#include "StdAfx.h" #include "DnBoneCrushBlow.h" #include "DnSkill.h" #if !defined( USE_BOOST_MEMPOOL ) #ifdef _DEBUG #define new new(_NORMAL_BLOCK,__FILE__,__LINE__) #endif #endif // #if !defined( USE_BOOST_MEMPOOL ) CDnBoneCrushBlow::CDnBoneCrushBlow( DnActorHandle hActor, const char* szValue ) : CDnBlow( hActor ) { m_StateBlow.emBlowIndex = STATE_BLOW::BLOW_161; SetValue( szValue ); m_nAddDamage = atoi( szValue ); m_bOnDamaged = false; #ifdef _GAMESERVER AddCallBackType( SB_ONCALCDAMAGE ); #endif } CDnBoneCrushBlow::~CDnBoneCrushBlow(void) { } void CDnBoneCrushBlow::OnBegin( LOCAL_TIME LocalTime, float fDelta ) { __super::OnBegin(LocalTime, fDelta); } void CDnBoneCrushBlow::Process( LOCAL_TIME LocalTime, float fDelta ) { __super::Process(LocalTime, fDelta); #if defined(_GAMESERVER) #if defined(PRE_FIX_61382) DnActorHandle hActor = CDnActor::GetOwnerActorHandle(m_hActor); //#30953 1Ÿ 2ų »óȲ ¸·À½. - ¾×ÅͰ¡ Á×¾úÀ¸¸é µ¥¹ÌÁö ó¸® ¾ÈµÇµµ·Ï.. if (m_bOnDamaged && hActor && !hActor->IsDie()) { m_hActor->RequestDamageFromStateBlow(GetMySmartPtr(), m_nAddDamage); m_bOnDamaged = false; // Á×¾ú³ª üũ if( hActor->IsDie() ) hActor->Die( m_ParentSkillInfo.hSkillUser ); OutputDebug("%s Damage :: %d\n", __FUNCTION__, m_nAddDamage); } #else //#30953 1Ÿ 2ų »óȲ ¸·À½. - ¾×ÅͰ¡ Á×¾úÀ¸¸é µ¥¹ÌÁö ó¸® ¾ÈµÇµµ·Ï.. if (m_bOnDamaged && m_hActor && !m_hActor->IsDie()) { m_hActor->RequestDamageFromStateBlow(GetMySmartPtr(), m_nAddDamage); m_bOnDamaged = false; // Á×¾ú³ª üũ if( m_hActor->GetHP() <= 0.f ) m_hActor->Die( m_ParentSkillInfo.hSkillUser ); OutputDebug("%s Damage :: %d\n", __FUNCTION__, m_nAddDamage); } #endif // PRE_FIX_61382 #endif // _GAMESERVER } void CDnBoneCrushBlow::OnEnd( LOCAL_TIME LocalTime, float fDelta ) { __super::OnEnd(LocalTime, fDelta); } #if defined(_GAMESERVER) float CDnBoneCrushBlow::OnCalcDamage( float fOriginalDamage, CDnDamageBase::SHitParam& HitParam ) { //¿©±â µé¾î ¿À¸é ¸ÂÀº°Å.. Ç÷¡±× ¼³Á¤ ÇØ³õ°í.. Process¿¡¼­ Ãß°¡ µ¥¹ÌÁö ¿äûÇÏ°í ¸®¼Â.. m_bOnDamaged = true; return 0.0f; } #endif // _GAMESERVER #if defined(PRE_ADD_PREFIX_SYSTE_RENEW) void CDnBoneCrushBlow::AddStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue) { char szBuff[128] = {0, }; //ÇÊ¿äÇÑ °ª º¯¼ö int iValue[2]; ////////////////////////////////////////////////////////////////////////// //ù¹øÂ° °ª iValue[0] = atoi( szOrigValue ); ////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////// //µÎ¹øÂ° iValue[1] = atoi( szAddValue ); ////////////////////////////////////////////////////////////////////////// //µÎ °ªÀ» ´õÇÑ´Ù. int iResultValue = iValue[0] + iValue[1]; sprintf_s(szBuff, "%d", iResultValue); szNewValue = szBuff; } void CDnBoneCrushBlow::RemoveStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue) { char szBuff[128] = {0, }; //ÇÊ¿äÇÑ °ª º¯¼ö int iValue[2]; ////////////////////////////////////////////////////////////////////////// //ù¹øÂ° °ª iValue[0] = atoi( szOrigValue ); ////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////// //µÎ¹øÂ° iValue[1] = atoi( szAddValue ); ////////////////////////////////////////////////////////////////////////// //µÎ °ªÀ» ´õÇÑ´Ù. int iResultValue = iValue[0] - iValue[1]; sprintf_s(szBuff, "%d", iResultValue); szNewValue = szBuff; } #endif // PRE_ADD_PREFIX_SYSTE_RENEW