namespace DNQuest.Executions { partial class Exe_Recompense_View { /// /// 필수 디자이너 변수입니다. /// private System.ComponentModel.IContainer components = null; /// /// 사용 중인 모든 리소스를 정리합니다. /// /// 관리되는 리소스를 삭제해야 하면 true이고, 그렇지 않으면 false입니다. protected override void Dispose(bool disposing) { if (disposing && (components != null)) { components.Dispose(); } base.Dispose(disposing); } #region 구성 요소 디자이너에서 생성한 코드 /// /// 디자이너 지원에 필요한 메서드입니다. /// 이 메서드의 내용을 코드 편집기로 수정하지 마십시오. /// private void InitializeComponent() { this.label_No = new System.Windows.Forms.Label(); this.label1 = new System.Windows.Forms.Label(); this.textBox_Index = new System.Windows.Forms.TextBox(); this.txtRewardSorcerer = new System.Windows.Forms.TextBox(); this.txtRewardCleric = new System.Windows.Forms.TextBox(); this.txtRewardArcher = new System.Windows.Forms.TextBox(); this.txtRewardWarrior = new System.Windows.Forms.TextBox(); this.label5 = new System.Windows.Forms.Label(); this.label4 = new System.Windows.Forms.Label(); this.label3 = new System.Windows.Forms.Label(); this.label2 = new System.Windows.Forms.Label(); this.txtRewardArcademic = new System.Windows.Forms.TextBox(); this.label6 = new System.Windows.Forms.Label(); this.txtRewardKally = new System.Windows.Forms.TextBox(); this.label7 = new System.Windows.Forms.Label(); this.label8 = new System.Windows.Forms.Label(); this.txtRewardAssassin = new System.Windows.Forms.TextBox(); this.SuspendLayout(); // // label_No // this.label_No.AutoSize = true; this.label_No.Location = new System.Drawing.Point(3, 10); this.label_No.Name = "label_No"; this.label_No.Size = new System.Drawing.Size(11, 12); this.label_No.TabIndex = 25; this.label_No.Text = "0"; // // label1 // this.label1.AutoSize = true; this.label1.Location = new System.Drawing.Point(19, 10); this.label1.Name = "label1"; this.label1.Size = new System.Drawing.Size(217, 12); this.label1.TabIndex = 26; this.label1.Text = "(보여주기용)보상창 출력 - 보상 인덱스"; // // textBox_Index // this.textBox_Index.Location = new System.Drawing.Point(233, 5); this.textBox_Index.Name = "textBox_Index"; this.textBox_Index.Size = new System.Drawing.Size(70, 21); this.textBox_Index.TabIndex = 27; // // txtRewardSorcerer // this.txtRewardSorcerer.Location = new System.Drawing.Point(626, 5); this.txtRewardSorcerer.Name = "txtRewardSorcerer"; this.txtRewardSorcerer.Size = new System.Drawing.Size(56, 21); this.txtRewardSorcerer.TabIndex = 46; // // txtRewardCleric // this.txtRewardCleric.Location = new System.Drawing.Point(535, 5); this.txtRewardCleric.Name = "txtRewardCleric"; this.txtRewardCleric.Size = new System.Drawing.Size(56, 21); this.txtRewardCleric.TabIndex = 45; // // txtRewardArcher // this.txtRewardArcher.Location = new System.Drawing.Point(431, 5); this.txtRewardArcher.Name = "txtRewardArcher"; this.txtRewardArcher.Size = new System.Drawing.Size(56, 21); this.txtRewardArcher.TabIndex = 44; // // txtRewardWarrior // this.txtRewardWarrior.Location = new System.Drawing.Point(352, 5); this.txtRewardWarrior.Name = "txtRewardWarrior"; this.txtRewardWarrior.Size = new System.Drawing.Size(56, 21); this.txtRewardWarrior.TabIndex = 43; // // label5 // this.label5.AutoSize = true; this.label5.Location = new System.Drawing.Point(485, 10); this.label5.Name = "label5"; this.label5.Size = new System.Drawing.Size(53, 12); this.label5.TabIndex = 42; this.label5.Text = "소서리스"; // // label4 // this.label4.AutoSize = true; this.label4.Location = new System.Drawing.Point(589, 10); this.label4.Name = "label4"; this.label4.Size = new System.Drawing.Size(41, 12); this.label4.TabIndex = 41; this.label4.Text = "클레릭"; // // label3 // this.label3.AutoSize = true; this.label3.Location = new System.Drawing.Point(406, 10); this.label3.Name = "label3"; this.label3.Size = new System.Drawing.Size(29, 12); this.label3.TabIndex = 40; this.label3.Text = "아처"; // // label2 // this.label2.AutoSize = true; this.label2.Location = new System.Drawing.Point(304, 10); this.label2.Name = "label2"; this.label2.Size = new System.Drawing.Size(51, 12); this.label2.TabIndex = 39; this.label2.Text = "| 워리어"; // // txtRewardArcademic // this.txtRewardArcademic.Location = new System.Drawing.Point(730, 5); this.txtRewardArcademic.Name = "txtRewardArcademic"; this.txtRewardArcademic.Size = new System.Drawing.Size(56, 21); this.txtRewardArcademic.TabIndex = 48; // // label6 // this.label6.AutoSize = true; this.label6.Location = new System.Drawing.Point(681, 10); this.label6.Name = "label6"; this.label6.Size = new System.Drawing.Size(53, 12); this.label6.TabIndex = 47; this.label6.Text = "아카데믹"; // // txtRewardKally // this.txtRewardKally.Location = new System.Drawing.Point(812, 5); this.txtRewardKally.Name = "txtRewardKally"; this.txtRewardKally.Size = new System.Drawing.Size(56, 21); this.txtRewardKally.TabIndex = 54; // // label7 // this.label7.AutoSize = true; this.label7.Location = new System.Drawing.Point(785, 10); this.label7.Name = "label7"; this.label7.Size = new System.Drawing.Size(29, 12); this.label7.TabIndex = 53; this.label7.Text = "칼리"; // // label8 // this.label8.AutoSize = true; this.label8.Location = new System.Drawing.Point(868, 10); this.label8.Name = "label8"; this.label8.Size = new System.Drawing.Size(41, 12); this.label8.TabIndex = 55; this.label8.Text = "어쌔신"; // // txtRewardAssassin // this.txtRewardAssassin.Location = new System.Drawing.Point(909, 5); this.txtRewardAssassin.Name = "txtRewardAssassin"; this.txtRewardAssassin.Size = new System.Drawing.Size(56, 21); this.txtRewardAssassin.TabIndex = 56; // // Exe_Recompense_View // this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 12F); this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; this.Controls.Add(this.txtRewardAssassin); this.Controls.Add(this.label8); this.Controls.Add(this.txtRewardKally); this.Controls.Add(this.label7); this.Controls.Add(this.txtRewardArcademic); this.Controls.Add(this.label6); this.Controls.Add(this.txtRewardSorcerer); this.Controls.Add(this.txtRewardCleric); this.Controls.Add(this.txtRewardArcher); this.Controls.Add(this.txtRewardWarrior); this.Controls.Add(this.label5); this.Controls.Add(this.label4); this.Controls.Add(this.label3); this.Controls.Add(this.label2); this.Controls.Add(this.textBox_Index); this.Controls.Add(this.label1); this.Controls.Add(this.label_No); this.Name = "Exe_Recompense_View"; this.Size = new System.Drawing.Size(970, 31); this.Leave += new System.EventHandler(this.Exe_Recompense_View_Leave); this.ResumeLayout(false); this.PerformLayout(); } #endregion public System.Windows.Forms.Label label_No; private System.Windows.Forms.Label label1; public System.Windows.Forms.TextBox textBox_Index; private System.Windows.Forms.Label label5; private System.Windows.Forms.Label label4; private System.Windows.Forms.Label label3; private System.Windows.Forms.Label label2; public System.Windows.Forms.TextBox txtRewardSorcerer; public System.Windows.Forms.TextBox txtRewardCleric; public System.Windows.Forms.TextBox txtRewardArcher; public System.Windows.Forms.TextBox txtRewardWarrior; public System.Windows.Forms.TextBox txtRewardArcademic; private System.Windows.Forms.Label label6; public System.Windows.Forms.TextBox txtRewardKally; private System.Windows.Forms.Label label7; private System.Windows.Forms.Label label8; public System.Windows.Forms.TextBox txtRewardAssassin; } }