#include "StdAfx.h" #include "DnGameTable.h" #include "RenderBase.h" #include "EtResourceMng.h" #ifdef _DEBUG #define new new(_NORMAL_BLOCK,__FILE__,__LINE__) #endif CDnGameTable::CDnGameTable(void) { std::vector szVecList; FindExtFileList( "WeaponTable.dnt", szVecList ); DNTableFileFormat* pWeaponTable = new DNTableFileFormat(); for( int i = 0; i < (int)szVecList.size(); ++i ) { pWeaponTable->Load( szVecList[i].c_str(), false ); } m_pVecList.push_back( pWeaponTable ); szVecList.clear(); FindExtFileList( "FileTable.dnt", szVecList ); DNTableFileFormat* pFileTable = new DNTableFileFormat(); for( int i = 0; i < (int)szVecList.size(); ++i ) { pFileTable->Load( szVecList[i].c_str(), false ); } m_pVecList.push_back( pFileTable ); } CDnGameTable::~CDnGameTable(void) { SAFE_DELETE_PVEC( m_pVecList ); } DNTableFileFormat* CDnGameTable::GetTable( int iTableEnum ) { DNTableFileFormat* pResult = NULL; if( iTableEnum < (int)m_pVecList.size() ) pResult = m_pVecList.at( iTableEnum ); return pResult; } void CDnGameTable::FindExtFileList( const char *szFileName, std::vector &szVecList ) { char szTemp[_MAX_PATH] = { 0, }; char szName[256] = { 0, }; char szExt[256] = { 0, }; _GetFileName( szName, _countof(szName), szFileName ); _GetExt( szExt, _countof(szExt), szFileName ); sprintf_s( szTemp, "%s*.%s", szName, szExt ); CEtResourceMng::GetInstance().FindFileListAll_IgnoreExistFile( "ext", szTemp, szVecList ); }