#include "StdAfx.h" #include "AxisRenderObject.h" #include "EtMatrixEx.h" #include "Renderbase.h" #include "EtEffect2Tool.h" #include "PropertyPaneView.h" /* #include "TEtWorldProp.h" #include "EtWorldSector.h" */ bool CAxisRenderObject::m_bInitialize; CAxisRenderObject::VERTEX_FORMAT *CAxisRenderObject::m_pAxis[3] = { 0, 0, 0 }; CAxisRenderObject::VERTEX_FORMAT *CAxisRenderObject::m_pAxisBadak[3] = { 0, 0, 0 }; CAxisRenderObject::VERTEX_FORMAT *CAxisRenderObject::m_pSelect[3] = { 0, 0, 0 }; int CAxisRenderObject::m_nPrimitiveCount[3] = { 0, 0, 0 }; float CAxisRenderObject::s_fAxisLength = 35.f; float CAxisRenderObject::s_fAxisPos = 20.f; float CAxisRenderObject::s_fAxisRadius = 2.f; int CAxisRenderObject::s_nRefCount = 0; int CAxisRenderObject::m_nSelectAxis = -1; EtVector3 CAxisRenderObject::s_vRotation(0,0,0); CAxisRenderObject::CAxisRenderObject( )//CEtWorldProp *pProp ) { s_nRefCount++; m_fScale = 2.f; m_nSelectAxis = -1; //m_pProp = pProp; } CAxisRenderObject::~CAxisRenderObject() { s_nRefCount--; if( s_nRefCount == 0 ) { Destroy(); } } void CAxisRenderObject::Initialize() { if( m_bInitialize == true ) return; m_bInitialize = true; float fLength = s_fAxisLength - s_fAxisPos; m_nPrimitiveCount[0] = CreateCone( &m_pAxis[0], 0xFFFF0000, s_fAxisRadius, fLength, 10, 0, s_fAxisPos ); CreateCone( &m_pAxisBadak[0], 0xFFFF0000, s_fAxisRadius, 0.f, 10, 0, s_fAxisPos ); CreateCone( &m_pSelect[0], 0x80EEEE20, s_fAxisRadius + 2.f, fLength + 2.f, 10, 0, s_fAxisPos ); m_nPrimitiveCount[1] = CreateCone( &m_pAxis[1], 0xFF00FF00, s_fAxisRadius, fLength, 10, 1, s_fAxisPos ); CreateCone( &m_pAxisBadak[1], 0xFF00FF00, s_fAxisRadius, 0.f, 10, 1, s_fAxisPos ); CreateCone( &m_pSelect[1], 0x80EEEE20, s_fAxisRadius + 2.f, fLength + 2.f, 10, 1, s_fAxisPos ); m_nPrimitiveCount[2] = CreateCone( &m_pAxis[2], 0xFF0000FF, s_fAxisRadius, fLength, 10, 2, s_fAxisPos ); CreateCone( &m_pAxisBadak[2], 0xFF0000FF, s_fAxisRadius, 0.f, 10, 2, s_fAxisPos ); CreateCone( &m_pSelect[2], 0x80EEEE20, s_fAxisRadius + 2.f, fLength + 2.f, 10, 2, s_fAxisPos ); } void CAxisRenderObject::Destroy() { for( int i=0; i<3; i++ ) { SAFE_DELETEA( m_pAxis[i] ); SAFE_DELETEA( m_pAxisBadak[i] ); SAFE_DELETEA( m_pSelect[i] ); } m_bInitialize = false; } void CAxisRenderObject::RenderCustom( float fElapsedTime ) { DrawAxis(); } void CAxisRenderObject::Update( EtMatrix *pMatrix ) { m_WorldMat = *pMatrix; } /* void CAxisRenderObject::Render() { DrawAxis(); } void CAxisRenderObject::GetExtent( EtVector3 &Origin, EtVector3 &Extent ) { Origin = EtVector3( m_WorldMat._41, m_WorldMat._42, m_WorldMat._43 ); Extent = EtVector3( m_WorldMat._41, m_WorldMat._42, m_WorldMat._43 ); } */ void CAxisRenderObject::DrawAxis() { DWORD dwLightFlag, dwCullMode, dwZEnable; LPDIRECT3DDEVICE9 pDev = (LPDIRECT3DDEVICE9)GetEtDevice()->GetDevicePtr(); pDev->GetRenderState( D3DRS_LIGHTING, &dwLightFlag ); pDev->GetRenderState( D3DRS_CULLMODE, &dwCullMode ); pDev->GetRenderState( D3DRS_ZENABLE, &dwZEnable ); pDev->SetRenderState( D3DRS_ZENABLE, FALSE ); pDev->SetRenderState( D3DRS_LIGHTING, FALSE ); pDev->SetRenderState( D3DRS_CULLMODE, D3DCULL_NONE ); D3DXMATRIX mat, matScale; mat = m_WorldMat; EtCameraHandle hCamera = CEtCamera::GetActiveCamera(); D3DXMatrixScaling( &matScale, m_fScale, m_fScale, m_fScale ); D3DXMatrixMultiply( &mat, &matScale, &mat ); pDev->SetTransform( D3DTS_WORLD, &mat ); pDev->SetTransform( D3DTS_VIEW, hCamera->GetViewMat() ); pDev->SetTransform( D3DTS_PROJECTION, hCamera->GetProjMat() ); pDev->SetFVF( D3DFVF_XYZ | D3DFVF_DIFFUSE ); pDev->SetVertexShader( NULL ); pDev->SetPixelShader( NULL ); for( int i=0; i<4; i++ ) pDev->SetTexture( 0, NULL ); for( DWORD i=0; i<3; i++ ) { pDev->DrawPrimitiveUP( D3DPT_TRIANGLEFAN, m_nPrimitiveCount[i], m_pAxis[i], sizeof(VERTEX_FORMAT) ); pDev->DrawPrimitiveUP( D3DPT_TRIANGLEFAN, m_nPrimitiveCount[i], m_pAxisBadak[i], sizeof(VERTEX_FORMAT) ); if( m_nSelectAxis == i ) { DWORD dwAlphaBlend; DWORD dwBlendOP, dwSrcBlend, dwDestBlend; pDev->GetRenderState( D3DRS_ALPHABLENDENABLE, &dwAlphaBlend ); pDev->GetRenderState( D3DRS_BLENDOP, &dwBlendOP ); pDev->GetRenderState( D3DRS_SRCBLEND, &dwSrcBlend ); pDev->GetRenderState( D3DRS_DESTBLEND, &dwDestBlend ); pDev->SetRenderState( D3DRS_ALPHABLENDENABLE, TRUE ); pDev->SetRenderState( D3DRS_BLENDOP, D3DBLENDOP_ADD ); pDev->SetRenderState( D3DRS_SRCBLEND, D3DBLEND_SRCALPHA ); pDev->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA ); pDev->DrawPrimitiveUP( D3DPT_TRIANGLEFAN, m_nPrimitiveCount[i], m_pSelect[i], sizeof(VERTEX_FORMAT) ); pDev->SetRenderState( D3DRS_ALPHABLENDENABLE, dwAlphaBlend ); pDev->SetRenderState( D3DRS_BLENDOP, dwBlendOP ); pDev->SetRenderState( D3DRS_SRCBLEND, dwSrcBlend ); pDev->SetRenderState( D3DRS_DESTBLEND, dwDestBlend ); } } VERTEX_FORMAT vPos[2]; vPos[0].vPos = EtVector3( 0.f, 0.f, 0.f ); vPos[1].vPos = EtVector3( s_fAxisPos, 0, 0 ); vPos[0].dwColor = vPos[1].dwColor = ( m_nSelectAxis == 0 ) ? 0xFFFFFF20 : 0xFFFF0000; pDev->DrawPrimitiveUP( D3DPT_LINELIST, 2, &vPos[0], sizeof(VERTEX_FORMAT) ); vPos[0].vPos = EtVector3( 0.f, 0.f, 0.f ); vPos[1].vPos = EtVector3( 0, s_fAxisPos, 0 ); vPos[0].dwColor = vPos[1].dwColor = ( m_nSelectAxis == 1 ) ? 0xFFFFFF20 : 0xFF00FF00; pDev->DrawPrimitiveUP( D3DPT_LINELIST, 2, vPos, sizeof(VERTEX_FORMAT) ); vPos[0].vPos = EtVector3( 0.f, 0.f, 0.f ); vPos[1].vPos = EtVector3( 0.f, 0.f, s_fAxisPos ); vPos[0].dwColor = vPos[1].dwColor = ( m_nSelectAxis == 2 ) ? 0xFFFFFF20 : 0xFF0000FF; pDev->DrawPrimitiveUP( D3DPT_LINELIST, 2, vPos, sizeof(VERTEX_FORMAT) ); pDev->SetRenderState( D3DRS_LIGHTING, dwLightFlag ); pDev->SetRenderState( D3DRS_CULLMODE, dwCullMode ); pDev->SetRenderState( D3DRS_ZENABLE, dwZEnable ); } int CAxisRenderObject::CreateCone( VERTEX_FORMAT **pVertex, DWORD dwColor, float fRadius, float fLength, int nSegment, int nAxis, float fAxisPos ) { *pVertex = new VERTEX_FORMAT[ ( nSegment + 1 ) * 2 ]; int nRadianOffset = 360 / (nSegment-1); EtVector3 vPos; switch( nAxis ) { case 0: vPos = EtVector3( fAxisPos + fLength, 0, 0 ); break; case 1: vPos = EtVector3( 0, fAxisPos + fLength, 0 ); break; case 2: vPos = EtVector3( 0, 0, fAxisPos + fLength ); break; } if( nAxis > 2 ) (*pVertex)[0].vPos = -vPos; else (*pVertex)[0].vPos = vPos; (*pVertex)[0].dwColor = dwColor; for( int i=0; i 2 ) (*pVertex)[1+i].vPos = -vPos; else (*pVertex)[1+i].vPos = vPos; (*pVertex)[1+i].dwColor = dwColor; } return ( nSegment - 1 ); } int CAxisRenderObject::CheckAxis( EtVector3 &vOrig, EtVector3 &vDir ) { // if( m_pProp == NULL ) return -1; // SAABox Box; SOBB Box; float fDistX, fDistY, fDistZ; m_nSelectAxis = -1; // X Axis Check //vPos = cross.m_vPosition; MatrixEx cross = m_WorldMat; EtVector3 vPos = cross.m_vPosition; float fLength = s_fAxisLength - s_fAxisPos; Box.Center = vPos; Box.Center += cross.m_vXAxis * ( ( fLength + ( s_fAxisPos / 2.f ) ) * m_fScale ); Box.Axis[0] = cross.m_vXAxis; Box.Axis[1] = cross.m_vYAxis; Box.Axis[2] = cross.m_vZAxis; Box.Extent[0] = ( ( s_fAxisPos / 2.f ) * m_fScale ); Box.Extent[1] = ( s_fAxisRadius * m_fScale ); Box.Extent[2] = ( s_fAxisRadius * m_fScale ); if( TestLineToOBB( vOrig, vDir, Box ) == true ) { m_nSelectAxis = 0; fDistX = EtVec3Length( &EtVector3( Box.Center - CRenderBase::GetInstance().GetLastUpdateCamera()->m_vPosition ) ); } // Y Axis Check Box.Center = vPos; Box.Center += cross.m_vYAxis * ( ( fLength + ( s_fAxisPos / 2.f ) ) * m_fScale ); Box.Extent[0] = ( s_fAxisRadius * m_fScale ); Box.Extent[1] = ( ( s_fAxisPos / 2.f ) * m_fScale ) / 2.f; Box.Extent[2] = ( s_fAxisRadius * m_fScale ); if( TestLineToOBB( vOrig, vDir, Box ) == true ) { fDistY = EtVec3Length( &EtVector3( Box.Center - CRenderBase::GetInstance().GetLastUpdateCamera()->m_vPosition ) ); if( m_nSelectAxis == -1 ) m_nSelectAxis = 1; else if( m_nSelectAxis == 0 && fDistY < fDistX ) m_nSelectAxis = 1; } // Z Axis Check Box.Center = vPos; Box.Center += cross.m_vZAxis * ( ( fLength + ( s_fAxisPos / 2.f ) ) * m_fScale ); Box.Extent[0] = ( s_fAxisRadius * m_fScale ); Box.Extent[1] = ( s_fAxisRadius * m_fScale ); Box.Extent[2] = ( ( s_fAxisPos / 2.f ) * m_fScale ) / 2.f; if( TestLineToOBB( vOrig, vDir, Box/*, fDistX*/ ) == true ) { fDistZ = EtVec3Length( &EtVector3( Box.Center - CRenderBase::GetInstance().GetLastUpdateCamera()->m_vPosition ) ); if( m_nSelectAxis == -1 ) m_nSelectAxis = 2; else if( m_nSelectAxis == 0 && fDistZ < fDistX ) m_nSelectAxis = 2; else if( m_nSelectAxis == 1 && fDistZ < fDistY ) m_nSelectAxis = 2; } // Àüü Check SAABox ABox; float fDist; //((CTEtWorldProp*)m_pProp)->GetBoundingBox( ABox ); if( m_nSelectAxis == -1 ) { if( TestLineToBox( vOrig, vDir, ABox, fDist ) == true ) { m_nSelectAxis = 3; } } return m_nSelectAxis; } void CAxisRenderObject::RotateAxis( int nX, int nY ) { float fValue = ( nX * 0.3f ) + ( nY * 0.3f ); switch( CAxisRenderObject::m_nSelectAxis ) { case 0: s_vRotation.y += fValue; break; case 1: s_vRotation.x += fValue; break; case 2: s_vRotation.z += fValue; break; } MatrixEx Cross; Cross.RotateYaw( -s_vRotation.x ); Cross.RotatePitch( s_vRotation.y ); Cross.RotateRoll( -s_vRotation.z ); Cross.SetPosition( *(EtVector3*)&m_WorldMat._41 ); m_WorldMat = Cross; if( CGlobalValue::GetInstance().GetRotationPtr() ) { *CGlobalValue::GetInstance().GetRotationPtr() = s_vRotation; } CGlobalValue::GetInstance().GetPropertyPaneView()->Refresh(); } void CAxisRenderObject::SetRotation( EtVector3 rot ) { s_vRotation = rot; MatrixEx Cross; Cross.RotateYaw( -s_vRotation.x ); Cross.RotatePitch( s_vRotation.y ); Cross.RotateRoll( -s_vRotation.z ); Cross.SetPosition( *(EtVector3*)&m_WorldMat._41 ); m_WorldMat = Cross; } void CAxisRenderObject::MoveAxis( int nX, int nY, float fSpeed ) { // if( !m_pProp ) return; EtMatrix matView = *(*CRenderBase::GetInstance().GetLastUpdateCamera()); EtVector3 vVec, vAxis; EtVector3 *pPos = (EtVector3*)&m_WorldMat._41;//&EtVector3(0,0,0);//m_pProp->GetPosition(); MatrixEx cross; // static float fSpeed = 5.f; switch( m_nSelectAxis ) { case 0: vAxis = CRenderBase::GetInstance().GetLastUpdateCamera()->m_vXAxis; *pPos += ( vAxis * (float)nX * fSpeed ); vAxis = CRenderBase::GetInstance().GetLastUpdateCamera()->m_vZAxis; vAxis.y = 0.f; EtVec3Normalize( &vAxis, &vAxis ); *pPos += ( vAxis * (float)-nY * fSpeed ); break; case 1: vAxis = cross.m_vYAxis;//CRenderBase::GetInstance().GetLastUpdateCamera()->m_vYAxis; *pPos += ( vAxis * (float)-nY * fSpeed ); break; case 2: vAxis = CRenderBase::GetInstance().GetLastUpdateCamera()->m_vXAxis; *pPos += ( vAxis * (float)nX * fSpeed ); vAxis = CRenderBase::GetInstance().GetLastUpdateCamera()->m_vYAxis; // vAxis.y = 0.f; EtVec3Normalize( &vAxis, &vAxis ); *pPos += ( vAxis * (float)-nY * fSpeed ); break; case 3: { vAxis = CRenderBase::GetInstance().GetLastUpdateCamera()->m_vXAxis; *pPos += ( vAxis * (float)nX * fSpeed ); vAxis = CRenderBase::GetInstance().GetLastUpdateCamera()->m_vYAxis; *pPos += ( vAxis * (float)-nY * fSpeed ); } break; } if( CGlobalValue::GetInstance().GetPositionPtr() ) { *CGlobalValue::GetInstance().GetPositionPtr() = *pPos; } CGlobalValue::GetInstance().GetPropertyPaneView()->Refresh(); // ((CTEtWorldProp*)m_pProp)->UpdateMatrixEx(); }