#include "StdAfx.h" #include "DnCoolTimeChangeBlow.h" #if defined( _GAMESERVER ) #include "DnPlayerActor.h" #endif // #if defined( _GAMESERVER ) #if !defined( USE_BOOST_MEMPOOL ) #ifdef _DEBUG #define new new(_NORMAL_BLOCK,__FILE__,__LINE__) #endif #endif // #if !defined( USE_BOOST_MEMPOOL ) CDnCoolTimeChangeBlow::CDnCoolTimeChangeBlow( DnActorHandle hActor, const char* szValue ) : CDnBlow( hActor ) { m_StateBlow.emBlowIndex = STATE_BLOW::BLOW_171; SetValue( szValue ); m_nSkillType = -1; m_fCoolTimeRate = 1.0f; std::string str = szValue;//"½ºÅ³Å¸ÀÔ(¾×Ƽºê/ÆÐ½Ãºê);ÄðŸÀÓºñÀ²"; std::vector tokens; std::string delimiters = ";"; //1. »óÅÂÈ¿°ú À妽º ¸®½ºÆ®¿Í Àû¿ë ·¹º§ ±¸ºÐ TokenizeA(str, tokens, delimiters); if (2 == tokens.size()) { m_nSkillType = atoi( tokens[0].c_str() ); m_fCoolTimeRate = (float)atof( tokens[1].c_str() ); } else OutputDebug("%s Invalid value!!!\n", __FUNCTION__); } CDnCoolTimeChangeBlow::~CDnCoolTimeChangeBlow(void) { if (!m_OrigSkillCoolTimeAdjustValues.empty()) ResetCoolTime(); } void CDnCoolTimeChangeBlow::OnBegin(LOCAL_TIME LocalTime, float fDelta ) { __super::OnBegin(LocalTime, fDelta); OutputDebug( "CDnCoolTimeChangeBlow::OnBegin\n"); DNVector(DnSkillHandle) vlSkillList; m_hActor->FindSkillBySkillType((CDnSkill::SkillTypeEnum)m_nSkillType, vlSkillList); if (vlSkillList.empty()) return; int nCount = (int)vlSkillList.size(); for (int i = 0; i < nCount; ++i) { DnSkillHandle hSkill = vlSkillList.at(i); if (!hSkill) continue; //±âÁ¸ ½ºÅ³µéÀÇ Adjust°ªÀ» ÀúÀå ÇØ ³õ°í... int nSkillID = hSkill->GetClassID(); float fOrigCoolTimeAdjustValue = hSkill->GetCoolTimeAdjustValue(); m_OrigSkillCoolTimeAdjustValues.insert(std::map::value_type(nSkillID, fOrigCoolTimeAdjustValue)); //½ºÅ³ ÄðŸÀÓ ºñÀ² º¯°æ. hSkill->SetCoolTimeAdjustValue(m_fCoolTimeRate); } } void CDnCoolTimeChangeBlow::Process( LOCAL_TIME LocalTime, float fDelta ) { __super::Process( LocalTime, fDelta ); } void CDnCoolTimeChangeBlow::OnEnd( LOCAL_TIME LocalTime, float fDelta ) { __super::OnEnd(LocalTime, fDelta); OutputDebug( "CDnCoolTimeChangeBlow::OnEnd\n"); ResetCoolTime(); return; } void CDnCoolTimeChangeBlow::ResetCoolTime() { DNVector(DnSkillHandle) vlSkillList; m_hActor->FindSkillBySkillType((CDnSkill::SkillTypeEnum)m_nSkillType, vlSkillList); if (vlSkillList.empty()) return; int nCount = (int)vlSkillList.size(); for (int i = 0; i < nCount; ++i) { DnSkillHandle hSkill = vlSkillList.at(i); if (!hSkill) continue; float fOrigAdjustValue = 1.0f; //½ºÅ³ÀÇ ±âº» ÄðŸÀÓ ºñÀ² °ªÀ» ã¾Æ¼­ ¿ø»óÅ·Πȸº¹ ½ÃÄÑÁØ´Ù int nSkillID = hSkill->GetClassID(); std::map::iterator iter = m_OrigSkillCoolTimeAdjustValues.find(nSkillID); if (iter != m_OrigSkillCoolTimeAdjustValues.end()) fOrigAdjustValue = iter->second; hSkill->SetCoolTimeAdjustValue(fOrigAdjustValue); } m_OrigSkillCoolTimeAdjustValues.clear(); } #if defined(PRE_ADD_PREFIX_SYSTE_RENEW) void CDnCoolTimeChangeBlow::AddStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue) { char szBuff[128] = {0, }; //ÆÄ½Ì¿¡ ÇÊ¿äÇÑ º¯¼ö ¼±¾ð std::vector vlTokens[2]; string strArgument[2]; //ÇÊ¿äÇÑ °ª º¯¼ö int nSkillType[2] = { 0, }; float fCoolTimeRate[2] = { 0.0f, }; ////////////////////////////////////////////////////////////////////////// //ù¹øÂ° ¹®ÀÚ¿­ ÆÄ½Ì. strArgument[0] = szOrigValue; TokenizeA( strArgument[0], vlTokens[0], ";" ); if( vlTokens[0].size() == 2 ) { nSkillType[0] = atoi( vlTokens[0][0].c_str() ); fCoolTimeRate[0] = (float)atof( vlTokens[0][1].c_str() ); } ////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////// //µÎ¹øÂ° ¹®ÀÚ¿­ ÆÄ½Ì strArgument[1] = szAddValue; TokenizeA( strArgument[1], vlTokens[1], ";" ); if( vlTokens[1].size() == 2 ) { nSkillType[1] = atoi( vlTokens[1][0].c_str() ); fCoolTimeRate[1] = (float)atof( vlTokens[1][1].c_str() ); } ////////////////////////////////////////////////////////////////////////// //µÎ °ªÀ» ´õÇÑ´Ù. int nResultSkillType = nSkillType[0]; float fResultCoolTimeRate = fCoolTimeRate[0] + fCoolTimeRate[1]; sprintf_s(szBuff, "%d;%f", nResultSkillType, fResultCoolTimeRate); szNewValue = szBuff; } void CDnCoolTimeChangeBlow::RemoveStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue) { char szBuff[128] = {0, }; //ÆÄ½Ì¿¡ ÇÊ¿äÇÑ º¯¼ö ¼±¾ð std::vector vlTokens[2]; string strArgument[2]; //ÇÊ¿äÇÑ °ª º¯¼ö int nSkillType[2] = { 0, }; float fCoolTimeRate[2] = { 0.0f, }; ////////////////////////////////////////////////////////////////////////// //ù¹øÂ° ¹®ÀÚ¿­ ÆÄ½Ì. strArgument[0] = szOrigValue; TokenizeA( strArgument[0], vlTokens[0], ";" ); if( vlTokens[0].size() == 2 ) { nSkillType[0] = atoi( vlTokens[0][0].c_str() ); fCoolTimeRate[0] = (float)atof( vlTokens[0][1].c_str() ); } ////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////// //µÎ¹øÂ° ¹®ÀÚ¿­ ÆÄ½Ì strArgument[1] = szAddValue; TokenizeA( strArgument[1], vlTokens[1], ";" ); if( vlTokens[1].size() == 2 ) { nSkillType[1] = atoi( vlTokens[1][0].c_str() ); fCoolTimeRate[1] = (float)atof( vlTokens[1][1].c_str() ); } ////////////////////////////////////////////////////////////////////////// //µÎ °ªÀ» ´õÇÑ´Ù. int nResultSkillType = nSkillType[0]; float fResultCoolTimeRate = fCoolTimeRate[0] - fCoolTimeRate[1]; sprintf_s(szBuff, "%d;%f", nResultSkillType, fResultCoolTimeRate); szNewValue = szBuff; } #endif // PRE_ADD_PREFIX_SYSTE_RENEW