#include "StdAfx.h" #include "DnDotBlow.h" #include "DnSkill.h" #ifdef _GAMESERVER #include "DnHighlanderBlow.h" #endif #if !defined( USE_BOOST_MEMPOOL ) #ifdef _DEBUG #define new new(_NORMAL_BLOCK,__FILE__,__LINE__) #endif #endif // #if !defined( USE_BOOST_MEMPOOL ) const LOCAL_TIME FIRE_DAMAGE_INTERVAL = 2000; CDnDOTBlow::CDnDOTBlow( DnActorHandle hActor, const char* szValue ) : CDnBlow( hActor ), m_IntervalChecker( hActor, GetMySmartPtr() ), m_fEffectLength( 0.0f ), m_bEffecting( false ), m_IntervalTime(0) { m_StateBlow.emBlowIndex = STATE_BLOW::BLOW_157; SetValue( szValue ); std::string str = szValue;//"damage;IntervalTime"; std::vector tokens; std::string delimiters = ";"; //1. »óÅÂÈ¿°ú À妽º ¸®½ºÆ®¿Í Àû¿ë ·¹º§ ±¸ºÐ TokenizeA(str, tokens, delimiters); if (2 == tokens.size()) { m_fValue = (float)atof( tokens[0].c_str() ); m_IntervalTime = atoi(tokens[1].c_str()); } else { m_fValue = 0.0f; m_IntervalTime = 0; } m_IntervalDamage = 0.0f; m_nDamageCount = 0; #ifndef _GAMESERVER UseTableDefinedGraphicEffect( false ); #endif } CDnDOTBlow::~CDnDOTBlow(void) { } void CDnDOTBlow::OnBegin( LOCAL_TIME LocalTime, float fDelta ) { #ifndef _GAMESERVER if( m_pEffectOutputInfo ) { // Å©·¡½¬ ³ª¼­ Ãß°¡ÇÕ´Ï´Ù.. by realgaia _ASSERT( EffectOutputInfo::OWNER_HANDLING != m_pEffectOutputInfo->iOutputType ); } #else // [2011/02/10 semozz] // µ¥¹ÌÁö°¡ ÇØ´ç ActorÀÇ ÃÖ´ë HPÀÇ %¸¦ ±ï´Â´Ù´Â ¼³Á¤À¸·Î º¯°æ. // 1. »óÅÂÈ¿°úÀÇ Àüü Áö¼Ó½Ã°£¿¡¼­ IntervalTimeÀÌ ¸î¹øÀÎÁö float nCount = m_StateBlow.fDurationTime / (m_IntervalTime * 0.001f); //µ¥¹ÌÁö Ƚ¼ö¸¦ ÀúÀå ÇØ³õ´Â´Ù. m_nDamageCount = (int)nCount; // 2. Àüü µ¥¹ÌÁö(°ø°ÝÀÚÀÇ ÃÖ´ë/ÃÖ¼Ò °ø°Ý·ÂÀÇ Áß°£°ªÀÇ n%) // ¹°¸®/¸¶¹ý °ø°ÝÀÎÁö ÆÄ¾Ç. float fTotalDamage = 0.0f; CDnDamageBase::SHitParam *pHitparam = m_hActor->GetHitParam(); switch(pHitparam->cAttackType) { case 0://¹°¸® °ø°Ý { if (m_ParentSkillInfo.hSkillUser) { float fDiff = (float)(m_ParentSkillInfo.hSkillUser->GetAttackPMax() - m_ParentSkillInfo.hSkillUser->GetAttackPMin()); fTotalDamage = (float)m_ParentSkillInfo.hSkillUser->GetAttackPMin() + (fDiff * 0.5f); } } break; case 1://¸¶¹ý °ø°Ý { if (m_ParentSkillInfo.hSkillUser) { float fDiff = (float)(m_ParentSkillInfo.hSkillUser->GetAttackMMax() - m_ParentSkillInfo.hSkillUser->GetAttackMMin()); fTotalDamage = (float)m_ParentSkillInfo.hSkillUser->GetAttackMMin() + (fDiff * 0.5f); } } break; } fTotalDamage = fTotalDamage * m_fValue; // 3. IntervalTime´ç µ¥¹ÌÁö °è»ê m_IntervalDamage = fTotalDamage / nCount; if( m_fValue == 0.0f || m_IntervalTime == 0.0f) { SetState( STATE_BLOW::STATE_END ); OutputDebug( "CDnDOTBlow::Damage or IntervalTime was wrong!!\n" ); } #endif m_IntervalChecker.OnBegin( LocalTime, static_cast(m_IntervalTime) ); #if defined(_GAMESERVER) RequestDamage(); #endif // _GAMESERVER m_bEffecting = false; m_fEffectLength = 0.0f; #if !defined(_GAMESERVER) _AttachGraphicEffect(); #endif // _GAMESERVER OutputDebug( "CDnDOTBlow::OnBegin, Value:%2.2f (HP : %d ) \n", m_fValue, m_hActor->GetHP()); } bool CDnDOTBlow::OnCustomIntervalProcess( void ) { #ifdef _GAMESERVER RequestDamage(); #else #endif return true; } void CDnDOTBlow::Process( LOCAL_TIME LocalTime, float fDelta ) { CDnBlow::Process( LocalTime, fDelta ); m_IntervalChecker.Process( LocalTime, fDelta ); } void CDnDOTBlow::OnEnd( LOCAL_TIME LocalTime, float fDelta ) { // LocalTime ÀÌ 0À¸·Î È£ÃâµÇ¸é »èÁ¦, Áßøó¸® µîÀ» À§ÇÑ °­Á¦ Á¾·áÀÓ. if( LocalTime != 0 ) m_IntervalChecker.OnEnd( LocalTime, fDelta ); #ifndef _GAMESERVER _DetachGraphicEffect(); #else //µ¥¹ÌÁö Ƚ¼ö°¡ ³²¾ÆÀÖÀ¸¸é ³²Àº µ¥¹ÌÁö Ƚ¼ö¸¸Å­ Áõ°¡ ½Ã۰í, ³²Àº µ¥¹ÌÁö Ƚ¼ö¸¦ 1·ÎÇØ¼­ µ¥¹ÌÁö È£Ãâ if (m_nDamageCount > 0 && m_hActor->IsDie() == false) { m_IntervalDamage = m_IntervalDamage * m_nDamageCount; m_nDamageCount = 1; RequestDamage(); #if defined(PRE_FIX_61382) //#48491¿¡¼­ ŸÀ̸ӷΠµ¥¹ÌÁö Àû¿ë½Ã ActorStatIntervlaManipulator¿¡¼­ DieÈ£ÃâÀÌ µÇ°í ÀÖÁö¸¸ OnEnd¿¡¼­´Â Dieó¸® ÇØ¾ßÇÔ. DnActorHandle hActor = CDnActor::GetOwnerActorHandle(m_hActor); if (hActor && hActor->IsDie()) hActor->Die(m_ParentSkillInfo.hSkillUser); #else //#48491¿¡¼­ ŸÀ̸ӷΠµ¥¹ÌÁö Àû¿ë½Ã ActorStatIntervlaManipulator¿¡¼­ DieÈ£ÃâÀÌ µÇ°í ÀÖÁö¸¸ OnEnd¿¡¼­´Â Dieó¸® ÇØ¾ßÇÔ. if (m_hActor->IsDie()) m_hActor->Die(m_ParentSkillInfo.hSkillUser); #endif // PRE_FIX_61382 } #endif OutputDebug( "CDnDOTBlow::OnEnd, (HP : %d ) \n", m_hActor->GetHP()); } #if defined(_GAMESERVER) bool CDnDOTBlow::CalcDuplicateValue( const char* szValue ) { float fValue = 0.0; std::string str = szValue;//"damage;IntervalTime"; std::vector tokens; std::string delimiters = ";"; //1. »óÅÂÈ¿°ú À妽º ¸®½ºÆ®¿Í Àû¿ë ·¹º§ ±¸ºÐ TokenizeA(str, tokens, delimiters); if (2 == tokens.size()) { fValue = (float)atof( tokens[0].c_str() ); } //½Ã°£Àº À¯Áö ÇÏ°í µ¥¹ÌÁö¸¸ Áõ°¡ ½ÃÅ´.(ÀÓ½Ã...) m_fValue += fValue; return true; } void CDnDOTBlow::RequestDamage() { //µ¥¹ÌÁö°¡ ÀÖ°í, ³²Àº Ƚ¼ö°¡ ÀÖÀ¸¸é.. if (0.0f < m_IntervalDamage && m_nDamageCount > 0) { #if defined(PRE_FIX_44884) #if defined(PRE_FIX_61382) DnActorHandle hActor = CDnActor::GetOwnerActorHandle(m_hActor); if (hActor && hActor->IsDie() == false) { m_hActor->RequestDamageFromStateBlow(GetMySmartPtr(), static_cast(m_IntervalDamage)); //#48491 ŸÀ̸ӷΠµ¥¹ÌÁö Àû¿ë½Ã ActorStatIntervlaManipulator¿¡¼­ DieÈ£ÃâÀÌ µÇ°í ÀÖÀ½. //¿©±â¼­´Â DieÈ£ÃâÀÌ ÇÊ¿ä ¾ø´Ù. //if (m_hActor->IsDie()) // m_hActor->Die(m_ParentSkillInfo.hSkillUser); } #else if (m_hActor->IsDie() == false) { m_hActor->RequestDamageFromStateBlow(GetMySmartPtr(), static_cast(m_IntervalDamage)); //#48491 ŸÀ̸ӷΠµ¥¹ÌÁö Àû¿ë½Ã ActorStatIntervlaManipulator¿¡¼­ DieÈ£ÃâÀÌ µÇ°í ÀÖÀ½. //¿©±â¼­´Â DieÈ£ÃâÀÌ ÇÊ¿ä ¾ø´Ù. //if (m_hActor->IsDie()) // m_hActor->Die(m_ParentSkillInfo.hSkillUser); } #endif // PRE_FIX_61382 #else // ÇÏÀÌ·£´õ »óÅÂÈ¿°ú°¡ ÀÖ´Â °æ¿ì Á×Áö ¾Ê¾Æ¾ß ÇÑ´Ù. float fDamage = m_IntervalDamage; if( m_hActor->IsAppliedThisStateBlow( STATE_BLOW::BLOW_143 ) ) { DNVector( DnBlowHandle ) vlhHighLanderBlow; m_hActor->GatherAppliedStateBlowByBlowIndex( STATE_BLOW::BLOW_143, vlhHighLanderBlow ); _ASSERT( 1 == (int)vlhHighLanderBlow.size() ); CDnHighlanderBlow* pHighlanderBlow = static_cast(vlhHighLanderBlow.front().GetPointer()); fDamage += pHighlanderBlow->CalcDamage( fDamage ); } DWORD dwHitterUniqueID = m_ParentSkillInfo.hSkillUser ? m_ParentSkillInfo.hSkillUser->GetUniqueID() : -1; m_hActor->SetHP( m_hActor->GetHP()-(INT64)fDamage ); m_hActor->RequestHPMPDelta( m_ParentSkillInfo.eSkillElement, -(INT64)fDamage, dwHitterUniqueID ); #endif // PRE_FIX_44884 m_nDamageCount--; } } #endif #if defined(PRE_ADD_PREFIX_SYSTE_RENEW) void CDnDOTBlow::AddStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue) { char szBuff[128] = {0, }; //ÆÄ½Ì¿¡ ÇÊ¿äÇÑ º¯¼ö ¼±¾ð std::vector vlTokens[2]; string strArgument[2]; //ÇÊ¿äÇÑ °ª º¯¼ö float fValue[2] = {0.0f, }; float fIntervalTime[2] = {0.0f, }; ////////////////////////////////////////////////////////////////////////// //ù¹øÂ° ¹®ÀÚ¿­ ÆÄ½Ì. strArgument[0] = szOrigValue; TokenizeA( strArgument[0], vlTokens[0], ";" ); if( vlTokens[0].size() == 2 ) { fValue[0] = (float)atof( vlTokens[0][0].c_str() ); fIntervalTime[0] = (float)atof( vlTokens[0][1].c_str() ); } ////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////// //µÎ¹øÂ° ¹®ÀÚ¿­ ÆÄ½Ì strArgument[1] = szAddValue; TokenizeA( strArgument[1], vlTokens[1], ";" ); if( vlTokens[1].size() == 2 ) { fValue[1] = (float)atof( vlTokens[1][0].c_str() ); fIntervalTime[1] = (float)atof( vlTokens[1][1].c_str() ); } ////////////////////////////////////////////////////////////////////////// //µÎ °ªÀ» ´õÇÑ´Ù. float fResultValue = fValue[0] + fValue[1]; float fResultIntervalTime = min(fIntervalTime[0], fIntervalTime[1]); sprintf_s(szBuff, "%f;%f", fResultValue, fResultIntervalTime); szNewValue = szBuff; } void CDnDOTBlow::RemoveStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue) { char szBuff[128] = {0, }; //ÆÄ½Ì¿¡ ÇÊ¿äÇÑ º¯¼ö ¼±¾ð std::vector vlTokens[2]; string strArgument[2]; //ÇÊ¿äÇÑ °ª º¯¼ö float fValue[2] = {0.0f, }; float fIntervalTime[2] = {0.0f, }; ////////////////////////////////////////////////////////////////////////// //ù¹øÂ° ¹®ÀÚ¿­ ÆÄ½Ì. strArgument[0] = szOrigValue; TokenizeA( strArgument[0], vlTokens[0], ";" ); if( vlTokens[0].size() == 2 ) { fValue[0] = (float)atof( vlTokens[0][0].c_str() ); fIntervalTime[0] = (float)atof( vlTokens[0][1].c_str() ); } ////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////// //µÎ¹øÂ° ¹®ÀÚ¿­ ÆÄ½Ì strArgument[1] = szAddValue; TokenizeA( strArgument[1], vlTokens[1], ";" ); if( vlTokens[1].size() == 2 ) { fValue[1] = (float)atof( vlTokens[1][0].c_str() ); fIntervalTime[1] = (float)atof( vlTokens[1][1].c_str() ); } ////////////////////////////////////////////////////////////////////////// //µÎ °ªÀ» ´õÇÑ´Ù. float fResultValue = fValue[0] - fValue[1]; float fResultIntervalTime = fIntervalTime[0] - fIntervalTime[1]; sprintf_s(szBuff, "%f;%f", fResultValue, fResultIntervalTime); szNewValue = szBuff; } #endif // PRE_ADD_PREFIX_SYSTE_RENEW