#include "StdAfx.h" #include "AxisRenderObject.h" #include "EtMatrixEx.h" #include "TEtWorldProp.h" #include "Renderbase.h" #include "EtWorldSector.h" bool CAxisRenderObject::m_bInitialize; CAxisRenderObject::VertexFormat *CAxisRenderObject::m_pAxis[3] = { 0, 0, 0 }; CAxisRenderObject::VertexFormat *CAxisRenderObject::m_pAxisBack[3] = { 0, 0, 0 }; CAxisRenderObject::VertexFormat *CAxisRenderObject::m_pSelect[3] = { 0, 0, 0 }; int CAxisRenderObject::m_nPrimitiveCount[3] = { 0, 0, 0 }; float CAxisRenderObject::s_fAxisLength = 35.f; float CAxisRenderObject::s_fAxisPos = 20.f; float CAxisRenderObject::s_fAxisRadius = 2.f; int CAxisRenderObject::s_nRefCount = 0; int CAxisRenderObject::m_nSelectAxis = -1; CAxisRenderObject::CAxisRenderObject( CEtWorldProp *pProp ) { s_nRefCount++; m_fScale = 50.f; m_nSelectAxis = -1; m_pProp = pProp; } CAxisRenderObject::~CAxisRenderObject() { s_nRefCount--; if( s_nRefCount == 0 ) { Destroy(); } } void CAxisRenderObject::Initialize() { if( m_bInitialize == true ) return; m_bInitialize = true; float fLength = s_fAxisLength - s_fAxisPos; m_nPrimitiveCount[0] = CreateCone( &m_pAxis[0], 0xFFFF0000, s_fAxisRadius, fLength, 10, 0, s_fAxisPos ); CreateCone( &m_pAxisBack[0], 0xFFFF0000, s_fAxisRadius, 0.f, 10, 0, s_fAxisPos ); CreateCone( &m_pSelect[0], 0x80EEEE20, s_fAxisRadius + 2.f, fLength + 2.f, 10, 0, s_fAxisPos ); m_nPrimitiveCount[1] = CreateCone( &m_pAxis[1], 0xFF00FF00, s_fAxisRadius, fLength, 10, 1, s_fAxisPos ); CreateCone( &m_pAxisBack[1], 0xFF00FF00, s_fAxisRadius, 0.f, 10, 1, s_fAxisPos ); CreateCone( &m_pSelect[1], 0x80EEEE20, s_fAxisRadius + 2.f, fLength + 2.f, 10, 1, s_fAxisPos ); m_nPrimitiveCount[2] = CreateCone( &m_pAxis[2], 0xFF0000FF, s_fAxisRadius, fLength, 10, 2, s_fAxisPos ); CreateCone( &m_pAxisBack[2], 0xFF0000FF, s_fAxisRadius, 0.f, 10, 2, s_fAxisPos ); CreateCone( &m_pSelect[2], 0x80EEEE20, s_fAxisRadius + 2.f, fLength + 2.f, 10, 2, s_fAxisPos ); } void CAxisRenderObject::Destroy() { for( int i=0; i<3; i++ ) { SAFE_DELETEA( m_pAxis[i] ); SAFE_DELETEA( m_pAxisBack[i] ); SAFE_DELETEA( m_pSelect[i] ); } m_bInitialize = false; } void CAxisRenderObject::RenderCustom( float fElapsedTime ) { DrawAxis(); } void CAxisRenderObject::Update( EtMatrix *pMatrix ) { m_WorldMat = *pMatrix; } void CAxisRenderObject::DrawAxis() { DWORD dwLightFlag, dwCullMode, dwZEnable; GetEtDevice()->GetRenderState( D3DRS_LIGHTING, &dwLightFlag ); GetEtDevice()->GetRenderState( D3DRS_CULLMODE, &dwCullMode ); GetEtDevice()->GetRenderState( D3DRS_ZENABLE, &dwZEnable ); GetEtDevice()->SetRenderState( D3DRS_ZENABLE, FALSE ); GetEtDevice()->SetRenderState( D3DRS_LIGHTING, FALSE ); GetEtDevice()->SetRenderState( D3DRS_CULLMODE, D3DCULL_NONE ); D3DXMATRIX mat, matScale; mat = m_WorldMat; EtCameraHandle hCamera = CEtCamera::GetActiveCamera(); D3DXMatrixScaling( &matScale, m_fScale, m_fScale, m_fScale ); D3DXMatrixMultiply( &mat, &matScale, &mat ); GetEtDevice()->SetWorldTransform( &mat ); GetEtDevice()->SetViewTransform( hCamera->GetViewMat() ); GetEtDevice()->SetProjTransform( hCamera->GetProjMat() ); GetEtDevice()->SetFVF( D3DFVF_XYZ | D3DFVF_DIFFUSE ); GetEtDevice()->SetVertexShader( NULL ); GetEtDevice()->SetPixelShader( NULL ); for( int i=0; i<4; i++ ) GetEtDevice()->SetTexture( 0, NULL ); for( DWORD i=0; i<3; i++ ) { GetEtDevice()->DrawPrimitiveUP( PT_TRIANGLEFAN, m_nPrimitiveCount[i], m_pAxis[i], sizeof(VertexFormat) ); GetEtDevice()->DrawPrimitiveUP( PT_TRIANGLEFAN, m_nPrimitiveCount[i], m_pAxisBack[i], sizeof(VertexFormat) ); if( m_nSelectAxis == i ) { DWORD dwAlphaBlend; DWORD dwBlendOP, dwSrcBlend, dwDestBlend; GetEtDevice()->GetRenderState( D3DRS_ALPHABLENDENABLE, &dwAlphaBlend ); GetEtDevice()->GetRenderState( D3DRS_BLENDOP, &dwBlendOP ); GetEtDevice()->GetRenderState( D3DRS_SRCBLEND, &dwSrcBlend ); GetEtDevice()->GetRenderState( D3DRS_DESTBLEND, &dwDestBlend ); GetEtDevice()->SetRenderState( D3DRS_ALPHABLENDENABLE, TRUE ); GetEtDevice()->SetRenderState( D3DRS_BLENDOP, D3DBLENDOP_ADD ); GetEtDevice()->SetRenderState( D3DRS_SRCBLEND, D3DBLEND_SRCALPHA ); GetEtDevice()->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA ); GetEtDevice()->DrawPrimitiveUP( PT_TRIANGLEFAN, m_nPrimitiveCount[i], m_pSelect[i], sizeof(VertexFormat) ); GetEtDevice()->SetRenderState( D3DRS_ALPHABLENDENABLE, dwAlphaBlend ); GetEtDevice()->SetRenderState( D3DRS_BLENDOP, dwBlendOP ); GetEtDevice()->SetRenderState( D3DRS_SRCBLEND, dwSrcBlend ); GetEtDevice()->SetRenderState( D3DRS_DESTBLEND, dwDestBlend ); } } VertexFormat vPos[2]; vPos[0].vPos = EtVector3( 0.f, 0.f, 0.f ); vPos[1].vPos = EtVector3( s_fAxisPos, 0, 0 ); vPos[0].dwColor = vPos[1].dwColor = ( m_nSelectAxis == 0 ) ? 0xFFFFFF20 : 0xFFFF0000; GetEtDevice()->DrawPrimitiveUP( PT_LINELIST, 2, &vPos[0], sizeof(VertexFormat) ); vPos[0].vPos = EtVector3( 0.f, 0.f, 0.f ); vPos[1].vPos = EtVector3( 0, s_fAxisPos, 0 ); vPos[0].dwColor = vPos[1].dwColor = ( m_nSelectAxis == 1 ) ? 0xFFFFFF20 : 0xFF00FF00; GetEtDevice()->DrawPrimitiveUP( PT_LINELIST, 2, vPos, sizeof(VertexFormat) ); vPos[0].vPos = EtVector3( 0.f, 0.f, 0.f ); vPos[1].vPos = EtVector3( 0.f, 0.f, s_fAxisPos ); vPos[0].dwColor = vPos[1].dwColor = ( m_nSelectAxis == 2 ) ? 0xFFFFFF20 : 0xFF0000FF; GetEtDevice()->DrawPrimitiveUP( PT_LINELIST, 2, vPos, sizeof(VertexFormat) ); GetEtDevice()->SetRenderState( D3DRS_LIGHTING, dwLightFlag ); GetEtDevice()->SetRenderState( D3DRS_CULLMODE, dwCullMode ); GetEtDevice()->SetRenderState( D3DRS_ZENABLE, dwZEnable ); } int CAxisRenderObject::CreateCone( VertexFormat **pVertex, DWORD dwColor, float fRadius, float fLength, int nSegment, int nAxis, float fAxisPos ) { *pVertex = new VertexFormat[(nSegment+1) * 2]; EtVector3 vPos; switch( nAxis ) { case 0: vPos = EtVector3( fAxisPos + fLength, 0, 0 ); break; case 1: vPos = EtVector3( 0, fAxisPos + fLength, 0 ); break; case 2: vPos = EtVector3( 0, 0, fAxisPos + fLength ); break; } if( nAxis > 2 ) (*pVertex)[0].vPos = -vPos; else (*pVertex)[0].vPos = vPos; (*pVertex)[0].dwColor = dwColor; int nOffset = 360.0 / ( nSegment - 1 ); for( int i=0; i 2 ) (*pVertex)[1+i].vPos = -vPos; else (*pVertex)[1+i].vPos = vPos; (*pVertex)[1+i].dwColor = dwColor; } return ( nSegment - 1 ); } int CAxisRenderObject::CheckAxis( EtVector3 &vOrig, EtVector3 &vDir ) { if( m_pProp == NULL ) return -1; SOBB Box; float fDistX, fDistY, fDistZ; m_nSelectAxis = -1; EtVector3 vPos; vPos = ((CTEtWorldProp*)m_pProp)->GetMatEx()->m_vPosition; float fLength = s_fAxisLength - s_fAxisPos; Box.Center = vPos; Box.Center += ((CTEtWorldProp*)m_pProp)->GetMatEx()->m_vXAxis * ( ( fLength + ( s_fAxisPos / 2.f ) ) * m_fScale ); Box.Axis[0] = ((CTEtWorldProp*)m_pProp)->GetMatEx()->m_vXAxis; Box.Axis[1] = ((CTEtWorldProp*)m_pProp)->GetMatEx()->m_vYAxis; Box.Axis[2] = ((CTEtWorldProp*)m_pProp)->GetMatEx()->m_vZAxis; Box.Extent[0] = ( ( s_fAxisPos / 2.f ) * m_fScale ); Box.Extent[1] = ( s_fAxisRadius * m_fScale ); Box.Extent[2] = ( s_fAxisRadius * m_fScale ); if( TestLineToOBB( vOrig, vDir, Box ) == true ) { m_nSelectAxis = 0; fDistX = EtVec3Length( &EtVector3( Box.Center - CRenderBase::GetInstance().GetLastUpdateCamera()->m_vPosition ) ); } Box.Center = vPos; Box.Center += ((CTEtWorldProp*)m_pProp)->GetMatEx()->m_vYAxis * ( ( fLength + ( s_fAxisPos / 2.f ) ) * m_fScale ); Box.Extent[0] = ( s_fAxisRadius * m_fScale ); Box.Extent[1] = ( ( s_fAxisPos / 2.f ) * m_fScale ) / 2.f; Box.Extent[2] = ( s_fAxisRadius * m_fScale ); if( TestLineToOBB( vOrig, vDir, Box ) == true ) { fDistY = EtVec3Length( &EtVector3( Box.Center - CRenderBase::GetInstance().GetLastUpdateCamera()->m_vPosition ) ); if( m_nSelectAxis == -1 ) m_nSelectAxis = 1; else if( m_nSelectAxis == 0 && fDistY < fDistX ) m_nSelectAxis = 1; } Box.Center = vPos; Box.Center += ((CTEtWorldProp*)m_pProp)->GetMatEx()->m_vZAxis * ( ( fLength + ( s_fAxisPos / 2.f ) ) * m_fScale ); Box.Extent[0] = ( s_fAxisRadius * m_fScale ); Box.Extent[1] = ( s_fAxisRadius * m_fScale ); Box.Extent[2] = ( ( s_fAxisPos / 2.f ) * m_fScale ) / 2.f; if( TestLineToOBB( vOrig, vDir, Box ) == true ) { fDistZ = EtVec3Length( &EtVector3( Box.Center - CRenderBase::GetInstance().GetLastUpdateCamera()->m_vPosition ) ); if( m_nSelectAxis == -1 ) m_nSelectAxis = 2; else if( m_nSelectAxis == 0 && fDistZ < fDistX ) m_nSelectAxis = 2; else if( m_nSelectAxis == 1 && fDistZ < fDistY ) m_nSelectAxis = 2; } // Àüü Check SAABox ABox; float fDist; ((CTEtWorldProp*)m_pProp)->GetBoundingBox( ABox ); if( m_nSelectAxis == -1 ) { if( TestLineToBox( vOrig, vDir, ABox, fDist ) == true ) { m_nSelectAxis = 3; } } if( m_nSelectAxis == -1 ) { CGlobalValue::GetInstance().m_bControlAxis = false; CGlobalValue::GetInstance().m_nSelectAxis = -1; } else { CGlobalValue::GetInstance().m_bControlAxis = true; CGlobalValue::GetInstance().m_nSelectAxis = m_nSelectAxis; } return m_nSelectAxis; } void CAxisRenderObject::MoveAxis( int nX, int nY, float fSpeed ) { if( !m_pProp ) return; EtMatrix matView = *(*CRenderBase::GetInstance().GetLastUpdateCamera()); EtVector3 vVec, vAxis; EtVector3 *pPos = m_pProp->GetPosition(); *m_pProp->GetPrePosition() = *pPos; // ¼öÁ¤ // UnDo¸¦ À§Çؼ­ ÀúÀåÇÏ´Â À§Ä¡°ªÀÌ GetPosiotion() ÀÌ´Ù. ±×·¯³ª Undo¸¦ À§Çؼ­ ÀúÀåÇÏ´Â À§Ä¡º¤ÅͰªÀÌ // ÀÌ¹Ì ¸¶¿ì½º ¿òÁ÷ÀÓÀ» °è»êÇÏ°í ³­ µÚÀÇ À§Ä¡°ªÀÌ Àû¿ëÀÌ µÈ´Ù. ±×·¡¼­ ±âÁ¸ÀÇ °íÀ¯ À§Ä¡°ªÀ» ÀúÀåÇϱâ À§ÇØ // PrePositionÀ» Çϳª ¸¸µé¾î¼­ ¿À¸®Áö³Î À§Ä¡°ªÀ» ÀúÀåÇØµÎ°í Undo¸¦ À§ÇÑ º¤ÅͰªÀ» ³Ö¾îÁÙ¶§ PrePositionÀ» ÀÌ¿ëÇÑ´Ù. EtVector3 vAxisZ, vAxisY, vResult; float fDot; switch( m_nSelectAxis ) { case 0: // XÃà vAxis = CRenderBase::GetInstance().GetLastUpdateCamera()->m_vXAxis; EtVec3Normalize( &vAxis, &vAxis ); vAxis.y = 0.f; *pPos += ( vAxis * (float)nX * fSpeed ); vAxisZ = CRenderBase::GetInstance().GetLastUpdateCamera()->m_vZAxis; vAxisY = CRenderBase::GetInstance().GetLastUpdateCamera()->m_vYAxis; fDot = EtVec3Dot( &CRenderBase::GetInstance().GetLastUpdateCamera()->m_vZAxis, &EtVector3( 0.0f, -1.0f, 0.0f ) ); vResult = vAxisZ * (1.0f - fDot) + vAxisY * fDot; EtVec3Normalize(&vResult, &vResult); vResult.y = 0.f; *pPos += ( vResult * (float)-nY * fSpeed ); break; case 1: // YÃà vAxis = CRenderBase::GetInstance().GetLastUpdateCamera()->m_vYAxis; EtVec3Normalize( &vAxis, &vAxis ); vAxis.x = vAxis.z = 0.f; *pPos += ( vAxis * (float)-nY * fSpeed ); break; case 2: // ZÃà vAxis = CRenderBase::GetInstance().GetLastUpdateCamera()->m_vXAxis; EtVec3Normalize( &vAxis, &vAxis ); *pPos += ( vAxis * (float)nX * fSpeed ); vAxis = CRenderBase::GetInstance().GetLastUpdateCamera()->m_vYAxis; *pPos += ( vAxis * (float)-nY * fSpeed ); break; case 3: { vAxis = CRenderBase::GetInstance().GetLastUpdateCamera()->m_vXAxis; *pPos += ( vAxis * (float)nX * fSpeed ); vAxis = CRenderBase::GetInstance().GetLastUpdateCamera()->m_vYAxis; *pPos += ( vAxis * (float)-nY * fSpeed ); } break; } ((CTEtWorldProp*)m_pProp)->UpdateMatrixEx(); }