#pragma once void GenerateBoxCollisionMesh( CEtMeshStream &MeshStream, SCollisionBox &Box, DWORD dwColor = 0xffffffff ); void GenerateCapsuleCollisionMesh( CEtMeshStream &MeshStream, SCollisionCapsule &Capsule, DWORD dwColor = 0xffffffff ); void GenerateSphereCollisionMesh( CEtMeshStream &MeshStream, SCollisionSphere &Sphere, DWORD dwColor = 0xffffffff ); void GenerateTriangleListCollisionMesh( CEtMeshStream &MeshStream, SCollisionTriangleList &TriangleList, EtMatrix &WorldMat, DWORD dwColor = 0xffffffff );