#include "StdAfx.h" #include "DnDamageTransitionBlow.h" #if !defined( USE_BOOST_MEMPOOL ) #ifdef _DEBUG #define new new(_NORMAL_BLOCK,__FILE__,__LINE__) #endif #endif // #if !defined( USE_BOOST_MEMPOOL ) CDnDamageTransitionBlow::CDnDamageTransitionBlow( DnActorHandle hActor, const char* szValue ) : CDnBlow( hActor ) { m_StateBlow.emBlowIndex = STATE_BLOW::BLOW_207; SetValue( szValue ); m_fValue = 0.0f; m_fRate = (float)atof(szValue); #if defined(_GAMESERVER) AddCallBackType(SB_ONCALCDAMAGE); #endif // _GAMESERVER m_nDamage = 0; } CDnDamageTransitionBlow::~CDnDamageTransitionBlow(void) { } void CDnDamageTransitionBlow::OnBegin( LOCAL_TIME LocalTime, float fDelta ) { __super::OnBegin(LocalTime, fDelta); } void CDnDamageTransitionBlow::Process( LOCAL_TIME LocalTime, float fDelta ) { __super::Process( LocalTime, fDelta ); } void CDnDamageTransitionBlow::OnEnd( LOCAL_TIME LocalTime, float fDelta ) { __super::OnEnd(LocalTime, fDelta); } #if defined(_GAMESERVER) float CDnDamageTransitionBlow::OnCalcDamage( float fOriginalDamage, CDnDamageBase::SHitParam& HitParam ) { m_nDamage = (int)(fOriginalDamage * m_fRate); //ºñÀ²¸¸Å­ µ¥¹ÌÁö °è»êÇØ¼­ ÀúÀå ÇØ ³õ´Â´Ù. DamageTransition(m_nDamage); return (float)-m_nDamage; //µ¥¹ÌÁö °¨¼Ò¸¦ À§Çؼ­ À§¿¡¼­ °è»êµÈ °ªÀÇ -¸¦ ¹Ýȯ.(³»°¡ ¹Þ´Â µ¥¹ÌÁö´Â °¨¼Ò) } void CDnDamageTransitionBlow::DamageTransition(int nDamage) { if (nDamage != 0 && m_ParentSkillInfo.hSkillUser && !m_ParentSkillInfo.hSkillUser->IsDie()) { char buffer[65]; _itoa_s(nDamage, buffer, 65, 10 ); m_ParentSkillInfo.hSkillUser->CmdAddStateEffect(&m_ParentSkillInfo, STATE_BLOW::BLOW_177, 0, buffer, false, false); } } #endif // _GAMESERVER #if defined(PRE_ADD_PREFIX_SYSTE_RENEW) void CDnDamageTransitionBlow::AddStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue) { char szBuff[128] = {0, }; //ÇÊ¿äÇÑ °ª º¯¼ö float fValue[2]; ////////////////////////////////////////////////////////////////////////// //ù¹øÂ° °ª fValue[0] = (float)atof( szOrigValue ); ////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////// //µÎ¹øÂ° fValue[1] = (float)atof( szAddValue ); ////////////////////////////////////////////////////////////////////////// //µÎ °ªÀ» ´õÇÑ´Ù. float fResultValue = fValue[0] + fValue[1]; sprintf_s(szBuff, "%f", fResultValue); szNewValue = szBuff; } void CDnDamageTransitionBlow::RemoveStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue) { char szBuff[128] = {0, }; //ÇÊ¿äÇÑ °ª º¯¼ö float fValue[2]; ////////////////////////////////////////////////////////////////////////// //ù¹øÂ° °ª fValue[0] = (float)atof( szOrigValue ); ////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////// //µÎ¹øÂ° fValue[1] = (float)atof( szAddValue ); ////////////////////////////////////////////////////////////////////////// //°ª °è»ê float fResultValue = fValue[0] - fValue[1]; sprintf_s(szBuff, "%f", fResultValue); szNewValue = szBuff; } #endif // PRE_ADD_PREFIX_SYSTE_RENEW