#pragma once #include "EtPostProcessFilter.h" class CEtTransitionFilter : public CEtPostProcessFilter { public: CEtTransitionFilter(); virtual ~CEtTransitionFilter(); virtual void Clear(); protected: int m_nBackBufferIndex; bool m_bCaptured; float m_fElapsedTime; public: void Capture() {m_bCaptured = true;} virtual void Initialize(); virtual void Render( float fElapsedTime ); };