using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Text; using System.Windows.Forms; namespace DNQuest.Executions { public partial class Exe_Recompense_View : UserControl { public Exe_Recompense_View() { InitializeComponent(); } public void Set_Value(string p_index) { textBox_Index.Text = p_index; } private void Exe_Recompense_View_Leave(object sender, EventArgs e) { if (textBox_Index.Text.Trim().Length < 1) { if (txtRewardArcher.Text.Length < 1 || txtRewardCleric.Text.Length < 1 || this.txtRewardSorcerer.Text.Length < 1 || this.txtRewardWarrior.Text.Length < 1 || this.txtRewardKally.Text.Length < 1 || this.txtRewardArcademic.Text.Length < 1 || this.txtRewardAssassin.Text.Length < 1) { MessageBox.Show("기본 값이 없을 경우, 각 클래스 별 모든 값이 존재해야합니다."); this.txtRewardWarrior.Focus(); return; } } } } }