#include "StdAfx.h" #include "RenderBase.h" #include "InputDevice.h" #include "ObjectBase.h" #include "EtResourceMng.h" #include CRenderBase::CRenderBase() : CInputReceiver( true ) { m_CameraCross.m_vPosition = EtVector3( 420.f, 600.f, -680.f ); m_CameraCross.m_vXAxis = EtVector3( 0.848041f, 0.f, 0.529931f ); m_CameraCross.m_vYAxis = EtVector3( -0.318914f, 0.798635f, 0.510368f ); m_CameraCross.m_vZAxis = EtVector3( -0.423226f, -0.601815f, 0.677272f ); m_CameraCross.MakeUpCartesianByZAxis(); m_bActivate = false; m_nMouseFlag = 0; m_CameraAt = EtVector3( 0.f, 0.f, 0.f ); m_bShowGrid = true; m_bShowAxis = true; m_dwBgColor = D3DCOLOR_ARGB( 255, 100, 100, 100 ); // Make Axis m_vAxis[0] = D3DXVECTOR3( -1, 0, 0 ); m_vAxis[1] = D3DXVECTOR3( 1, 0, 0 ); m_vAxis[2] = D3DXVECTOR3( 0, -1, 0 ); m_vAxis[3] = D3DXVECTOR3( 0, 1, 0 ); m_vAxis[4] = D3DXVECTOR3( 0, 0, -1 ); m_vAxis[5] = D3DXVECTOR3( 0, 0, 1 ); // Create X m_vAlphabetX[0] = D3DXVECTOR3( -0.1f, -0.1f, 0.f ); m_vAlphabetX[1] = D3DXVECTOR3( 0.1f, 0.1f, 0.f ); m_vAlphabetX[2] = D3DXVECTOR3( 0.1f, -0.1f, 0.f ); m_vAlphabetX[3] = D3DXVECTOR3( -0.1f, 0.1f, 0.f ); // Create Y m_vAlphabetY[0] = D3DXVECTOR3( -0.1f, 0.1f, 0.f ); m_vAlphabetY[1] = D3DXVECTOR3( 0.f, 0.f, 0.f ); m_vAlphabetY[2] = D3DXVECTOR3( 0.1f, 0.1f, 0.f ); m_vAlphabetY[3] = D3DXVECTOR3( -0.1f, -0.1f, 0.f ); // Create Z m_vAlphabetZ[0] = D3DXVECTOR3( -0.1f, -0.1f, 0.f ); m_vAlphabetZ[1] = D3DXVECTOR3( 0.1f, -0.1f, 0.f ); m_vAlphabetZ[2] = D3DXVECTOR3( 0.1f, 0.1f, 0.f ); m_vAlphabetZ[3] = D3DXVECTOR3( -0.1f, -0.1f, 0.f ); m_vAlphabetZ[4] = D3DXVECTOR3( -0.1f, 0.1f, 0.f ); m_vAlphabetZ[5] = D3DXVECTOR3( 0.1f, 0.1f, 0.f ); // Make Direction m_vDirection[0] = D3DXVECTOR3( 0, 0, -10 ); m_vDirection[1] = D3DXVECTOR3( 0, 0, 10 ); m_vDirection[2] = D3DXVECTOR3( 2, -2, -10 ); m_vDirection[3] = D3DXVECTOR3( 2, 2, -10 ); m_vDirection[4] = D3DXVECTOR3( -2, -2, -10 ); m_vDirection[5] = D3DXVECTOR3( -2, 2, -10 ); m_vDirection[6] = D3DXVECTOR3( 2, -2, -10 ); m_vDirection[7] = D3DXVECTOR3( -2, -2, -10 ); m_vDirection[8] = D3DXVECTOR3( 2, 2, -10 ); m_vDirection[9] = D3DXVECTOR3( -2, 2, -10 ); m_vDirection[10] = D3DXVECTOR3( 2, 2, -10 ); m_vDirection[11] = D3DXVECTOR3( 0, 0, -15 ); m_vDirection[12] = D3DXVECTOR3( 2, -2, -10 ); m_vDirection[13] = D3DXVECTOR3( 0, 0, -15 ); m_vDirection[14] = D3DXVECTOR3( -2, 2, -10 ); m_vDirection[15] = D3DXVECTOR3( 0, 0, -15 ); m_vDirection[16] = D3DXVECTOR3( -2, -2, -10 ); m_vDirection[17] = D3DXVECTOR3( 0, 0, -15 ); // Make Point m_vPoint[0] = D3DXVECTOR3( -10, 0, 0 ); m_vPoint[1] = D3DXVECTOR3( 10, 0, 0 ); m_vPoint[2] = D3DXVECTOR3( 0, -10, 0 ); m_vPoint[3] = D3DXVECTOR3( 0, 10, 0 ); m_vPoint[4] = D3DXVECTOR3( 0, 0, -10 ); m_vPoint[5] = D3DXVECTOR3( 0, 0, 10 ); m_vPoint[6] = D3DXVECTOR3( 0, -10, 0 ); m_vPoint[7] = D3DXVECTOR3( 0, 0, -10 ); m_vPoint[8] = D3DXVECTOR3( 0, 10, 0 ); m_vPoint[9] = D3DXVECTOR3( 0, 0, 10 ); m_vPoint[10] = D3DXVECTOR3( 0, -10, 0 ); m_vPoint[11] = D3DXVECTOR3( 0, 0, 10 ); m_vPoint[12] = D3DXVECTOR3( 0, 10, 0 ); m_vPoint[13] = D3DXVECTOR3( 0, 0, -10 ); m_vPoint[14] = D3DXVECTOR3( -10, 0, 0 ); m_vPoint[15] = D3DXVECTOR3( 0, 10, 0 ); m_vPoint[16] = D3DXVECTOR3( 10, 0, 0 ); m_vPoint[17] = D3DXVECTOR3( 0, 10, 0 ); m_vPoint[18] = D3DXVECTOR3( -10, 0, 0 ); m_vPoint[19] = D3DXVECTOR3( 0, -10, 0 ); m_vPoint[20] = D3DXVECTOR3( 10, 0, 0 ); m_vPoint[21] = D3DXVECTOR3( 0, -10, 0 ); m_vPoint[22] = D3DXVECTOR3( 10, 0, 0 ); m_vPoint[23] = D3DXVECTOR3( 0, 0, 10 ); m_vPoint[24] = D3DXVECTOR3( 0, 0, 10 ); m_vPoint[25] = D3DXVECTOR3( -10, 0, 0 ); m_vPoint[26] = D3DXVECTOR3( -10, 0, 0 ); m_vPoint[27] = D3DXVECTOR3( 0, 0, -10 ); m_vPoint[28] = D3DXVECTOR3( 0, 0, -10 ); m_vPoint[29] = D3DXVECTOR3( 10, 0, 0 ); char szStr[2048] = { 0, }; GetRegistryString( HKEY_CURRENT_USER, REG_SUBKEY, "ShaderFolder", szStr, 2048 ); if( strlen(szStr) == 0 ) m_szShaderFolder = "\\\\eye-ad\\ToolData\\SharedEffect"; else m_szShaderFolder = szStr; memset( szStr, 0, sizeof(szStr) ); GetRegistryString( HKEY_CURRENT_USER, REG_SUBKEY, "EnvironmentTexture", szStr, 2048 ); m_szEnviTextureFile = szStr; m_PrevLocalTime = m_LocalTime = 0; m_bLessPriority = false; } CRenderBase::~CRenderBase() { Finalize(); } void CRenderBase::Reconstruction() { if( m_bActivate == false ) return; CRect rcRect; if( CGlobalValue::GetInstance().GetView() == NULL ) return; CGlobalValue::GetInstance().GetView()->GetClientRect( &rcRect ); if( rcRect.Width() == 0 || rcRect.Height() == 0 ) return; EternityEngine::ReinitializeEngine( rcRect.Width(), rcRect.Height() ); } void CRenderBase::Finalize() { if( m_bActivate == false ) return; SAFE_RELEASE_SPTR( m_CameraHandle ); SAFE_RELEASE_SPTR( m_hEnviTexture ); m_FrameSync.End(); CInputDevice::GetInstance().Finalize(); EternityEngine::FinalizeEngine(); } void CRenderBase::Initialize( HWND hWnd ) { CRect rcRect; m_hWnd = hWnd; GetClientRect( m_hWnd, &rcRect ); EternityEngine::InitializeEngine( m_hWnd, rcRect.Width(), rcRect.Height(), true, true ); GetEtStateManager()->SetEnable( false ); // CEtResource::SetWaitDeleteMode( false ); //AddResourceDir( m_szShaderFolder ); CEtResourceMng::GetInstance().AddResourcePath( m_szShaderFolder ); SCameraInfo CamInfo; CamInfo.fFar = 1000000.f; CamInfo.fFogFar = CamInfo.fFogNear = 1000000.f; m_CameraHandle = EternityEngine::CreateCamera( &CamInfo ); m_FrameSync.Begin( -1 ); SetEnvironmentTexture( m_szEnviTextureFile ); // ±âº»°ª ¼³Á¤. EternityEngine::SetCaptureScreenClearColor( D3DCOLOR_ARGB( 255, 100, 100, 100 ) ); m_bActivate = true; } void CRenderBase::Resize() { if( m_bActivate == false ) return; } bool CRenderBase::Render() { if( m_bActivate == false ) return false; m_LocalTime = m_FrameSync.GetMSTime(); CInputDevice::GetInstance().Process( m_FrameSync.GetMSTime(), ( m_LocalTime - m_PrevLocalTime ) * 0.001f ); bool bResult = m_FrameSync.CheckSync(); if( bResult == true ) { CString szFrame; szFrame.Format( "FPS : %.2f", m_FrameSync.GetFps() ); EternityEngine::DrawText2D( EtVector2( 0.f, 0.f ), szFrame ); if( m_bShowGrid ) DrawGrid(); if( m_bShowAxis ) DrawAxis(); for( DWORD i=0; iProcess( m_LocalTime ); if( m_CameraHandle ) { m_CameraHandle->Update( m_CameraCross ); } EternityEngine::ClearScreen( m_dwBgColor ); EternityEngine::RenderFrame( ( m_LocalTime - m_PrevLocalTime ) / 1000.f ); EternityEngine::ShowFrame( NULL ); } m_FrameSync.UpdateTime(); m_PrevLocalTime = m_LocalTime; return bResult; } void CRenderBase::RenderReducedScale() { } void CRenderBase::OnInputReceive( int nReceiverState, LOCAL_TIME LocalTime ) { bool bForground = false; HWND hActiveWnd = GetActiveWindow(); if( hActiveWnd == m_hWnd ) bForground = true; if( IsChild( hActiveWnd, m_hWnd ) ) bForground = true; if( !bForground ) return; CObjectBase *pBase = CGlobalValue::GetInstance().GetControlObject(); if( pBase ) { if( GetAsyncKeyState( VK_LCONTROL ) & 0x8000 ) { pBase->OnInputReceive( nReceiverState, LocalTime ); return; } else pBase->OnInputReceive( -1, LocalTime ); } if( nReceiverState & IR_MOUSE_MOVE ) { if( m_nMouseFlag & WB_DOWN ) { EtVector3 vMove; vMove = -m_CameraCross.m_vXAxis * GetMouseVariation().x; vMove += m_CameraCross.m_vYAxis * GetMouseVariation().y; if( GetAsyncKeyState( VK_LSHIFT ) & 0x8000 ) { vMove *= 0.1f; } m_CameraCross.m_vPosition += vMove; m_CameraAt += vMove; } if( m_nMouseFlag & LB_DOWN ) { MatrixEx TempCross; TempCross = m_CameraCross; TempCross.RotateYaw(180); TempCross.m_vPosition = m_CameraAt; float fLength = EtVec3Length( &( m_CameraCross.m_vPosition - m_CameraAt ) ); float fRotateX = GetMouseVariation().x / 2.f; float fRotateY = -GetMouseVariation().y / 2.f; if( GetAsyncKeyState( VK_LSHIFT ) & 0x8000 ) { fRotateX *= 0.1f; fRotateY *= 0.1f; } TempCross.RotateYAxis( fRotateX ); TempCross.RotatePitch( fRotateY ); m_CameraCross = TempCross; m_CameraCross.RotateYaw(180); m_CameraCross.m_vPosition = m_CameraAt + ( m_CameraCross.m_vZAxis * -fLength ); } } if( nReceiverState & IR_MOUSE_WHEEL ) { if( IsInMouseRect( CGlobalValue::GetInstance().GetView() ) ) { EtVector3 vZoom = m_CameraCross.m_vZAxis * ( GetMouseVariation().z ); if( GetAsyncKeyState( VK_LSHIFT ) & 0x8000 ) { vZoom *= 0.1f; } m_CameraCross.m_vPosition += vZoom; } } if( nReceiverState & IR_MOUSE_LB_DOWN ) { if( IsInMouseRect( CGlobalValue::GetInstance().GetView() ) ) m_nMouseFlag |= LB_DOWN; } if( nReceiverState & IR_MOUSE_LB_UP ) { m_nMouseFlag &= ~LB_DOWN; } if( nReceiverState & IR_MOUSE_RB_DOWN ) { if( IsInMouseRect( CGlobalValue::GetInstance().GetView() ) ) m_nMouseFlag |= RB_DOWN; } if( nReceiverState & IR_MOUSE_RB_UP ) { m_nMouseFlag &= ~RB_DOWN; } if( nReceiverState & IR_MOUSE_WB_DOWN ) { if( IsInMouseRect( CGlobalValue::GetInstance().GetView() ) ) m_nMouseFlag |= WB_DOWN; } if( nReceiverState & IR_MOUSE_WB_UP ) { m_nMouseFlag &= ~WB_DOWN; } } bool CRenderBase::IsInMouseRect( CWnd *pWnd ) { CPoint p; CRect rcRect; GetCursorPos( &p ); pWnd->GetWindowRect( &rcRect ); if( p.x < rcRect.left || p.x > rcRect.right || p.y < rcRect.top || p.y > rcRect.bottom ) return false; return true; } void CRenderBase::DrawGrid() { float fSize = 10.0f; int nStep = 5; const int iGridRange = 50; const float fTemp = (float)iGridRange * fSize; for( int iCnt = -iGridRange; iCnt <= iGridRange; ++iCnt ) { EtVector3 vecPos1( (float)iCnt * fSize, 0, -fTemp ); EtVector3 vecPos2( (float)iCnt * fSize, 0, fTemp ); EtVector3 vecPos3( -fTemp, 0, (float)iCnt * fSize ); EtVector3 vecPos4( fTemp, 0, (float)iCnt * fSize ); D3DCOLOR dcColor = (abs(iCnt) % nStep == 0) ? D3DCOLOR_ARGB(200,200,200,200) : D3DCOLOR_ARGB(150,63,63,63); if( iCnt == 0 ) dcColor = D3DCOLOR_ARGB( 255, 255, 255, 0 ); EternityEngine::DrawLine3D( vecPos1, vecPos2, dcColor ); EternityEngine::DrawLine3D( vecPos3, vecPos4, dcColor ); } } void CRenderBase::UpdateLightGrid( SLightInfo *pInfo ) { m_VecLightInfo.push_back( *pInfo ); } void CRenderBase::DrawLight( SLightInfo *pInfo ) { float fDistance = EtVec3Length( &( m_CameraCross.m_vPosition - m_CameraAt ) ); float fScale = fDistance / 100.f; switch( pInfo->Type ) { case LT_DIRECTIONAL: { EtVector3 vDirection[18]; MatrixEx Cross; Cross.m_vZAxis = -pInfo->Direction; Cross.MakeUpCartesianByZAxis(); for( int i=0; i<18; i++ ) { vDirection[i] = m_vDirection[i] * fScale; EtVec3TransformCoord( &vDirection[i], &vDirection[i], Cross ); if( i % 2 == 1 ) { EternityEngine::DrawLine3D( vDirection[i-1], vDirection[i], 0xFFFFFF00 ); } } } break; case LT_POINT: { EtVector3 vPoint[30]; for( int i=0; i<30; i++ ) { vPoint[i] = m_vPoint[i] * ( fScale * 0.2f ); vPoint[i] += pInfo->Position; if( i % 2 == 1 ) { EternityEngine::DrawLine3D( vPoint[i-1], vPoint[i], 0xFFFFFF00 ); } } EtVector3 vVec[2]; MatrixEx Cross; int nDist = 40; float fAngle = 360 / (float)(nDist-1.f); Cross.m_vPosition = pInfo->Position; vVec[0] = Cross.m_vPosition + ( Cross.m_vZAxis * pInfo->fRange ); for( int i=0; ifRange ); EternityEngine::DrawLine3D( vVec[0], vVec[1], 0xFFFFFF00 ); vVec[0] = vVec[1]; } Cross.Identity(); Cross.m_vPosition = pInfo->Position; vVec[0] = Cross.m_vPosition + ( Cross.m_vZAxis * pInfo->fRange ); for( int i=0; ifRange ); EternityEngine::DrawLine3D( vVec[0], vVec[1], 0xFFFFFF00 ); vVec[0] = vVec[1]; } Cross.Identity(); Cross.m_vPosition = pInfo->Position; vVec[0] = Cross.m_vPosition + ( Cross.m_vXAxis * pInfo->fRange ); for( int i=0; ifRange ); EternityEngine::DrawLine3D( vVec[0], vVec[1], 0xFFFFFF00 ); vVec[0] = vVec[1]; } } break; case LT_SPOT: { EtVector3 vVec[2], vVec2[2]; MatrixEx Cross; float fTheta = EtToDegree( acos( pInfo->fTheta ) ); float fPhi = EtToDegree( acos( pInfo->fPhi ) ); // ¿Ü°¢ DrawSpotFunc1( fPhi, pInfo, false, 0xFF999900 ); DrawSpotFunc1( -fPhi, pInfo, false, 0xFF999900 ); DrawSpotFunc1( fPhi, pInfo, true, 0xFF999900 ); DrawSpotFunc1( -fPhi, pInfo, true, 0xFF999900 ); // ³»°¢ DrawSpotFunc1( fTheta, pInfo, false, 0xFFFFFF00 ); DrawSpotFunc1( -fTheta, pInfo, false, 0xFFFFFF00 ); DrawSpotFunc1( fTheta, pInfo, true, 0xFFFFFF00 ); DrawSpotFunc1( -fTheta, pInfo, true, 0xFFFFFF00 ); // ¿Ü°¢ ³»°¢ ¿ø int nDist = 30; float fAngle = 360 / (float)(nDist-1.f); Cross.m_vPosition = pInfo->Position + ( pInfo->Direction * pInfo->fRange ); Cross.m_vZAxis = -pInfo->Direction; Cross.MakeUpCartesianByZAxis(); float fRangePhi = pInfo->fRange * tan( EtToRadian( fPhi ) ); float fRangeTheta = pInfo->fRange * tan( EtToRadian( fTheta ) ); vVec[0] = Cross.m_vPosition + ( Cross.m_vXAxis * fRangePhi ); vVec2[0] = Cross.m_vPosition + ( Cross.m_vXAxis * fRangeTheta ); for( int i=0; iDirection; Cross.MakeUpCartesianByZAxis(); if( bYawPitch == false ) Cross.RotateYaw( fAngle ); else Cross.RotatePitch( fAngle ); float fRange = pInfo->fRange * tan( EtToRadian( abs(fAngle) ) ); vVec[0] = pInfo->Position; vVec[1] = pInfo->Position + ( Cross.m_vZAxis * sqrtf( (pInfo->fRange*pInfo->fRange) + (fRange*fRange) ) ); EternityEngine::DrawLine3D( vVec[0], vVec[1], dwColor ); } void CRenderBase::DrawAxis() { float fDistance = EtVec3Length( &( m_CameraCross.m_vPosition - m_CameraAt ) ); DWORD dwColor[3] = { 0xFFFF0000, 0xFF00FF00, 0xFF0000FF }; float fScale = fDistance / 25.f; // Draw Axis EtVector3 vAxis[6]; for( int i=0; i<6; i++ ) { vAxis[i] = m_vAxis[i] * fScale; vAxis[i] += m_CameraAt; if( i % 2 == 1 ) { EternityEngine::DrawLine3D( vAxis[i-1], vAxis[i], dwColor[i/2] ); } } // Draw Alphabet EtMatrix matScale, mat; EtMatrix matTemp = *m_CameraHandle->GetViewMat(); EtMatrixInverse( &matTemp, NULL, &matTemp ); D3DXMatrixScaling( &matScale, fScale, fScale, fScale ); // Draw Alphabet X mat = matTemp; mat._41 = m_CameraAt.x + ( 1.2f * fScale ); mat._42 = m_CameraAt.y + ( 0.2f * fScale ); mat._43 = m_CameraAt.z; EtMatrixMultiply( &mat, &matScale, &mat ); EtVector3 vAlphabetX[4]; for( int i=0; i<4; i++ ) { EtVec3TransformCoord( &vAlphabetX[i], &m_vAlphabetX[i], &mat ); if( i % 2 == 1 ) { EternityEngine::DrawLine3D( vAlphabetX[i-1], vAlphabetX[i], dwColor[0] ); } } // Draw Alphabet Y mat = matTemp; mat._41 = m_CameraAt.x + ( 0.2f * fScale ); mat._42 = m_CameraAt.y + ( 1.2f * fScale ); mat._43 = m_CameraAt.z; EtMatrixMultiply( &mat, &matScale, &mat ); EtVector3 vAlphabetY[4]; for( int i=0; i<4; i++ ) { EtVec3TransformCoord( &vAlphabetY[i], &m_vAlphabetY[i], &mat ); if( i % 2 == 1 ) { EternityEngine::DrawLine3D( vAlphabetY[i-1], vAlphabetY[i], dwColor[1] ); } } // Draw Alphabet Z mat = matTemp; mat._41 = m_CameraAt.x + ( 0.2f * fScale ); mat._42 = m_CameraAt.y; mat._43 = m_CameraAt.z + ( 1.2f * fScale ); EtMatrixMultiply( &mat, &matScale, &mat ); EtVector3 vAlphabetZ[6]; for( int i=0; i<6; i++ ) { EtVec3TransformCoord( &vAlphabetZ[i], &m_vAlphabetZ[i], &mat ); if( i % 2 == 1 ) { EternityEngine::DrawLine3D( vAlphabetZ[i-1], vAlphabetZ[i], dwColor[2] ); } } } void CRenderBase::ChangeShaderFolder( const char *szFullPath ) { //RemoveResourceDir( m_szShaderFolder ); CEtResourceMng::GetInstance().RemoveResourcePath( m_szShaderFolder ); m_szShaderFolder = szFullPath; //AddResourceDir( m_szShaderFolder ); CEtResourceMng::GetInstance().AddResourcePath( m_szShaderFolder ); } void CRenderBase::SetEnvironmentTexture( const char *szFileName ) { SAFE_RELEASE_SPTR( m_hEnviTexture ); if( szFileName == NULL ) m_szEnviTextureFile.Empty(); m_szEnviTextureFile = szFileName; if( szFileName != NULL && strlen(szFileName) > 0 ) { m_hEnviTexture = EternityEngine::LoadEnvTexture( m_szEnviTextureFile.GetBuffer() ); } SetRegistryString( HKEY_CURRENT_USER, REG_SUBKEY, "EnvironmentTexture", m_szEnviTextureFile.GetBuffer() ); } void CRenderBase::ChangePriority( bool bLessPriority ) { if( m_bLessPriority == bLessPriority ) return; m_bLessPriority = bLessPriority; m_FrameSync.End(); m_FrameSync.CheckSecureFrameLoad(1); if( m_bLessPriority ) { m_FrameSync.Begin( 60 ); } else { m_FrameSync.Begin( -1 ); } }