#include "NMManager.h" #include "NMPlayFeedManager.h" BOOL NMPlayFeedManager::WritePlayLog( IN UINT32 uFeedCategory, IN UINT32 uFeedTypeNo, IN LPCTSTR szPlayLog ) { CNMPlayFeedWritePlayLogFunc func( uFeedCategory, uFeedTypeNo, szPlayLog ); return CNMManager::GetInstance().CallNMFunc( &func ); } BOOL NMPlayFeedManager::PublishPlayFeed ( IN UINT32 uLogType, IN UINT32 uFeedCategory, IN UINT32 uFeedTypeNo, IN LPCTSTR szPlayLog ) { CNMPlayFeedPublishPlayFeedFunc func( uLogType, uFeedCategory, uFeedTypeNo, szPlayLog ); return CNMManager::GetInstance().CallNMFunc( &func ); }