#include "StdAfx.h" #include "EtSubMesh.h" #include "EtAni.h" CEtSubMesh::CEtSubMesh(void) { } CEtSubMesh::~CEtSubMesh(void) { } void CEtSubMesh::LoadSubMesh( CStream *pStream ) { int i; SSubMeshHeader SubMeshHeader; pStream->Read( &SubMeshHeader, sizeof( SSubMeshHeader ) ); pStream->Seek( SUBMESH_HEADER_RESERVED, SEEK_CUR ); pStream->Seek( sizeof( WORD ) * SubMeshHeader.nFaceBufferSize, SEEK_CUR ); pStream->Seek( sizeof( float ) * 3 * SubMeshHeader.nVertexCount, SEEK_CUR ); pStream->Seek( sizeof( float ) * 3 * SubMeshHeader.nVertexCount, SEEK_CUR ); for( i = 0; i < SubMeshHeader.nTextureChannel; i++ ) { pStream->Seek( sizeof( float ) * 2 * SubMeshHeader.nVertexCount, SEEK_CUR ); } if( SubMeshHeader.bUseVertexColor ) { pStream->Seek( sizeof( DWORD ) * SubMeshHeader.nVertexCount, SEEK_CUR ); } if( SubMeshHeader.bUsePhysique ) { pStream->Seek( sizeof( short ) * 4 * SubMeshHeader.nVertexCount, SEEK_CUR ); pStream->Seek( sizeof( float ) * 4 * SubMeshHeader.nVertexCount, SEEK_CUR ); int nBoneCount; pStream->Read( &nBoneCount, sizeof( int ) ); pStream->Seek( 256 * nBoneCount, SEEK_CUR ); } }