#include "StdAfx.h" #include "DnFinishAttackBlow.h" #include "DnSkill.h" #include "DnProjectile.h" #if !defined( USE_BOOST_MEMPOOL ) #ifdef _DEBUG #define new new(_NORMAL_BLOCK,__FILE__,__LINE__) #endif #endif // #if !defined( USE_BOOST_MEMPOOL ) CDnFinishAttackBlow::CDnFinishAttackBlow( DnActorHandle hActor, const char* szValue ) : CDnBlow( hActor ) { m_StateBlow.emBlowIndex = STATE_BLOW::BLOW_159; SetValue( szValue ); m_fDestHpRate = 0.0f; m_fAddDamageRate = 0.0f; std::string str = szValue;//"°¹¼ö;Áö¼Ó½Ã°£(ms(10000 == 1ÃÊ))"; std::vector tokens; std::string delimiters = ";"; //1. »óÅÂÈ¿°ú À妽º ¸®½ºÆ®¿Í Àû¿ë ·¹º§ ±¸ºÐ TokenizeA(str, tokens, delimiters); if (2 == tokens.size()) { m_fDestHpRate = (float)atof( tokens[0].c_str() ); m_fAddDamageRate = (float)atof( tokens[1].c_str() ); } else OutputDebug("%s Invalid value!!!\n", __FUNCTION__); #ifdef _GAMESERVER AddCallBackType( SB_ONTARGETHIT ); #endif } CDnFinishAttackBlow::~CDnFinishAttackBlow(void) { } void CDnFinishAttackBlow::OnBegin( LOCAL_TIME LocalTime, float fDelta ) { __super::OnBegin(LocalTime, fDelta); } void CDnFinishAttackBlow::Process( LOCAL_TIME LocalTime, float fDelta ) { __super::Process(LocalTime, fDelta); } void CDnFinishAttackBlow::OnEnd( LOCAL_TIME LocalTime, float fDelta ) { __super::OnEnd(LocalTime, fDelta); } #if defined(_GAMESERVER) void CDnFinishAttackBlow::OnTargetHit( DnActorHandle hTargetActor ) { //#30953 1Ÿ 2ų »óȲ ¸·À½. - ¾×ÅͰ¡ Á×¾úÀ¸¸é µ¥¹ÌÁö ó¸® ¾ÈµÇµµ·Ï.. if (!hTargetActor || hTargetActor->IsDie()) return; CDnDamageBase::SHitParam* pHitParam = hTargetActor->GetHitParam(); if( pHitParam->bFromProjectile && pHitParam->hWeapon ) { if( pHitParam->hWeapon->GetWeaponType() == CDnWeapon::Projectile ) { CDnProjectile *pProjectile = static_cast(pHitParam->hWeapon.GetPointer()); if( pProjectile && pProjectile->GetParentSkill() ) { if( pProjectile->GetParentSkill()->GetClassID() != GetParentSkillInfo()->iSkillID ) return; } } } float fCurrentHPRate = hTargetActor->GetHPPercentFloat(); if (fCurrentHPRate <= m_fDestHpRate) { //%´ç Ãß°¡ µ¥¹ÌÁö ºñÀ² °è»ê //m_fDestHpRate = 0.4(40%), fCurrentHPRate = 0.3(30) = 0.1(10%) //1%´ç Ãß°¡ µ¥¹ÌÁö %¸¦ °è»êÀ» À§ÇØ * 100.0f == (0.1 --> 10%) ÀÌ °á°ú°ª¿¡ %´ç Ãß°¡ µ¥¹ÌÁö ºñÀ²À» °è»ê. float fDamageRate = ((m_fDestHpRate - fCurrentHPRate) * 100.0f) * m_fAddDamageRate; int nAddDamage = (int)(fDamageRate * pHitParam->nCalcDamage); //hTargetActor->RequestDamageFromStateBlow(GetMySmartPtr(), nAddDamage); char buffer[65]; _itoa_s(nAddDamage, buffer, 65, 10 ); hTargetActor->CmdAddStateEffect(&m_ParentSkillInfo, STATE_BLOW::BLOW_177, 0, buffer, false, false); OutputDebug("%s DamageºñÀ² %f, Ãß°¡ µ¥¹ÌÁö %d\n", __FUNCTION__, fDamageRate, nAddDamage); } } #endif // _GAMESERVER #if defined(PRE_ADD_PREFIX_SYSTE_RENEW) void CDnFinishAttackBlow::AddStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue) { char szBuff[128] = {0, }; //ÆÄ½Ì¿¡ ÇÊ¿äÇÑ º¯¼ö ¼±¾ð std::vector vlTokens[2]; string strArgument[2]; //ÇÊ¿äÇÑ °ª º¯¼ö float fDestHpRate[2] = {0.0f, }; float fAddDamageRate[2] = {0.0f, }; ////////////////////////////////////////////////////////////////////////// //ù¹øÂ° ¹®ÀÚ¿­ ÆÄ½Ì. strArgument[0] = szOrigValue; TokenizeA( strArgument[0], vlTokens[0], ";" ); if( vlTokens[0].size() == 2 ) { fDestHpRate[0] = (float)atof( vlTokens[0][0].c_str() ); fAddDamageRate[0] = (float)atof( vlTokens[0][1].c_str() ); } ////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////// //µÎ¹øÂ° ¹®ÀÚ¿­ ÆÄ½Ì strArgument[1] = szAddValue; TokenizeA( strArgument[1], vlTokens[1], ";" ); if( vlTokens[1].size() == 2 ) { fDestHpRate[1] = (float)atof( vlTokens[1][0].c_str() ); fAddDamageRate[1] = (float)atof( vlTokens[1][1].c_str() ); } ////////////////////////////////////////////////////////////////////////// //µÎ °ªÀ» ´õÇÑ´Ù. float fResultDestHpRate = fDestHpRate[0] + fDestHpRate[1]; float fResultAddDamageRate = fAddDamageRate[0] + fAddDamageRate[1]; sprintf_s(szBuff, "%f;%f", fResultDestHpRate, fResultAddDamageRate); szNewValue = szBuff; } void CDnFinishAttackBlow::RemoveStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue) { char szBuff[128] = {0, }; //ÆÄ½Ì¿¡ ÇÊ¿äÇÑ º¯¼ö ¼±¾ð std::vector vlTokens[2]; string strArgument[2]; //ÇÊ¿äÇÑ °ª º¯¼ö float fDestHpRate[2] = {0.0f, }; float fAddDamageRate[2] = {0.0f, }; ////////////////////////////////////////////////////////////////////////// //ù¹øÂ° ¹®ÀÚ¿­ ÆÄ½Ì. strArgument[0] = szOrigValue; TokenizeA( strArgument[0], vlTokens[0], ";" ); if( vlTokens[0].size() == 2 ) { fDestHpRate[0] = (float)atof( vlTokens[0][0].c_str() ); fAddDamageRate[0] = (float)atof( vlTokens[0][1].c_str() ); } ////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////// //µÎ¹øÂ° ¹®ÀÚ¿­ ÆÄ½Ì strArgument[1] = szAddValue; TokenizeA( strArgument[1], vlTokens[1], ";" ); if( vlTokens[1].size() == 2 ) { fDestHpRate[1] = (float)atof( vlTokens[1][0].c_str() ); fAddDamageRate[1] = (float)atof( vlTokens[1][1].c_str() ); } ////////////////////////////////////////////////////////////////////////// //µÎ °ªÀ» ´õÇÑ´Ù. float fResultDestHpRate = fDestHpRate[0] - fDestHpRate[1]; float fResultAddDamageRate = fAddDamageRate[0] - fAddDamageRate[1]; sprintf_s(szBuff, "%f;%f", fResultDestHpRate, fResultAddDamageRate); szNewValue = szBuff; } #endif // PRE_ADD_PREFIX_SYSTE_RENEW