#include "StdAfx.h" #include "DnCutSceneWorldGrid.h" #include "DnCutSceneWorldSector.h" #include "DnCutSceneWorld.h" #ifdef _DEBUG #define new new(_NORMAL_BLOCK,__FILE__,__LINE__) #endif CDnCutSceneWorldGrid::CDnCutSceneWorldGrid( CEtWorld* pWorld ) : CEtWorldGrid( pWorld ) { } CDnCutSceneWorldGrid::~CDnCutSceneWorldGrid(void) { } CEtWorldSector* CDnCutSceneWorldGrid::AllocSector( void ) { CDnCutSceneWorldSector* pNewSector = new CDnCutSceneWorldSector; pNewSector->SetResPathFinder( static_cast(m_pWorld)->GetResPathFinder() ); return pNewSector; }