#pragma once //class CDnCutSceneActor; class CEtActionBase; class skill_data_test : public ::testing::Test { public: //static DNTableFileFormat* s_pUseSkillActors; //static DNTableFileFormat* s_pMonsterActorTable; // ½ºÅ³À» »ç¿ëÇÏ´Â ¸ó½ºÅ͵éÀ» ¾ò¾î¿À´Â °ÍÀº ³ªÁß¿¡. static DNTableFileFormat* s_pSkillTable; static DNTableFileFormat* s_pSkillLevelTable; static DNTableFileFormat* s_pItemTable; // ½ºÅ³ºÏ °ËÁõÀ» À§ÇØ. static set s_setSkillBookItemID; // ½ºÅ³ ºÏ ¾ÆÀÌÅÛ ID ¸ð¾Æ³õÀ½. static CEtActionBase* s_pWarrior; static CEtActionBase* s_pArcher; static CEtActionBase* s_pCleric; static CEtActionBase* s_pSoceress; protected: public: skill_data_test(void); virtual ~skill_data_test(void); // from gtest ///////////////////////////////////////////////// // ¸Å Å×½ºÆ® ¸¶´Ù ÃʱâÈ­/ÇØÁ¦ virtual void SetUp( void ); virtual void TearDown( void ); // // Å×½ºÆ® ÄÉÀ̽º Àüü¿¡ ÇØ´çÇÏ´Â ÃʱâÈ­/ÇØÁ¦ static void SetUpTestCase( void ); static void TearDownTestCase( void ); //////////////////////////////////////////////////////////////// };