#include "StdAfx.h" #include "DnDamageBlow.h" #if !defined( USE_BOOST_MEMPOOL ) #ifdef _DEBUG #define new new(_NORMAL_BLOCK,__FILE__,__LINE__) #endif #endif // #if !defined( USE_BOOST_MEMPOOL ) CDnDamageBlow::CDnDamageBlow( DnActorHandle hActor, const char* szValue ) : CDnBlow( hActor ) { m_StateBlow.emBlowIndex = STATE_BLOW::BLOW_177; SetValue( szValue ); #ifdef _GAMESERVER m_nAddDamage = atoi(szValue); #endif } CDnDamageBlow::~CDnDamageBlow(void) { } void CDnDamageBlow::OnBegin( LOCAL_TIME LocalTime, float fDelta ) { #if defined(_GAMESERVER) #if defined(PRE_FIX_61382) DnActorHandle hActor = CDnActor::GetOwnerActorHandle(m_hActor); //#30953 1Ÿ 2ų »óȲ ¸·À½. - ¾×ÅͰ¡ Á×¾úÀ¸¸é µ¥¹ÌÁö ó¸® ¾ÈµÇµµ·Ï.. if (0 != m_nAddDamage && hActor && hActor->IsDie() == false) { m_hActor->RequestDamageFromStateBlow(GetMySmartPtr(), m_nAddDamage); // Á×¾ú³ª üũ if( hActor->IsDie() ) hActor->Die( m_ParentSkillInfo.hSkillUser ); } #else //#30953 1Ÿ 2ų »óȲ ¸·À½. - ¾×ÅͰ¡ Á×¾úÀ¸¸é µ¥¹ÌÁö ó¸® ¾ÈµÇµµ·Ï.. if (0 != m_nAddDamage && !m_hActor->IsDie()) { m_hActor->RequestDamageFromStateBlow(GetMySmartPtr(), m_nAddDamage); // Á×¾ú³ª üũ if( m_hActor->GetHP() <= 0.f ) m_hActor->Die( m_ParentSkillInfo.hSkillUser ); } #endif // PRE_FIX_61382 #endif // _GAMESERVER } void CDnDamageBlow::Process( LOCAL_TIME LocalTime, float fDelta ) { CDnBlow::Process( LocalTime, fDelta ); //OutputDebug( "CDnFireBurnBlow::Process, Value:%2.2f (HP : %d ) \n", m_fValue, m_hActor->GetHP()); } void CDnDamageBlow::OnEnd( LOCAL_TIME LocalTime, float fDelta ) { __super::OnEnd(LocalTime, fDelta); } #if defined(PRE_ADD_PREFIX_SYSTE_RENEW) void CDnDamageBlow::AddStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue) { char szBuff[128] = {0, }; //ÇÊ¿äÇÑ °ª º¯¼ö int iValue[2]; ////////////////////////////////////////////////////////////////////////// //ù¹øÂ° °ª iValue[0] = atoi( szOrigValue ); ////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////// //µÎ¹øÂ° iValue[1] = atoi( szAddValue ); ////////////////////////////////////////////////////////////////////////// //µÎ °ªÀ» ´õÇÑ´Ù. int iResultValue = iValue[0] + iValue[1]; sprintf_s(szBuff, "%d", iResultValue); szNewValue = szBuff; } void CDnDamageBlow::RemoveStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue) { char szBuff[128] = {0, }; //ÇÊ¿äÇÑ °ª º¯¼ö int iValue[2]; ////////////////////////////////////////////////////////////////////////// //ù¹øÂ° °ª iValue[0] = atoi( szOrigValue ); ////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////// //µÎ¹øÂ° iValue[1] = atoi( szAddValue ); ////////////////////////////////////////////////////////////////////////// //µÎ °ªÀ» ´õÇÑ´Ù. int iResultValue = iValue[0] - iValue[1]; sprintf_s(szBuff, "%d", iResultValue); szNewValue = szBuff; } #endif // PRE_ADD_PREFIX_SYSTE_RENEW