#pragma once //#include "MessageListener.h" // //class CClientTcpSession : public MessageListener //{ //public: // CClientTcpSession(); // virtual ~CClientTcpSession(); // //protected: // //public: // virtual void OnConnectTcp() {} // virtual void OnDisconnectTcp( bool bValidDisconnect ) {} //// virtual void OnDispatchMessage( int nMainCmd, int nSubCmd, char *pData, int nSize ) {} //};