// stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, but // are changed infrequently // #pragma once #ifndef _WIN32_WINNT // Allow use of features specific to Windows XP or later. #define _WIN32_WINNT 0x0501 // Change this to the appropriate value to target other versions of Windows. #endif #define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers // TODO: reference additional headers your program requires here #include #include #include #include #include #include #include #include #include #include #include using namespace std; #if defined(_DEBUG) || defined(_RDEBUG) #ifndef D3D_DEBUG_INFO #define D3D_DEBUG_INFO #endif #endif #include #include #include "../DNDefine.h" //#define USE_FMOD_DLL // ÇÁ·ÎÁ§Æ® ¼Ó¼º¿¡´Ù µðÆÄÀÎ °É¾îµÎ¾úÀ¸´Ï ¼Ò½º¿¡¼­ µû·Î ÇÒÇÊ¿ä ¾ø½À´Ï´Ù. ¿ì¼± ¾ÈÁ¤È­µÇ±â Àü±îÁö ¸±¸®Áî¿¡¼± ReleaseUseDLL ºôµå¼³Á¤À» »ç¿ëÇϼſä. #if defined(USE_FMOD_DLL) #include "fmod.hpp" #include "fmod_errors.h" #pragma comment(lib,"fmodex_vc.lib") #else // #if defined(USE_FMOD_DLL) #pragma comment(lib, "msacm32") #endif // #if defined(USE_FMOD_DLL) #include "EternityEngine.h" #include "EtResourceMng.h"