#include "StdAfx.h" #include "EtEngine.h" #include "EtObject.h" #include "EtTerrainArea.h" #include "PerfCheck.h" #ifdef _DEBUG #define new DEBUG_NEW #endif CEtEngine g_EtEngine; float g_fElapsedTime = 0.0f; float g_fTotalElapsedTime = 0.0f; CEtEngine::CEtEngine() { } CEtEngine::~CEtEngine() { } void CEtEngine::Initialize( CMultiRoom *pRoom ) { char szCurDir[ _MAX_PATH ]; GetCurrentDirectoryA( _MAX_PATH, szCurDir ); CEtResourceMng::GetInstance().AddResourcePath( szCurDir ); } void CEtEngine::Finalize( CMultiRoom *pRoom ) { CEtObject::DeleteAllObject( pRoom ); CEtTerrainArea::DeleteAllObject( pRoom ); }