,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,9,45,72,10 CONTROL "Generate UV Animation",IDC_GENERATE_UV_ANI,"Button", BS_AUTOCHECKBOX | WS_TABSTOP,9,61,92,10 CONTROL "Export VertexColor",IDC_EXPORT_VERTEXCOLOR,"Button", BS_AUTOCHECKBOX | WS_TABSTOP,9,76,72,10 CONTROL "Export Target Camera",IDC_EXPORT_TARGET_CAMERA,"Button", BS_AUTOCHECKBOX | WS_TABSTOP,9,93,72,10 END IDD_ABOUTBOX DIALOGEX 0, 0, 186, 121 STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_POPUP | WS_CAPTION | WS_SYSMENU CAPTION "About ActorEt" FONT 8, "MS Shell Dlg", 400, 0, 0x1 BEGIN DEFPUSHBUTTON "OK",IDOK,59,87,59,12 CTEXT "Eternity Engine Actor Exporter\n\n Version: 0.11 \n\n Eyedentity Games.\n\n All Rights Reserved.", IDC_STATIC,26,15,126,61 END IDD_SCENE_INFO DIALOGEX 0, 0, 243, 244 STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_POPUP | WS_CAPTION | WS_SYSMENU CAPTION "Scene Info" FONT 8, "MS Shell Dlg", 400, 0, 0x1 BEGIN DEFPUSHBUTTON "OK",IDOK,171,214,59,12 LTEXT "Number of physique meshes:",IDC_STATIC,31,26,107,8 LTEXT "Total geometric objects:",IDC_STATIC,50,36,89,8 LTEXT "Bones in main skeleton:",IDC_STATIC,50,47,89,8 GROUPBOX "Stats",IDC_STATIC,17,15,211,47 GROUPBOX "Skin",IDC_STATIC,17,63,211,59 GROUPBOX "Skeleton",IDC_STATIC,17,127,211,38 GROUPBOX "Animation",IDC_STATIC,17,167,211,44 LTEXT "000",IDC_PHYMESHES,141,26,35,8 LTEXT "000",IDC_MESHES,141,36,35,8 LTEXT "000",IDC_BONESCURRENT,141,47,35,8 LTEXT "Total elements",IDC_STATIC,29,140,55,8 LTEXT "000",IDC_TOTALBONES,87,140,20,8 LTEXT "Geom/Biped bones",IDC_BIPEDBONES,113,140,73,8 LTEXT "000",IDC_BIPBONES,196,140,26,8 LTEXT "Dummies",IDC_STATIC,113,151,35,8 LTEXT "000",IDC_DUMMIES,196,151,26,8 LTEXT "MAX bones",IDC_TRIANGLES3,29,151,45,8 LTEXT "000",IDC_MAXBONES,87,151,21,8 LTEXT "Faces",IDC_STATIC,41,74,23,8 LTEXT "000",IDC_FACES,97,74,47,8 LTEXT "Vertices",IDC_TRIANGLES4,40,83,31,8 LTEXT "000",IDC_VERTS,97,83,47,8 LTEXT "Frames (+0th)",IDC_STATIC,71,178,51,8 LTEXT "Ticks per frame",IDC_STATIC,64,188,59,8 LTEXT "Total time",IDC_STATIC,85,198,37,8 LTEXT "000",IDC_FRAMES,137,178,64,8 LTEXT "000",IDC_TICKSFRAME,137,188,64,8 LTEXT "000",IDC_TOTALTIME,137,198,64,8 LTEXT "Skeletal elements linked to skin:",IDC_STATIC,29,95,120, 8 LTEXT "Total # of links to skin:",IDC_STATIC,62,108,87,8 LTEXT "000",IDC_LINKEDBONES,160,95,41,8 LTEXT "000",IDC_TOTALLINKS,160,108,41,8 END ///////////////////////////////////////////////////////////////////////////// // // DESIGNINFO // #ifdef APSTUDIO_INVOKED GUIDELINES DESIGNINFO BEGIN IDD_PANEL, DIALOG BEGIN LEFTMARGIN, 7 RIGHTMARGIN, 101 TOPMARGIN, 7 BOTTOMMARGIN, 136 END IDD_OPTION, DIALOG BEGIN LEFTMARGIN, 7 RIGHTMARGIN, 101 TOPMARGIN, 7 BOTTOMMARGIN, 111 END IDD_ABOUTBOX, DIALOG BEGIN LEFTMARGIN, 7 RIGHTMARGIN, 179 TOPMARGIN, 7 BOTTOMMARGIN, 114 END IDD_SCENE_INFO, DIALOG BEGIN LEFTMARGIN, 7 RIGHTMARGIN, 236 TOPMARGIN, 7 BOTTOMMARGIN, 237 END END #endif // APSTUDIO_INVOKED ///////////////////////////////////////////////////////////////////////////// // // String Table // STRINGTABLE BEGIN IDS_LIBDESCRIPTION "ActorEt Exporter" IDS_CATEGORY "Eyedentity" IDS_CLASS_NAME "ActorEt" IDS_PARAMS "Parameters" IDS_SPIN "Spin" END #endif // English (U.S.) resources ///////////////////////////////////////////////////////////////////////////// #ifndef APSTUDIO_INVOKED ///////////////////////////////////////////////////////////////////////////// // // Generated from the TEXTINCLUDE 3 resource. // ///////////////////////////////////////////////////////////////////////////// #endif // not APSTUDIO_INVOKED