// Microsoft Visual C++ generated resource script. // #include "resource.h" #define APSTUDIO_READONLY_SYMBOLS ///////////////////////////////////////////////////////////////////////////// // // Generated from the TEXTINCLUDE 2 resource. // #include "afxres.h" ///////////////////////////////////////////////////////////////////////////// #undef APSTUDIO_READONLY_SYMBOLS ///////////////////////////////////////////////////////////////////////////// // Çѱ¹¾î resources #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_KOR) #ifdef _WIN32 LANGUAGE LANG_KOREAN, SUBLANG_DEFAULT #pragma code_page(949) #endif //_WIN32 #ifdef APSTUDIO_INVOKED ///////////////////////////////////////////////////////////////////////////// // // TEXTINCLUDE // 1 TEXTINCLUDE BEGIN "resource.h\0" END 2 TEXTINCLUDE BEGIN "#include ""afxres.h""\r\n" "\0" END 3 TEXTINCLUDE BEGIN "\r\n" "\0" END #endif // APSTUDIO_INVOKED ///////////////////////////////////////////////////////////////////////////// // // Version // VS_VERSION_INFO VERSIONINFO FILEVERSION 1,0,0,1 PRODUCTVERSION 1,0,0,1 FILEFLAGSMASK 0x3fL #ifdef _DEBUG FILEFLAGS 0x1L #else FILEFLAGS 0x0L #endif FILEOS 0x4L FILETYPE 0x1L FILESUBTYPE 0x0L BEGIN BLOCK "StringFileInfo" BEGIN BLOCK "040904e4" BEGIN VALUE "CompanyName", "EYEDENTITY GAMES. Inc." VALUE "FileDescription", "DragonNest Launcher" VALUE "FileVersion", "1.0.0.1" VALUE "InternalName", "DnLauncher.exe" VALUE "LegalCopyright", "EYEDENTITY GAMES. Inc. All rights reserved." VALUE "OriginalFilename", "DnLauncher.exe" VALUE "ProductName", "DragonNest Launcher" VALUE "ProductVersion", "1.0.0.1" END END BLOCK "VarFileInfo" BEGIN VALUE "Translation", 0x409, 1252 END END ///////////////////////////////////////////////////////////////////////////// // // Icon // // Icon with lowest ID value placed first to ensure application icon // remains consistent on all systems. #ifdef _TEST IDR_MAINFRAME ICON "ResourceTest\\res\\DnLauncher.ico" #else IDR_MAINFRAME ICON "res\\DnLauncher.ico" #endif ///////////////////////////////////////////////////////////////////////////// // // Dialog // IDD_DNLAUNCHER_DIALOG DIALOGEX 0, 0, 320, 200 STYLE DS_SETFONT | DS_FIXEDSYS | WS_POPUP | WS_VISIBLE | WS_CLIPCHILDREN EXSTYLE WS_EX_APPWINDOW FONT 9, "MS Shell Dlg", 400, 0, 0x1 BEGIN PUSHBUTTON "Cancel",IDC_BTN_CANCEL,256,16,50,14 PUSHBUTTON "Start",IDC_BTN_GAMESTART,256,35,50,14 PUSHBUTTON "Option",IDC_BTN_OPTION,256,54,50,14 PUSHBUTTON "Close",IDC_BTN_CLOSE,256,92,50,14 PUSHBUTTON "Minimum",IDC_BTN_MINIMUM,256,130,50,14 PUSHBUTTON "SelectPartition",IDC_BTN_SELECT_PARTITION,256,73,50,14 PUSHBUTTON "StartPatch",IDC_BTN_START_PATCH,256,111,50,14 PUSHBUTTON "DownloadInfo",IDC_BUTTON_DOWNLOADINFO,197,7,50,14 LTEXT "Version",IDC_LAUNCHER_VERSION,7,7,70,8,0,WS_EX_TRANSPARENT LTEXT "File Name",IDC_FILE_NAME,7,20,70,8,0,WS_EX_TRANSPARENT LTEXT "File Size",IDC_FILE_SIZE,7,33,70,8,0,WS_EX_TRANSPARENT RTEXT "Time Left",IDC_TIME_LEFT,7,46,70,8,0,WS_EX_TRANSPARENT LTEXT "File Count",IDC_FILE_COUNT,7,59,70,8,0,WS_EX_TRANSPARENT LTEXT "Download Percentage",IDC_DOWNLOAD_PERCENTAGE,7,72,70,8,0,WS_EX_TRANSPARENT LTEXT "Download State",IDC_DOWNLOAD_STATE,7,85,70,8,0,WS_EX_TRANSPARENT LTEXT "Direct Start",IDC_DIRECT_START,7,98,70,8,0,WS_EX_TRANSPARENT LTEXT "Select Partition",IDC_SELECT_PARTITION,7,137,70,8,0,WS_EX_TRANSPARENT LTEXT "Select Partition Name",IDC_SELECT_PARTITION_NAME,7,124,70,8,0,WS_EX_TRANSPARENT LTEXT "Select Partition Guide",IDC_SELECT_PARTITION_GUIDE,7,111,70,8,0,WS_EX_TRANSPARENT CONTROL "Static Progress Download",IDC_STATIC_PROGRESS_DOWNLOAD, "Static",SS_LEFTNOWORDWRAP | WS_GROUP,7,150,80,8 CONTROL "Static Progress Count",IDC_STATIC_PROGRESS_COUNT,"Static",SS_LEFTNOWORDWRAP | WS_GROUP,7,163,68,8 CONTROL "Direct Game Start",IDC_CHECK_DIRECT_GAMESTART,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,234,168,72,10 PUSHBUTTON "OpenPath",IDC_BTN_OPENPATH,256,149,50,14 LTEXT "ClientPath",IDC_CLIENT_PATH,7,176,86,8,0,WS_EX_TRANSPARENT END IDD_OPTION_DIALOG DIALOGEX 0, 0, 184, 144 STYLE DS_SETFONT | DS_FIXEDSYS | WS_POPUP | WS_BORDER FONT 8, "MS Shell Dlg", 400, 0, 0x1 BEGIN COMBOBOX IDC_GRAPHICQ_COMBO,83,46,83,23,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP,WS_EX_LEFTSCROLLBAR COMBOBOX IDC_RESOLUTION_COMBO,83,28,83,16,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP,WS_EX_LEFTSCROLLBAR LTEXT "WMode",IDC_OPTION_WINDOW_MODE,32,87,72,14,0,WS_EX_RTLREADING LTEXT "Graphic Quality",IDC_OPTION_GRAPHIC_QUALITY,16,48,64,11,0,WS_EX_RTLREADING LTEXT "Resolution",IDC_OPTION_RESOLUTION,16,30,64,9,0,WS_EX_RTLREADING PUSHBUTTON "Ok",IDC_OPTION_BUTTON_OK,35,115,56,17,BS_VCENTER | BS_FLAT PUSHBUTTON "Cancel",IDC_OPTION_BUTTON_CANCEL,98,115,54,17,BS_VCENTER | BS_FLAT CONTROL "",IDC_WINDOWED_CHECK,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,16,84,10,13,WS_EX_RTLREADING LTEXT "Texture Quality",IDC_OPTION_TEXTURE_QUALITY,16,66,64,11,0,WS_EX_RTLREADING COMBOBOX IDC_TEXTUREQ_COMBO,83,64,83,23,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP,WS_EX_LEFTSCROLLBAR GROUPBOX "Option",IDC_OPTION_GAME_OPTION,8,7,167,129 CONTROL "",IDC_VSYNC_CHECK,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,16,98,10,13,WS_EX_RTLREADING LTEXT "VSync",IDC_OPTION_VSYNC_MODE,32,100,72,14,0,WS_EX_RTLREADING END IDD_DIALOG_FIRSTPATCH DIALOGEX 0, 0, 395, 97 STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_POPUP | WS_CAPTION CAPTION "Dragon Nest Launcher" FONT 8, "MS Shell Dlg", 400, 0, 0x1 BEGIN LTEXT "Progress bar",IDC_STATIC_FIRSTPATCH_PROGRESS,34,57,328,16 CONTROL "Dragon Nest First Patch",IDC_STATIC_FIRSTPATCH_TEXT, "Static",SS_CENTER | WS_GROUP | 0x20,80,17,214,24 END ///////////////////////////////////////////////////////////////////////////// // // DESIGNINFO // #ifdef APSTUDIO_INVOKED GUIDELINES DESIGNINFO BEGIN IDD_DNLAUNCHER_DIALOG, DIALOG BEGIN LEFTMARGIN, 7 RIGHTMARGIN, 313 TOPMARGIN, 7 BOTTOMMARGIN, 193 END IDD_OPTION_DIALOG, DIALOG BEGIN LEFTMARGIN, 7 RIGHTMARGIN, 179 TOPMARGIN, 7 BOTTOMMARGIN, 121 END IDD_DIALOG_FIRSTPATCH, DIALOG BEGIN LEFTMARGIN, 7 RIGHTMARGIN, 388 TOPMARGIN, 7 BOTTOMMARGIN, 90 END END #endif // APSTUDIO_INVOKED ///////////////////////////////////////////////////////////////////////////// // // JPG // #ifdef _TEST IDR_JPG_OPTION_ON JPG "ResourceTest\\res\\Image\\OptionButtonOn.jpg" IDR_JPG_OPTION_CLICK JPG "ResourceTest\\res\\Image\\OptionButtonClick.jpg" IDR_JPG_OPTION JPG "ResourceTest\\res\\Image\\OptionButton.jpg" IDR_JPG_MINIMUM_ON JPG "ResourceTest\\res\\Image\\MinimumButtonOn.jpg" IDR_JPG_MINIMUM_CLICK JPG "ResourceTest\\res\\Image\\MinimumButtonClick.jpg" IDR_JPG_MINIMUM JPG "ResourceTest\\res\\Image\\MinimumButton.jpg" IDR_JPG_GAMESTART_ON JPG "ResourceTest\\res\\Image\\StartButtonOn.jpg" IDR_JPG_GAMESTART_CLICK JPG "ResourceTest\\res\\Image\\StartButtonClick.jpg" IDR_JPG_GAMESTART JPG "ResourceTest\\res\\Image\\StartButton.jpg" IDR_JPG_CLOSE_ON JPG "ResourceTest\\res\\Image\\CloseButtonOn.jpg" IDR_JPG_CLOSE_CLICK JPG "ResourceTest\\res\\Image\\CloseButtonClick.jpg" IDR_JPG_CLOSE JPG "ResourceTest\\res\\Image\\CloseButton.jpg" IDR_JPG_CANCEL_ON JPG "ResourceTest\\res\\Image\\CancelButtonOn.jpg" IDR_JPG_CANCEL_CLICK JPG "ResourceTest\\res\\Image\\CancelButtonClick.jpg" IDR_JPG_CANCEL JPG "ResourceTest\\res\\Image\\CancelButton.jpg" IDR_JPG_BACK_GROUND JPG "ResourceTest\\res\\Image\\PatchBackBase.jpg" IDR_JPG_PARTCHSTART_ON JPG "ResourceTest\\res\\Image\\PatchStartButtonOn.jpg" IDR_JPG_PARTCHSTART_CLICK JPG "ResourceTest\\res\\Image\\PatchStartButtonClick.jpg" IDR_JPG_PARTCHSTART JPG "ResourceTest\\res\\Image\\PatchStartButton.jpg" IDR_JPG_SELECT_PARTITION_ON JPG "ResourceTest\\res\\Image\\SelectPartitionButtonOn.jpg" IDR_JPG_SELECT_PARTITION_CLICK JPG "ResourceTest\\res\\Image\\SelectPartitionButtonClick.jpg" IDR_JPG_SELECT_PARTITION JPG "ResourceTest\\res\\Image\\SelectPartitionButton.jpg" IDR_JPG_OPEN_PATH_ON JPG "ResourceTest\\res\\Image\\OpenPathButtonOn.jpg" IDR_JPG_OPEN_PATH_CLICK JPG "ResourceTest\\res\\Image\\OpenPathButtonClick.jpg" IDR_JPG_OPEN_PATH JPG "ResourceTest\\res\\Image\\OpenPathButton.jpg" #else //_TEST IDR_JPG_OPTION_ON JPG "res\\Image\\OptionButtonOn.jpg" IDR_JPG_OPTION_CLICK JPG "res\\Image\\OptionButtonClick.jpg" IDR_JPG_OPTION JPG "res\\Image\\OptionButton.jpg" IDR_JPG_MINIMUM_ON JPG "res\\Image\\MinimumButtonOn.jpg" IDR_JPG_MINIMUM_CLICK JPG "res\\Image\\MinimumButtonClick.jpg" IDR_JPG_MINIMUM JPG "res\\Image\\MinimumButton.jpg" IDR_JPG_GAMESTART_ON JPG "res\\Image\\StartButtonOn.jpg" IDR_JPG_GAMESTART_CLICK JPG "res\\Image\\StartButtonClick.jpg" IDR_JPG_GAMESTART JPG "res\\Image\\StartButton.jpg" IDR_JPG_CLOSE_ON JPG "res\\Image\\CloseButtonOn.jpg" IDR_JPG_CLOSE_CLICK JPG "res\\Image\\CloseButtonClick.jpg" IDR_JPG_CLOSE JPG "res\\Image\\CloseButton.jpg" IDR_JPG_CANCEL_ON JPG "res\\Image\\CancelButtonOn.jpg" IDR_JPG_CANCEL_CLICK JPG "res\\Image\\CancelButtonClick.jpg" IDR_JPG_CANCEL JPG "res\\Image\\CancelButton.jpg" IDR_JPG_BACK_GROUND JPG "res\\Image\\PatchBackBase.jpg" IDR_JPG_PARTCHSTART_ON JPG "res\\Image\\PatchStartButtonOn.jpg" IDR_JPG_PARTCHSTART_CLICK JPG "res\\Image\\PatchStartButtonClick.jpg" IDR_JPG_PARTCHSTART JPG "res\\Image\\PatchStartButton.jpg" IDR_JPG_SELECT_PARTITION_ON JPG "res\\Image\\SelectPartitionButtonOn.jpg" IDR_JPG_SELECT_PARTITION_CLICK JPG "res\\Image\\SelectPartitionButtonClick.jpg" IDR_JPG_SELECT_PARTITION JPG "res\\Image\\SelectPartitionButton.jpg" IDR_JPG_OPEN_PATH_ON JPG "res\\Image\\OpenPathButtonOn.jpg" IDR_JPG_OPEN_PATH_CLICK JPG "res\\Image\\OpenPathButtonClick.jpg" IDR_JPG_OPEN_PATH JPG "res\\Image\\OpenPathButton.jpg" #endif //_TEST ///////////////////////////////////////////////////////////////////////////// // // Bitmap // #ifdef _TEST IDB_BITMAP_PROGRESS_DOWNLOAD BITMAP "ResourceTest\\res\\Image\\ProgressBarDownload.bmp" IDB_BITMAP_PROGRESS_COUNT BITMAP "ResourceTest\\res\\Image\\ProgressBarCount.bmp" #else //_TEST IDB_BITMAP_PROGRESS_DOWNLOAD BITMAP "res\\Image\\ProgressBarDownload.bmp" IDB_BITMAP_PROGRESS_COUNT BITMAP "res\\Image\\ProgressBarCount.bmp" #endif //_TEST ///////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////// // // XML // #ifdef _TEST IDR_XML_FIRSTPATCH_DATA XML "ResourceTest\\res\\Xml\\FirstPatchControlData.xml" IDR_XML_CONTROL_DATA XML "ResourceTest\\res\\Xml\\ControlPositionList.xml" #else //_TEST IDR_XML_FIRSTPATCH_DATA XML "res\\Xml\\FirstPatchControlData.xml" IDR_XML_CONTROL_DATA XML "res\\Xml\\ControlPositionList.xml" #endif //_TEST #endif // Çѱ¹¾î resources ///////////////////////////////////////////////////////////////////////////// #ifndef APSTUDIO_INVOKED ///////////////////////////////////////////////////////////////////////////// // // Generated from the TEXTINCLUDE 3 resource. // #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_KOR) LANGUAGE 18, 1 #pragma code_page(949) #include "res\ResourceTest.rc2" // non-Microsoft Visual C++ edited resources #include "afxres.rc" // Standard components #endif ///////////////////////////////////////////////////////////////////////////// #endif // not APSTUDIO_INVOKED